Games::Framework::RCP::Database::Result::Currency - The different currencies available.
The currency table has a list of all of the various currencies available in the battle system. Money can be used for many things to the imaginative Game Master. Some may allow multiple currency to exist in their game as well. This table allows many different implementations.
The different currencies available.
This is the primary key of the table, using the traditional auto incrementing.
This accepts 32 characters to identify the name of the currency. Needless to say, this is unique.
This ID points to the Color table in a one to one mapping. Game Masters may want to color currencies to make it easier to identify.
This accepts 256 characters to add some flavortext to the currency. Such text can be humurous, or it could indicate how the currency is earned, traded, or spent.
sqlt_deploy_hook is used to define the table settings for the various databases.
<wolfman.ncsu2000 at gmail.com>
Please report any bugs or feature requests to
bug-Games-Framework-RCP at rt.cpan.org,
or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-Currency.
I will be notified,
and then you'll automatically be notified of progress on your bug as I make changes.
You can find documentation for this module with the perldoc command.
You can also look for information at:
See Games::Framework::RCP for all acknowledgements.
Copyright 2009 Jason Felds, all rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.