Games::Framework::RCP::Database::Result::StartingStatus - The status effects classes start with.
The starting status table shows what status effects certain classes start with upon joining the battle. Most of the classes in here will likely be boss classes who have certain status effect protections.
The status effects classes start with.
This is the primary key of the table, using the traditional auto incrementing.
This ID points to the Class table in a many to one mapping. Many status effects may be given to a class.
This ID points to the Status Effects table in a many to one mapping. Many classes may start with the same status effect.
How long does the status effect last? Remember: 10K and over is permament, while -10K and below is indefinite.
sqlt_deploy_hook is used to define the table settings for the various databases.
<wolfman.ncsu2000 at gmail.com>
Please report any bugs or feature requests to
bug-Games-Framework-RCP at rt.cpan.org,
or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-StartingStatus.
I will be notified,
and then you'll automatically be notified of progress on your bug as I make changes.
You can find documentation for this module with the perldoc command.
You can also look for information at:
See Games::Framework::RCP for all acknowledgements.
Copyright 2009 Jason Felds, all rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.