Games::Framework::RCP::Database::Result::MoveFlag - The list of the various move flags.
The move flags table contains a list of flags indicating what the move can do, who it can affect, and who can stop the move from hurting them.
The list of the various move flags.
This is the primary key of the table, using the traditional auto incrementing.
This accepts 32 characters to identify the flag name. Needless to say, this is unique.
This accepts 8 characters to abbreviate the corresponding name column. In general, Game Masters should use this abbreviation for public use.
This accepts 256 characters to add some flavortext to the move flag. Such text can be humurous, or it could indicate what the move cost is about.
sqlt_deploy_hook is used to define the table settings for the various databases.
<wolfman.ncsu2000 at gmail.com>
Please report any bugs or feature requests to
bug-Games-Framework-RCP at rt.cpan.org,
or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-MoveFlag.
I will be notified,
and then you'll automatically be notified of progress on your bug as I make changes.
You can find documentation for this module with the perldoc command.
You can also look for information at:
See Games::Framework::RCP for all acknowledgements.
Copyright 2009 Jason Felds, all rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.