Flavio Poletti > Mac-CocoaDialog > Mac::CocoaDialog

Download:
Mac-CocoaDialog-0.0.3.tar.gz

Dependencies

Annotate this POD

View/Report Bugs
Module Version: 0.0.3   Source  

NAME ^

Mac::CocoaDialog - script with CocoaDialog

VERSION ^

This document describes Mac::CocoaDialog version 0.0.1. Most likely, this version number here is outdate, and you should peek the source.

SYNOPSIS ^

   use Mac::CocoaDialog;

   my $cocoa = Mac::CocoaDialog->new('/path/to/CocoaDialog');

   # As factory
   my $bubble = $cocoa->bubble();
   $bubble->text('whatever')->title('Hello!');  # cascaded
   $bubble->no_timeout();  # underscores become dashes
   $bubble->background();  # actual call to CocoaDialog

   # Another one, as factory
   my $multi = $cocoa->bubble();
   $multi->titles(qw( first second third ));
   $multi->texts(qw(   #1     #2    #3 ));
   $multi->no_timeout()->independent()->foreground();

   # Directly from $cocoa object
   $cocoa->foreground(
      'bubble',
      text => 'whatever',
      title => 'Hello!',
      icon => 'heart',
   );

DESCRIPTION ^

This module eases calls to the CocoaDialog program in Mac. Be sure to look at CocoaDialog's documentation at http://cocoadialog.sourceforge.net/ to see what's this all about. Briefly speaking, CocoaDialog gives you the possibility to let the user interact with a very basic GUI, providing basic input boxes, progress bars, etc.

This module is object oriented, and can be used in two different manners. Either way, first of all you need an object, and to have it you need to ensure that it's able to find CocoaDialog in some way:

   my $cocoa  = Mac::CocoaDialog->new();  # uses default
   my $cocoa2 = Mac::CocoaDialog->new(path => '/path/to/CocoaDialog');

In the first example, no explicit path is passed, so the module will try to find it in the following paths (in order):

/Applications/CocoaDialog.app/Contents/MacOS/CocoaDialog
~/Applications/CocoaDialog.app/Contents/MacOS/CocoaDialog

In the second case, the path is explicitly passed and no default is looked for.

The most direct mode in which you can use this object is by calling a method that suits to the way you want to interact with the CocoaDialog. Depending on your needs and on the type of CocoaDialog runmode you want to use, you can invoke it in different manners:

Once you have chosen the method that better suits you needs, you simply have to call it like you were calling the CocoaDialog program, i.e. passing the runmode and the list of options (where each option's name starts with --), like this:

   $cocoa->foreground(qw( bubble --title Hello --text World! ));
   my $rv = $cocoa->grab( qw( yesno-msgbox --title Hi --text there ));

If you have your parameters in a hash, you can pass that as well:

   $cocoa->background(bubble => { 
      title => 'Hello',
      text  => 'World!',
   });

In this case, you have to provide the runmode and the hash, in which:

keys

will be used as parameter names, with a -- prepended and underscores transformed into dashes;

values

will be ignored if undef, expanded if they're a reference to an array, and used as they are otherwise.

The other way you can use your $cocoa object is like a factory to get objects for individual runmode calls, in order to "build" your command line using methods:

   my $bubble = $cocoa->bubble();
   $bubble->text('whatever')->title('Hello!');  # cascaded
   $bubble->no_timeout();  # underscores become dashes
   $bubble->background();  # actual call to CocoaDialog

Each time you call a method for a new parameter on the $bubble object, the object itself is given back so that you can cascade calls. When you're happy with the parameters, you can call one of the activation methods seen before, without passing any parameter.

INTERFACE ^

new

create a new instance for interacting with CocoaDialog.

Passing a $path is optional. If $path cannot be found, the module will try to see if either /Applications/CocoaDialog.app/Contents/MacOS/CocoaDialog or ~/Applications/CocoaDialog.app/Contents/MacOS/CocoaDialog can be used instead.

path

get the path to the CocoaDialog program.

command_line

get the current command line (this is likely to work only when you use your object as a factory, but give an eye to "push_params").

push_params

register parameters as command line to use by default by the different invocation methods, when the parameters aren't explicitly passed.

Invocation Methods

foreground
foreground_system
background
background_system

call CocoaDialog either in foreground or in background, without any input/output interaction.

