Games::Framework::RCP::Database::Result::ItemUsage - The list of the various item usages.
The item usages table explains how the items can be used during battle.
The list of the various item usages.
This is the primary key of the table, using the traditional auto incrementing.
This accepts 32 characters to identify how the item is used. This must be UNIQUE.
This is an 8 letter abbreviation of the above name. It is this version that the Game Master should consider making public.
This accepts 256 characters to add some flavortext to the item usage. Such text can be humurous, or it could indicate what how the item is used in detail.
sqlt_deploy_hook is used to define the table settings for the various databases.
<wolfman.ncsu2000 at gmail.com>
Please report any bugs or feature requests to
bug-Games-Framework-RCP at rt.cpan.org,
or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-ItemUsage.
I will be notified,
and then you'll automatically be notified of progress on your bug as I make changes.
You can find documentation for this module with the perldoc command.
You can also look for information at:
See Games::Framework::RCP for all acknowledgements.
Copyright 2009 Jason Felds, all rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.