The Perl Toolchain Summit needs more sponsors. If your company depends on Perl, please support this very important event.

NAME

Games::Nintendo::Mario::SMB2 - a class for vegetable-throwing Italian plumbers (and friends)

VERSION

version 0.209

SYNOPSIS

  use Games::Nintendo::Mario::SMB2;

  my $liege = Games::Nintendo::Mario::SMB2->new(name => 'Peach');

  # below outputs "Peach: 1/3"
  say $liege->name . ": " . $liege->hearts . "/" . $liege->max_hearts;

  $liege->powerup('heart');    # 2/3
  $liege->damage;              # 1/3
  $liege->powerup('mushroom'); # 1/4
  $liege->powerup('heart');    # 2/4
  $liege->powerup('mushroom'); # 2/5
  $liege->powerup('heart');    # 3/5

  say "I'm feeling ", $liege->state, "!"; # She's feeling super.

  $liege->powerup('mushroom'); # Nothing happens.

  $liege->damage for (1 .. 3); # cue the Mario Death Music

DESCRIPTION

This class subclasses Games::Nintendo::Mario (and G::N::M::Hearts), providing a model of the behavior of the Mario Brothers in Super Mario Brothers 2. All of the methods described in the Mario interface exist as documented.

NAMES

The plumber may be named Mario or Luigi, or a non-plumbing character named Peach or Toad may be created.

STATES

$hero->state will return 'dead' if he has no hearts, 'normal' if he has one heart, and 'super' if he has more than one heart. State may not be set during construction; set hearts instead.

POWERUPS

Valid powerups are: mushroom or heart

PERL VERSION

This module should work on any version of perl still receiving updates from the Perl 5 Porters. This means it should work on any version of perl released in the last two to three years. (That is, if the most recently released version is v5.40, then this module should work on both v5.40 and v5.38.)

Although it may work on older versions of perl, no guarantee is made that the minimum required version will not be increased. The version may be increased for any reason, and there is no promise that patches will be accepted to lower the minimum required perl.

METHODS

state

name

powerup

These methods are implemented as per Games::Nintendo::Mario

power

speed

jump

These methods return the requested attribute for the current character.

games

The rules reflected in this module were only present in Super Mario Bros. 2 (and its re-releases).

AUTHOR

Ricardo SIGNES <cpan@semiotic.systems>

COPYRIGHT AND LICENSE

This software is copyright (c) 2003 by Ricardo SIGNES.

This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.