Games::Framework::RCP::Database::Result::CombatantEquipHistory - A history of every item equipped in the battle.
The combatant equip history table shows all of the items that every fighter has equipped over the course of the current battle. This is mainly a convenience table for Game Masters for the purposes of bookkeeping. It can also be used to look back at history and correct a mistake.
A history of every item equipped in the battle.
This is the primary key of the table, using the traditional auto incrementing.
This ID points to the Combatant table in a many to one mapping. Many items can belong to a combatant.
This ID points to the Item table in a many to one mapping. Many combatants can have the same item.
This is the time that the chosen item was equipped by the chosen combatant. This is a guaranteed of record keeping.
This optional column is how long since the start of the battle that the item was used on the combatant. Game Masters that use this column can more likely pinpoint stat boosts, status changes, etc from any point in time.
sqlt_deploy_hook is used to define the table settings for the various databases.
<wolfman.ncsu2000 at gmail.com>
Please report any bugs or feature requests to
bug-Games-Framework-RCP at rt.cpan.org,
or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-CombatantEquipHistory.
I will be notified,
and then you'll automatically be notified of progress on your bug as I make changes.
You can find documentation for this module with the perldoc command.
You can also look for information at:
See Games::Framework::RCP for all acknowledgements.
Copyright 2009 Jason Felds, all rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.