Games::Framework::RCP::Database::Result::ClassMove - The moves each class has, along with how much to buy.
The class moves table shows what moves each class knows, along with how much EXP is required to buy the move permamently. Depending on the Game Master, playing a class as a primary may allow access to all of the moves with no penalty.
The moves each class has, along with how much to buy.
This is the primary key of the table, using the traditional auto incrementing.
This ID points to the Class table in a many to many mapping.
This ID points to the Move table in a many to many mapping.
This numeric value is the amount of EXP a player must spend in order to gain the move permamently. Move that cost 0 are freely available. Move that are NULL can not be used outside of the primary class.
sqlt_deploy_hook is used to define the table settings for the various databases.
<wolfman.ncsu2000 at gmail.com>
Please report any bugs or feature requests to
bug-Games-Framework-RCP at rt.cpan.org,
or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-ClassMove.
I will be notified,
and then you'll automatically be notified of progress on your bug as I make changes.
You can find documentation for this module with the perldoc command.
You can also look for information at:
See Games::Framework::RCP for all acknowledgements.
Copyright 2009 Jason Felds, all rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.