J. J. Merelo-Guervós > Algorithm-Evolutionary

Algorithm-Evolutionary

This Release Algorithm-Evolutionary-0.67  [Download] [Browse 29 Mar 2009
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License GPL
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LICENSE
MANIFEST
META.yml
Makefile.PL
README

Modules

Algorithm::Evolutionary Perl module for performing paradigm-free evolutionary algorithms.     0.67
Algorithm::Evolutionary::Experiment Class for setting up an experiment with algorithms and population     2.7
Algorithm::Evolutionary::Fitness::Base Base class for Fitness functions     2.2
Algorithm::Evolutionary::Fitness::ECC Error Correcting codes problem generator     2.3
Algorithm::Evolutionary::Fitness::Knapsack Fitness function for the knapsack problem     2.2
Algorithm::Evolutionary::Fitness::MMDP Massively Multimodal Deceptive Problem     2.2
Algorithm::Evolutionary::Fitness::ONEMAX Fitness function for the ONEMAX or count-ones problem     2.2
Algorithm::Evolutionary::Fitness::P_Peaks P Peaks problem generator     2.2
Algorithm::Evolutionary::Fitness::Royal_Road Mitchell's Royal Road function     2.2
Algorithm::Evolutionary::Fitness::String Base class for string-based fitness functors     2.2
Algorithm::Evolutionary::Fitness::wP_Peaks wP Peaks problem generator - weighted version of P_Peaks     2.2
Algorithm::Evolutionary::Individual::Any Wrapper around any Perl class, turns it into a *Chromosome*     2.2
Algorithm::Evolutionary::Individual::Base Base class for chromosomes that knows how to build them, and has some helper methods.     2.6
Algorithm::Evolutionary::Individual::BitString Classic bitstring individual for evolutionary computation; usually called I<chromosome>     2.1
Algorithm::Evolutionary::Individual::Bit_Vector Classic bitstring individual for evolutionary computation; usually called I<chromosome>, and using a different implementation from L<Algorithm::Evolutionary::Individual::BitString>     2.3
Algorithm::Evolutionary::Individual::String A character string to be evolved. Useful mainly in word games     2.2
Algorithm::Evolutionary::Individual::Tree A Direct Acyclic Graph, or tree, useful for Genetic Programming-Style stuff     2.2
Algorithm::Evolutionary::Individual::Vector Array as an individual for evolutionary computation     2.1
Algorithm::Evolutionary::Op::ArithCrossover Arithmetic crossover operator; performs the average of the n parents crossed     2.1
Algorithm::Evolutionary::Op::Base Base class for OPEAL operators; operators are any object with the "apply" method, which does things to individuals or populations.     2.7
Algorithm::Evolutionary::Op::Bitflip Bit-flip mutation     2.2
Algorithm::Evolutionary::Op::CX (Cycle crossover) - 2-point crossover operator; Builds offspreing in such a way that each gene comes from one of the parents. Preserves the absolute position of the elements in the parent sequence     2.1
Algorithm::Evolutionary::Op::CanonicalGA Canonical Genetic Algorithm, with any representation     2.3
Algorithm::Evolutionary::Op::ChangeLengthMutation Increases/decreases by one the length of the string     2.1
Algorithm::Evolutionary::Op::Convergence_Terminator Checks for termination of an algorithm, returns true if a certain percentage of the population is the same     2.3
Algorithm::Evolutionary::Op::Creator Operator that generates groups of individuals, of the intended class     2.3
Algorithm::Evolutionary::Op::Crossover n-point crossover operator; puts fragments of the second operand into the first operand     2.6
Algorithm::Evolutionary::Op::DeltaTerm Termination condition for an algorithm; checks that the difference of the best to a target is less than a delta     2.2
Algorithm::Evolutionary::Op::Easy evolutionary algorithm, single generation, with variable operators.     2.3
Algorithm::Evolutionary::Op::FullAlgorithm Skeleton class for a fully-featured evolutionary algorithm     2.3
Algorithm::Evolutionary::Op::GaussianMutation Changes numeric chromosome components following the gaussian distribution     2.1
Algorithm::Evolutionary::Op::Gene_Boundary_Crossover n-point crossover operator that restricts crossing point to gene boundaries     2.1
Algorithm::Evolutionary::Op::GeneralGeneration Customizable single generation for an evolutionary algorithm.     2.3
Algorithm::Evolutionary::Op::Generation_Skeleton Even more customizable single generation for an evolutionary algorithm.     2.2
Algorithm::Evolutionary::Op::GenerationalTerm Checks for termination of an algorithm.     2.3
Algorithm::Evolutionary::Op::IncMutation Increments/decrements by one the value of one of the components of the string, takes into account the char class     2.1
Algorithm::Evolutionary::Op::Inverover Michalewicz's inver-over Operator.     2.2
Algorithm::Evolutionary::Op::LinearFreezer used by Simulated Annealing algorithms, reduces temperature lineally.     2.2
Algorithm::Evolutionary::Op::Mutation BitFlip mutation, changes several bits in a bitstring, depending on the probability     2.1
Algorithm::Evolutionary::Op::NoChangeTerm Checks for termination of an algorithm; terminates when several generations transcur without change     2.2
Algorithm::Evolutionary::Op::Novelty_Mutation Mutation guaranteeing new individual is not in the population     2.4
Algorithm::Evolutionary::Op::Permutation Per-mutation. Got it?     2.1
Algorithm::Evolutionary::Op::QuadXOver n-point crossover operator; puts a part of the second operand into the first operand; can be 1 or 2 points.     2.2
Algorithm::Evolutionary::Op::Replace_Worst Incorporate an individual into the population replacing the worst one     2.2
Algorithm::Evolutionary::Op::RouletteWheel Fitness-proportional selection, using a roulette wheel     2.3
Algorithm::Evolutionary::Op::Selector Abstract base class for population selectors     2.3
Algorithm::Evolutionary::Op::SimulatedAnnealing An operator that performs the simulated annealing algorithm on an individual, using an external freezing schedule     2.2
Algorithm::Evolutionary::Op::Storing Applies the op and keeps the result     2.2
Algorithm::Evolutionary::Op::TournamentSelect Tournament selector, takes individuals from one population and puts them into another     2.3
Algorithm::Evolutionary::Op::TreeMutation GP-like mutation operator for trees     2.1
Algorithm::Evolutionary::Op::Uniform_Crossover interchanges a set of atoms from one parent to the other.     2.6
Algorithm::Evolutionary::Op::VectorCrossover Crossover for Algorithm::Evolutionary::Individual::Vector.     2.1
Algorithm::Evolutionary::Run Class for setting up an experiment with algorithms and population     2.1
Algorithm::Evolutionary::Utils Container module with a hodgepodge of functions     2.6
Algorithm::Evolutionary::Wheel Random selector of things depending on probabilities     2.3

Documentation

XML Syntax and semantics of the XML files used in OPEAL  
canonical-genetic-algorithm.pl Canonical Genetic Algorithm on a simple fitness function  
tide_bitstring.pl Implementation of the Tide optimization using A::E  
tide_float.pl Optimization of the tide function using A::E