Hyper::Developer::Manual::Glossary - Glossary of terms
This document describes Hyper::Developer::Manual::Glossary 0.01
A glossary of terms used in the documentation of Hyper. This glossary defines each word, which is not part of simplified English or perlglossary.
An attribute is an entity that defines a property of an object, or element. An attribute usually consists of a name and a value.
A container is an object that can hold things.
A control is an interface element that a computer user interacts with, such as a window, a text box, or a submit button. A control can consist of other controls.
A field is a part of data. For example, the name of a person may consist of two distinct fields: first name, and last name.
A framework is a set of classes.
A label is a brief description given for purposes of identification. In Hyper a label is the text displayed in combination with a control.
A method is a piece of code associated with a class or object to perform a task.
A namespace is a space (or context) which restricts the validity of a name to this space.
A service is a part of a website. A service consists of usecases. Example: The website of a company offers the services hosting, mail, and domain.
A step is a part of a usecase.
A template is a ...
A transition is a definition of the next step.
A usecase is a single interaction between an actor (an user) and other (secondary) actors, and the system itself. A usecase is a sequence of steps. Example: The service mail has the usecases create account, configure spam filter, and configure mail forward.
$Author: ac0v $
$Id: Glossary.pod 333 2008-02-18 22:59:27Z ac0v $
$Revision: 333 $
$Date: 2008-02-18 23:59:27 +0100 (Mon, 18 Feb 2008) $
Copyright (c) 2007, Helmut Wollmersdorfer
<email@example.com>. All rights reserved.
This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself.