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NAME

Curses::Toolkit::Widget::Window - a window

VERSION

version 0.211

SYNOPSIS

  # create a window in the center of the screen
  my $window = Curses::Toolkit::Widget::Window
    ->new()
    ->set_name('main_window')
    ->set_title('This is a title');
    ->set_coordinates(x1 => '25%', y1 => '25%'
                      x2 => '75%', y2 => '75%');

  # create a fullscreen window
  my $window = Curses::Toolkit::Widget::Window
    ->new()
    ->set_name('main_window')
    ->set_theme_property(border_width => 0); # set no border
    ->set_coordinates(x1 => 0, y1 => 0
                      x2 => '100%', y2 => '100%');

  # add one widget to the window. You can add only one widget to the window.
  # See L<Curses::Toolkit::Widget::VBox> and <Curses::Toolkit::Widget::HBox> to
  # pack widgets
  $window->add_widget($vbox)

  # add the window to the root window. See L<Curses::Toolkit> to see how to
  # spawn a root window
  $root->add_window($window);

DESCRIPTION

This is a window widget. This widget is important, as it's the only one that you can add on the root window. So all your graphical interface should be contained in one or more window.

Appearence

  +-[ title ]------------+
  |                      |
  |                      |
  |                      |
  |                      |
  |                      |
  |                      |
  |                      |
  |                      |
  +----------------------#

CONSTRUCTOR

new

  input : none
  output : a Curses::Toolkit::Widget::Window

set_title

Set the title of the window

  input  : the title
  output : the window widget

get_title

Get the title of the window

  input  : none
  output : the window title

set_coordinates

Set the coordinates (see Curses::Toolkit::Object::Coordinates )

You can also set coordinates in percent of the root window width / height :

  input  : x1 : top left x (can be in percent ( ex : '42%' ) )
           y1 : top left y (can be in percent ( ex : '42%' ) )
           x2 : right bottom x (can be in percent ( ex : '42%' ) )
           y2 : right bottom y (can be in percent ( ex : '42%' ) )
    OR
  input  : x1 : top left x (can be in percent ( ex : '42%' ) )
           y1 : top left y (can be in percent ( ex : '42%' ) )
           width : width (can be in percent ( ex : '42%' ) )
           height : heigth (can be in percent ( ex : '42%' ) )
    OR
  input  : x1 : sub { ... } # returns top left x
           y1 : sub { ... } # returns top left y
           x2 : sub { ... } # returns right bottom x
           y2 : sub { ... } # returns right bottom y
    OR
  input  : a Curses::Toolkit::Object::Coordinates object

set_root_window

Sets the root window ( the root toolkit object) to which this window is added

  input  : the root toolkit object (Curses::Toolkit)
  output : the window

get_root_window

Get the root window

  input  : none
  output : the root toolkit object (Curses::Toolkit)

bring_to_front()

  $window->bring_to_front()

Bring the window to front

  input : none
  output : the window widget

bring_to_back()

  $window->bring_to_back()

Bring the window to the back

  input : none
  output : none

set_focused_widget

  $window->set_focused_widget($widget);

Set the widget that has focus.

  input : a Curses::Toolkit::Widget that is into this window
  output : the window

get_focused_widget

  my $widget = $window->get_focused_widget();

Gets the focused widget.

  input : none
  output : the focused Curses::Toolkit::Widget

draw

Draw the widget. You shouldn't use that, the mainloop will take care of it. If you are not using any mainloop, you should call draw() on the root window. See Curses::Toolkit

get_visible_shape

Gets the Coordinates of the part of the window which is visible

  input  : none
  output : the shape (Curses::Toolkit::Object::Coordinates)

set_type

Set the type of the window. Default is 'normal'. Can be :

  input  : SCALAR : the type, one of 'normal', 'menu'
  output : the window widget

get_type

Get the type of the window

  input : none
  output : the type

Theme related properties

To set/get a theme properties, you should do :

  $window->set_theme_property(property_name => $property_value);
  $value = $window->get_theme_property('property_name');

Here is the list of properties related to the window, that can be changed in the associated theme. See the Curses::Toolkit::Theme class used for the default (default class to look at is Curses::Toolkit::Theme::Default)

Don't forget to look at properties from the parent class, as these are also inherited from !

border_width (inherited)

The width of the border of the window.

Example : # set window to have no border $button->set_theme_property(border_width => 0 );

title_width

The width (or the height if the title is displayed vertically) of the window that will be use to display the title, in percent.

Example : # the title can take up to 80% of the windows border $window->set_theme_property(title_width => 80 );

title_bar_position

Can be 'top', 'bottom', 'left', 'right', sets the position of the title bar on the window border Example : # The title will appear on the left $window->set_theme_property(title_position => 'left');

title_position

Specifies if the title should be on the left/top, center or right/bottom on the title bar. Can be 'left', 'center' or 'right'

title_brackets_characters

An ARRAYREF of 2 strings (usually 1 character long), the first one is displayed before the title, the second one is used after the title.

Example : # The title will appear <like that> $window->set_theme_property(title_brackets_characters => [ '<', '>' ]);

title_left_offset

If title_position is 'left', this offset will be used to move the title on the right

title_right_offset

If title_position is 'right', this offset will be used to move the title on the left

title_animation

If set to 1, when the title is too big to be displayed in the window title bar, an animation will make the title loop back and forth.

title_loop_duration

If the title is too big to be displayed in the window title bar, an animation will make the title loop back and forth. This properties let's you specify what should be the complete animation duration. It's in seconds, but fractions are accepted

title_loop_pause

This sets the duration the loop animation should pause before going to the other direction. It's in seconds, but fractions are accepted

AUTHOR

Damien "dams" Krotkine

COPYRIGHT AND LICENSE

This software is copyright (c) 2011 by Damien "dams" Krotkine.

This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.