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NAME

Games::Framework::RCP::Database::Result::CharCooldown - How long must characters cool down before using a move?

VERSION

0.22

DESCRIPTION

The char cooldown table houses various moves that have a cooldown time associated with it. Not every move allows one to spam it repeatedly. This table houses how long one must wait before using that move again.

DATABASE TABLE

How long must characters cool down before using a move?

id_character_move

This is the primary key of the table, using the traditional auto incrementing.

fkey_character

This ID points to the Character table in a many to many mapping. Many moves could be in cooldown mode for a character.

fkey_move

This ID points to the Move table in a many to many mapping. Many characters could be in cooldown mode for a move.

cooldown

This is how long until a move can be used again by a particular character.

SUBROUTINES/METHODS

sqlt_deploy_hook()

sqlt_deploy_hook is used to define the table settings for the various databases.

AUTHOR

Jason Felds, <wolfman.ncsu2000 at gmail.com>

BUGS AND LIMITATIONS

Please report any bugs or feature requests to bug-Games-Framework-RCP at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-CharCooldown. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT

You can find documentation for this module with the perldoc command.

    perldoc Games::Framework::RCP::Database::Result::CharCooldown

You can also look for information at:

ACKNOWLEDGEMENTS

See Games::Framework::RCP for all acknowledgements.

LICENSE AND COPYRIGHT

Copyright 2009 Jason Felds, all rights reserved.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.