Games::Framework::RCP::Database::Result::ItemWithStatus - Every item that gives a status effect upon using.
The items with statuses table shows what status effects are given to the combatant when an item is used on him or her. For the most part, these are identified clearly. Are they worth the risk?
Every item that gives a status effect upon using.
This is the primary key of the table, using the traditional auto incrementing.
This ID points to the Item table in a many to one mapping. An item can give more than one status effect.
This ID points to the Status Effects table in a many to one mapping. A status effect can be granted by more than one item.
This indicates how long the status effect lasts once the item is used up.
sqlt_deploy_hook is used to define the table settings for the various databases.
<wolfman.ncsu2000 at gmail.com>
Please report any bugs or feature requests to
bug-Games-Framework-RCP at rt.cpan.org,
or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-ItemWithStatus.
I will be notified,
and then you'll automatically be notified of progress on your bug as I make changes.
You can find documentation for this module with the perldoc command.
You can also look for information at:
See Games::Framework::RCP for all acknowledgements.
Copyright 2009 Jason Felds, all rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.