Jason Felds > Games-Framework-RCP > Games::Framework::RCP::Database::Result::CharacterMove

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Games-Framework-RCP-0.04_01.tar.gz

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Module Version: 0.22   Source  

NAME ^

Games::Framework::RCP::Database::Result::CharacterMove - All of the moves that every character knows.

VERSION ^

0.22

DESCRIPTION ^

The character moves table is a rare "many to many to many" table in the database world. Each playable character can have many moves in many different classes, with some players having the same move in two or more different classes.

DATABASE TABLE ^

All of the moves that every character knows.

id_character_move

This is the primary key of the table, using the traditional auto incrementing.

fkey_character

This ID points to the Character table in a many to many mapping.

fkey_class

This ID points to the Class table in a many to many mapping.

fkey_move

This ID points to the Move table in a many to many mapping.

SUBROUTINES/METHODS ^

sqlt_deploy_hook()

sqlt_deploy_hook is used to define the table settings for the various databases.

AUTHOR ^

Jason Felds, <wolfman.ncsu2000 at gmail.com>

BUGS AND LIMITATIONS ^

Please report any bugs or feature requests to bug-Games-Framework-RCP at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-CharacterMove. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT ^

You can find documentation for this module with the perldoc command.

    perldoc Games::Framework::RCP::Database::Result::CharacterMove

You can also look for information at:

ACKNOWLEDGEMENTS ^

See Games::Framework::RCP for all acknowledgements.

LICENSE AND COPYRIGHT ^

Copyright 2009 Jason Felds, all rights reserved.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

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