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NAME

Games::Framework::RCP::Database::Result::StartingStatus - The status effects classes start with.

VERSION

0.22

DESCRIPTION

The starting status table shows what status effects certain classes start with upon joining the battle. Most of the classes in here will likely be boss classes who have certain status effect protections.

DATABASE TABLE

The status effects classes start with.

id_starting_status

This is the primary key of the table, using the traditional auto incrementing.

fkey_class

This ID points to the Class table in a many to one mapping. Many status effects may be given to a class.

fkey_status_effect

This ID points to the Status Effects table in a many to one mapping. Many classes may start with the same status effect.

length

How long does the status effect last? Remember: 10K and over is permament, while -10K and below is indefinite.

SUBROUTINES/METHODS

sqlt_deploy_hook()

sqlt_deploy_hook is used to define the table settings for the various databases.

AUTHOR

Jason Felds, <wolfman.ncsu2000 at gmail.com>

BUGS AND LIMITATIONS

Please report any bugs or feature requests to bug-Games-Framework-RCP at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-StartingStatus. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT

You can find documentation for this module with the perldoc command.

    perldoc Games::Framework::RCP::Database::Result::StartingStatus

You can also look for information at:

ACKNOWLEDGEMENTS

See Games::Framework::RCP for all acknowledgements.

LICENSE AND COPYRIGHT

Copyright 2009 Jason Felds, all rights reserved.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.