Changes for version 0.04_01 - 2009-02-04

  • Fixed CharacterCurrency version number. Added FloorItem table. Added hazard related tables.

Changes for version 0.03_01 - 2009-02-01

  • Added Currency, Item Equip History tables. Add proper descriptions to all tables (public thing).

Changes for version 0.02_02 - 2009-01-30

  • Remove Perl 5.10 requirement. Fixed SQL::Translator Prerequisite.

Changes for version 0.02_01 - 2009-01-29

  • Using DBIx::Class

Changes for version 0.01_02 - 2008-12-27

  • Forgot to include scripts/pg.sql

Changes for version 0.01_01 - 2008-12-27

  • First (development) version, released on an unsuspecting world.

Modules

Generic video game tactics based battle system.
DBIx::Class setup file
Listing of which characters are in a callscript: think grab bag.
How long must characters cool down before using a move?
Every single character involved in this game one way or another.
Every currency a character has in storage.
Every item a character has in storage.
All of the moves that every character knows.
Simple listing of all jobs and their stats.
A list of the various types of classes.
The awards for leveling up a class.
The moves each class has, along with how much to buy.
The foreground/background color combinations.
The list of everyone that is fighting currently.
Every currency a combatant has in battle.
A history of every item equipped in the battle.
Every item a combatant has in battle.
The status effects that the combatants are inflicted with.
The different currencies available.
All items dropped onto the arena floor.
The list of the various hazard flags.
Every hazard with all of the possible flags.
Every single item available in the game.
A list of the various item categories.
The list of the various stats that items can modify when used.
The list of the various item usages.
Every item that gives a stat change upon using.
Every item that gives a status effect upon using.
Every single move available in the game.
The list of the various move costs.
The list of the various move flags.
The different move types available.
Every move with all of the their costs.
Every move with all of the possible flags.
The list of every character with a real player behind the screen.
The status effects classes start with.
List of real (double/float) variables.
List of the various exceptions.
Get a connection and load quick defaults.