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NAME

Paws::GameLift::GameProperty

USAGE

This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::GameProperty object:

  $service_obj->Method(Att1 => { Key => $value, ..., Value => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameProperty object:

  $result = $service_obj->Method(...);
  $result->Att1->Key

DESCRIPTION

Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the GameLift Developer Guide (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-create).

ATTRIBUTES

REQUIRED Key => Str

The game property identifier.

REQUIRED Value => Str

The game property value.

SEE ALSO

This class forms part of Paws, describing an object used in Paws::GameLift

BUGS and CONTRIBUTIONS

The source code is located here: https://github.com/pplu/aws-sdk-perl

Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues