Games::Framework::RCP::Database::Result::CharacterMove - All of the moves that every character knows.
The character moves table is a rare "many to many to many" table in the database world. Each playable character can have many moves in many different classes, with some players having the same move in two or more different classes.
All of the moves that every character knows.
This is the primary key of the table, using the traditional auto incrementing.
This ID points to the Character table in a many to many mapping.
This ID points to the Class table in a many to many mapping.
This ID points to the Move table in a many to many mapping.
sqlt_deploy_hook is used to define the table settings for the various databases.
<wolfman.ncsu2000 at gmail.com>
Please report any bugs or feature requests to
bug-Games-Framework-RCP at rt.cpan.org,
or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-CharacterMove.
I will be notified,
and then you'll automatically be notified of progress on your bug as I make changes.
You can find documentation for this module with the perldoc command.
You can also look for information at:
See Games::Framework::RCP for all acknowledgements.
Copyright 2009 Jason Felds, all rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.