Games::Framework::RCP::Database::Result::Character - Every single character involved in this game one way or another.
The characters table contains the list of every single character that was involved with the game at once point or another. It is to house PCs and NPCs of various groupings.
Every single character involved in this game one way or another.
This is the primary key of the table, using the traditional auto incrementing.
The name of the character. 32 characters of room for spelling, but everyone MUST be unique.
This is an optional color code assignment for the character, using the Color table.
This is a boolean that determines if the character is male or female. A NULL option indicates ambiguity, unknown, or some other anomoly.
This is a boolean that determines if the character is generally good or evil. A NULL option indicates no preference, or unknown.
This is a boolean that determines if the character upholds order or chaos. A NULL option means indifference.
sqlt_deploy_hook is used to define the table settings for the various databases.
<wolfman.ncsu2000 at gmail.com>
Please report any bugs or feature requests to
bug-Games-Framework-RCP at rt.cpan.org,
or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-Character.
I will be notified,
and then you'll automatically be notified of progress on your bug as I make changes.
You can find documentation for this module with the perldoc command.
You can also look for information at:
See Games::Framework::RCP for all acknowledgements.
Copyright 2009 Jason Felds, all rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.