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NAME

Paws::GameLift::EC2InstanceCounts

USAGE

This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::EC2InstanceCounts object:

  $service_obj->Method(Att1 => { ACTIVE => $value, ..., TERMINATING => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::EC2InstanceCounts object:

  $result = $service_obj->Method(...);
  $result->Att1->ACTIVE

DESCRIPTION

Resource capacity settings. Fleet capacity is measured in EC2 instances. Pending and terminating counts are non-zero when the fleet capacity is adjusting to a scaling event or if access to resources is temporarily affected.

EC2 instance counts are part of FleetCapacity.

ATTRIBUTES

ACTIVE => Int

Actual number of instances that are ready to host game sessions.

DESIRED => Int

Ideal number of active instances. GameLift will always try to maintain the desired number of instances. Capacity is scaled up or down by changing the desired instances.

IDLE => Int

Number of active instances that are not currently hosting a game session.

MAXIMUM => Int

The maximum instance count value allowed.

MINIMUM => Int

The minimum instance count value allowed.

PENDING => Int

Number of instances that are starting but not yet active.

TERMINATING => Int

Number of instances that are no longer active but haven't yet been terminated.

SEE ALSO

This class forms part of Paws, describing an object used in Paws::GameLift

BUGS and CONTRIBUTIONS

The source code is located here: https://github.com/pplu/aws-sdk-perl

Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues