Games::Framework::RCP::Database::Result::MoveType - The different move types available.
The move types table indicates the various types of moves that can be performed. Each move type has a certain use, and mastering all of them could prove valueable.
The different move types available.
This is the primary key of the table, using the traditional auto incrementing.
This accepts 32 characters to identify the name of the move type. Needless to say, this is unique.
This ID points to the Color table in a one to one mapping. Game Masters may want to color move types to make it easier to identify.
This accepts 256 characters to add some flavortext to the move type. Such text can be humurous, or it could indicate how the move with this type is supposed to be used.
sqlt_deploy_hook is used to define the table settings for the various databases.
<wolfman.ncsu2000 at gmail.com>
Please report any bugs or feature requests to
bug-Games-Framework-RCP at rt.cpan.org,
or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-MoveType.
I will be notified,
and then you'll automatically be notified of progress on your bug as I make changes.
You can find documentation for this module with the perldoc command.
You can also look for information at:
See Games::Framework::RCP for all acknowledgements.
Copyright 2009 Jason Felds, all rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.