Games::Framework::RCP::Database::Result::MoveCost - The list of the various move costs.
The move costs table explains the various types of costs one must fulfill in order to use a move. While this will generally be either mp or pp, other costs are possible for the creative Game Masters.
The list of the various move costs.
This is the primary key of the table, using the traditional auto incrementing.
This accepts 32 characters to identify the type of cost. Needless to say, this must be unique.
This accepts 256 characters to add some flavortext to the move cost. Such text can be humurous, or it could indicate what the cost is about.
sqlt_deploy_hook is used to define the table settings for the various databases.
<wolfman.ncsu2000 at gmail.com>
Please report any bugs or feature requests to
bug-Games-Framework-RCP at rt.cpan.org,
or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-MoveCost.
I will be notified,
and then you'll automatically be notified of progress on your bug as I make changes.
You can find documentation for this module with the perldoc command.
You can also look for information at:
See Games::Framework::RCP for all acknowledgements.
Copyright 2009 Jason Felds, all rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.