Games::Framework::RCP::Database::Result::CharCooldown - How long must characters cool down before using a move?
The char cooldown table houses various moves that have a cooldown time associated with it. Not every move allows one to spam it repeatedly. This table houses how long one must wait before using that move again.
How long must characters cool down before using a move?
This is the primary key of the table, using the traditional auto incrementing.
This ID points to the Character table in a many to many mapping. Many moves could be in cooldown mode for a character.
This ID points to the Move table in a many to many mapping. Many characters could be in cooldown mode for a move.
This is how long until a move can be used again by a particular character.
sqlt_deploy_hook is used to define the table settings for the various databases.
<wolfman.ncsu2000 at gmail.com>
Please report any bugs or feature requests to
bug-Games-Framework-RCP at rt.cpan.org,
or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-CharCooldown.
I will be notified,
and then you'll automatically be notified of progress on your bug as I make changes.
You can find documentation for this module with the perldoc command.
You can also look for information at:
See Games::Framework::RCP for all acknowledgements.
Copyright 2009 Jason Felds, all rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.