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NAME

Games::PMM::Actions - actions for Games::PMM

SYNOPSIS

        use Games::PMM::Actions;

        my $actions = Games::PMM::Actions->new();

        # create $arena
        # create and command @monsters

        for my $monster (@monsters)
        {
                while (my ($command, @args) = $monster->next_command())
                {
                        next unless $actions->can( $command );
                        $actions->$command( $arena, $monster, @args );
                }
        }

DESCRIPTION

Games::PMM::Action contains all of the glue code to dispatch commands to the appropriate actor in Games::PMM. Since some actions affect only Monsters and others affect the Arena, this class divides the responsibilities between them.

METHODS

All methods that correspond to actions are prefixed with the phrase action_. This may change in a future version.

  • new

    Creates and returns a new Actions object.

  • action_forward( $arena, $monster )

    Moves the given $monster forward in the $arena, respecting the current facing of the $monster.

  • action_reverse( $arena, $monster )

    Moves the given $monster backwards in the $arena, respecting the $monster's current facing.

  • action_charge( $arena, $monster )

    Moves the $monster toward the closest other monster it has seen in the $arena. This may cause the monster to turn instead of moving, if necessary.

  • action_retreat( $arena, $monster )

    Moves the $monster away from the closest other monster it has seen in the $arena. This may cause the monster to turn instead of moving, if necessary.

  • action_turn( $arena, $monster, $direction )

    Turns the $monster in the $arena in a specified direction, either right or left.

  • action_scan( $arena, $monster )

    Makes the $monster look for other monsters in the $arena. Their visibility depends on the $monster's current position and facing.

  • action_attack( $arena, $monster )

    Causes the given $monster to attack the first thing it finds within range within the $arena.

AUTHOR

chromatic, chromatic@wgz.org

BUGS

No known bugs.

COPYRIGHT

Copyright (c) 2003, chromatic. All rights reserved. This module is distributed under the same terms as Perl itself, in the hope that it is useful but certainly under no guarantee.