
Decision::ParseTree - Replacing waterfall IF-ELSIF-ELSE blocks

Version 0.041

Death to long if-elsif-else blocks that are hard to maintain, and hard to explain to your manager. Heres an overly simplistic example:
if ( $obj->is_numeric ) {
if ( $obj->is_positive ) {
print 'Positive Number';
}
elsif ( $obj->is_negative )
print 'Negative Number';
}
else {
print 'Looks like zero';
}
else {
print 'Non-Numeric Value';
}
---
- is_num :
0 : Non-Numeric Value
1 : - is_pos :
1 : Positive Number
- is_neg :
= : Looks like zero
1 : Negative Number
...
package Rules;
use Scalar::Util;
sub is_num {
my ( $self, $obj ) = @_;
return (Scalar::Util::looks_like_number($obj->{value})) ? 1 : 0;
}
sub is_pos {
my ( $self, $obj ) = @_;
return ($obj->{value} > 0 ) ? 1 : 0;
}
sub is_neg {
my ( $self, $obj ) = @_;
return ($obj->{value} < 0 ) ? 1 : 0;
}
package Number;
sub new {
my ( $class, $value ) = @_
my $self = { parse_path => [],
value => $value };
return bless $self, $class;
}
use Decision::ParseTree q{ParseTree};
my $rules = Rules->new;
my $tree = LoadFile('tree.yaml');
print ParseTree( $tree, $rules, Number->new(10) ); # Positive Number
print ParseTree( $tree, $rules, Number->new(-1) ); # Negative Number
print ParseTree( $tree, $rules, Number->new(0) ); # Looks like zero
print ParseTree( $tree, $rules, Number->new('a')); # Non-Numeric Value


To make this all work we need a few parts:
So this all started as a way to make a decision tree thats easy to parse and easy to read for non-programmers. So to do this I looked to YAML, it's easy to read and easy to parse. Though make this work we have some hard and fast rules to follow for the tree construction:
Sometimes you have to make things messy before they can get clean.
Theres a flexibility that comes with breaking things apart in to nice, neat little chunks. By separating the rule logic in to one place you can make very complex rules that do not gunk up your code. You pull the order of these rules in to another place as it's completely possible that you would want to tweak the order. And lastly you need to glue these separate things together, so you have an object that gets passed thru to make this all work. Tada!
It would be nice to whip up a big example here to show all the interesting bits, sadly I can't think of a good example. Ideas?

$obj = Number->new(10);
ParseTree( $tree, $rules, $obj );
# $obj->{parse_path} will now look like :
# [ { 'is_num' => 1 },
# { 'is_pos' => 1 },
# ]
print $obj->{parse_answer}; # Positive Number

ParseTree is the only thing that can get exported, it's also the only thing in here, so export away.

Runs $obj thru $tree, using $rules as the library of rules.
Returns the first endpoint that you run into as the answer.


ben hengst, <notbenh at cpan.org>

Please report any bugs or feature requests to bug-decision-parsetree at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Decision-ParseTree. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

You can find documentation for this module with the perldoc command.
perldoc Decision::ParseTree
You can also look for information at:


Copyright 2007 ben hengst, all rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.