Jason Felds > Games-Framework-RCP > Games::Framework::RCP::Database::Result::ClassMove

Download:
Games-Framework-RCP-0.04_01.tar.gz

Dependencies

Annotate this POD

Module Version: 0.22   Source  

NAME ^

Games::Framework::RCP::Database::Result::ClassMove - The moves each class has, along with how much to buy.

VERSION ^

0.22

DESCRIPTION ^

The class moves table shows what moves each class knows, along with how much EXP is required to buy the move permamently. Depending on the Game Master, playing a class as a primary may allow access to all of the moves with no penalty.

DATABASE TABLE ^

The moves each class has, along with how much to buy.

id_calls_move

This is the primary key of the table, using the traditional auto incrementing.

fkey_class

This ID points to the Class table in a many to many mapping.

fkey_move

This ID points to the Move table in a many to many mapping.

cost

This numeric value is the amount of EXP a player must spend in order to gain the move permamently. Move that cost 0 are freely available. Move that are NULL can not be used outside of the primary class.

SUBROUTINES/METHODS ^

sqlt_deploy_hook()

sqlt_deploy_hook is used to define the table settings for the various databases.

AUTHOR ^

Jason Felds, <wolfman.ncsu2000 at gmail.com>

BUGS AND LIMITATIONS ^

Please report any bugs or feature requests to bug-Games-Framework-RCP at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-ClassMove. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT ^

You can find documentation for this module with the perldoc command.

    perldoc Games::Framework::RCP::Database::Result::ClassMove

You can also look for information at:

ACKNOWLEDGEMENTS ^

See Games::Framework::RCP for all acknowledgements.

LICENSE AND COPYRIGHT ^

Copyright 2009 Jason Felds, all rights reserved.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

syntax highlighting: