Jason Felds > Games-Framework-RCP > Games::Framework::RCP::Database::Result::CharCooldown

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Games-Framework-RCP-0.04_01.tar.gz

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Module Version: 0.22   Source  

NAME ^

Games::Framework::RCP::Database::Result::CharCooldown - How long must characters cool down before using a move?

VERSION ^

0.22

DESCRIPTION ^

The char cooldown table houses various moves that have a cooldown time associated with it. Not every move allows one to spam it repeatedly. This table houses how long one must wait before using that move again.

DATABASE TABLE ^

How long must characters cool down before using a move?

id_character_move

This is the primary key of the table, using the traditional auto incrementing.

fkey_character

This ID points to the Character table in a many to many mapping. Many moves could be in cooldown mode for a character.

fkey_move

This ID points to the Move table in a many to many mapping. Many characters could be in cooldown mode for a move.

cooldown

This is how long until a move can be used again by a particular character.

SUBROUTINES/METHODS ^

sqlt_deploy_hook()

sqlt_deploy_hook is used to define the table settings for the various databases.

AUTHOR ^

Jason Felds, <wolfman.ncsu2000 at gmail.com>

BUGS AND LIMITATIONS ^

Please report any bugs or feature requests to bug-Games-Framework-RCP at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-CharCooldown. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT ^

You can find documentation for this module with the perldoc command.

    perldoc Games::Framework::RCP::Database::Result::CharCooldown

You can also look for information at:

ACKNOWLEDGEMENTS ^

See Games::Framework::RCP for all acknowledgements.

LICENSE AND COPYRIGHT ^

Copyright 2009 Jason Felds, all rights reserved.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

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