If you don't pass @params, then the output of "command_line" will be used. Otherwise, the parameters will be expanded as described in "command_line".

qx
grab

grab some stuff from the output of the CocoaDialog invocation.

If you don't pass @params, then the output of "command_line" will be used. Otherwise, the parameters will be expanded as described in "command_line".

pipe_from

get a filehandle to get data from.

If you don't pass @params, then the output of "command_line" will be used. Otherwise, the parameters will be expanded as described in "command_line".

pipe_to

get a filehandle to pass data to (currently this will work only for a progressbar).

If you don't pass @params, then the output of "command_line" will be used. Otherwise, the parameters will be expanded as described in "command_line".

DIAGNOSTICS ^

cannot find CocoaDialog in provided path

you passed a path to CocoaDialog that cannot be executed.

cannot find CocoaDialog, please provide full path to it

you didn't pass any path to CocoaDialog, and the default positions didn't work.

CONFIGURATION AND ENVIRONMENT ^

Mac::CocoaDialog requires no configuration files or environment variables.

DEPENDENCIES ^

None. Apart the fact that it's pretty unuseful without CocoaDialog.

INCOMPATIBILITIES ^

None reported.

BUGS AND LIMITATIONS ^

No bugs have been reported.

Please report any bugs or feature requests through http://rt.cpan.org/

Note that there are limitation in the allowed values for CocoaDialog parameters, but this is not a limitation of Mac::CocoaDialog.

AUTHOR ^

Flavio Poletti <flavio [at] polettix [dot] it>

LICENCE AND COPYRIGHT ^

Copyright (c) 2008, Flavio Poletti <flavio [at] polettix [dot] it>. All rights reserved.

This module is free software; you can redistribute it and/or modify it under the same terms as Perl 5.8.x itself. See perlartistic and perlgpl.

Questo modulo è software libero: potete ridistribuirlo e/o modificarlo negli stessi termini di Perl 5.8.x stesso. Vedete anche perlartistic e perlgpl.

DISCLAIMER OF WARRANTY ^

BECAUSE THIS SOFTWARE IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE SOFTWARE, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE SOFTWARE "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE IS WITH YOU. SHOULD THE SOFTWARE PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR, OR CORRECTION.

IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE SOFTWARE AS PERMITTED BY THE ABOVE LICENCE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE SOFTWARE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE SOFTWARE TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

NEGAZIONE DELLA GARANZIA ^

Poiché questo software viene dato con una licenza gratuita, non c'è alcuna garanzia associata ad esso, ai fini e per quanto permesso dalle leggi applicabili. A meno di quanto possa essere specificato altrove, il proprietario e detentore del copyright fornisce questo software "così com'è" senza garanzia di alcun tipo, sia essa espressa o implicita, includendo fra l'altro (senza però limitarsi a questo) eventuali garanzie implicite di commerciabilità e adeguatezza per uno scopo particolare. L'intero rischio riguardo alla qualità ed alle prestazioni di questo software rimane a voi. Se il software dovesse dimostrarsi difettoso, vi assumete tutte le responsabilità ed i costi per tutti i necessari servizi, riparazioni o correzioni.

In nessun caso, a meno che ciò non sia richiesto dalle leggi vigenti o sia regolato da un accordo scritto, alcuno dei detentori del diritto di copyright, o qualunque altra parte che possa modificare, o redistribuire questo software così come consentito dalla licenza di cui sopra, potrà essere considerato responsabile nei vostri confronti per danni, ivi inclusi danni generali, speciali, incidentali o conseguenziali, derivanti dall'utilizzo o dall'incapacità di utilizzo di questo software. Ciò include, a puro titolo di esempio e senza limitarsi ad essi, la perdita di dati, l'alterazione involontaria o indesiderata di dati, le perdite sostenute da voi o da terze parti o un fallimento del software ad operare con un qualsivoglia altro software. Tale negazione di garanzia rimane in essere anche se i dententori del copyright, o qualsiasi altra parte, è stata avvisata della possibilità di tali danneggiamenti.

Se decidete di utilizzare questo software, lo fate a vostro rischio e pericolo. Se pensate che i termini di questa negazione di garanzia non si confacciano alle vostre esigenze, o al vostro modo di considerare un software, o ancora al modo in cui avete sempre trattato software di terze parti, non usatelo. Se lo usate, accettate espressamente questa negazione di garanzia e la piena responsabilità per qualsiasi tipo di danno, di qualsiasi natura, possa derivarne.

syntax highlighting: