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Search results for "module:Games::Cards"

Games::Cards - Perl module for writing and playing card games River stage zero No dependents

This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards fro...

AKARGER/Games-Cards-1.45 - 13 Jul 2000 21:47:10 UTC

Games::Cards::Pair - Interface to the Pelmanism (Pair) Card Game. River stage zero No dependents

A single-player game of Pelmanism, played with minimum of 12 cards and maximum up to 54 cards. Depending on number of cards choosen the user, it prepares the game. Cards picked up from the collection comprises each of the thirteen values (2,3,4, 5,6,...

MANWAR/Games-Cards-Pair-0.20 - 01 Oct 2019 18:33:14 UTC

Games::Cards::Poker - Pure Perl Poker functions River stage zero No dependents

Poker provides a few functions for creating decks of cards and manipulating them for simple Poker games or simulations....

PIP/Games-Cards-Poker-1.4 - 07 Jun 2017 02:15:42 UTC

Games::Cards::Tk - Package to write Tk ports for Games::Cards card games River stage zero No dependents

WARNING!!! This module is doubleplus alpha. It's entirely possible that large parts of it will be changing as I learn more Tk, and if you try to write a game that's much different from the included games, it may break. There's still some stuff that n...

AKARGER/Games-Cards-1.45 - 13 Jul 2000 21:47:10 UTC

Games::Cards::Undo - undoing/redoing moves in Games::Cards games River stage zero No dependents

This is the package for methods to undo & redo moves. The GC::Undo object has no publicly accessible fields. But it stores an array of the preceding moves. Note that a "move" is made up of several "atoms" (objects of the private class GC::Undo::Atom ...

AKARGER/Games-Cards-1.45 - 13 Jul 2000 21:47:10 UTC

Games::Risk::Tk::Cards - cards listing River stage one • 3 direct dependents • 3 total dependents

"GR::Tk::Cards" implements a POE session, creating a Tk window to list the cards the player got. It can be used to exchange cards with new armies during reinforcement....

JQUELIN/Games-Risk-4.000 - 04 Apr 2014 13:13:31 UTC

Games::Cards::Pair::Card - Object representation of a card. River stage zero No dependents

Only for internal use of Games::Cards::Pair class. Avoid using it directly....

MANWAR/Games-Cards-Pair-0.20 - 01 Oct 2019 18:33:14 UTC

Games::Cards::Pair::Params - Placeholder for parameters for Games::Cards::Pair. River stage zero No dependents

MANWAR/Games-Cards-Pair-0.20 - 01 Oct 2019 18:33:14 UTC

Games::Cards::ShuffleTrack - Track cards through shuffles and cuts River stage zero No dependents

COG/Games-Cards-ShuffleTrack-0.05 - 28 Apr 2016 12:58:54 UTC

Games::Cards::Bridge::Rubber - Object for Bridge (card game) Rubber scoring River stage zero No dependents

DAVIDRW/Games-Cards-Bridge-Contract-0.02 - 08 Jun 2006 15:47:17 UTC

Games::Cards::Bridge::Chicago - Object for Bridge (card game) Chicago scoring River stage zero No dependents

DAVIDRW/Games-Cards-Bridge-Contract-0.02 - 08 Jun 2006 15:47:17 UTC

Games::Cards::Bridge::Contract - Bridge (card game) contract and scoring class River stage zero No dependents

DAVIDRW/Games-Cards-Bridge-Contract-0.02 - 08 Jun 2006 15:47:17 UTC

Games::Pandemic::Tk::PlayerCards - pandemic dialog to show player cards River stage zero No dependents

This module implements a POE session (aliased "cards"), responsible to show the cards hold by the various players. It will receive some events from the main window when the players gain or loose some cards....

JQUELIN/Games-Pandemic-1.120510 - 20 Feb 2012 16:33:29 UTC

Games::Pandemic::Tk::Dialog::DropCards - pandemic dialog to drop cards River stage zero No dependents

Sometimes, a player has too many cards in her hands. In this case, she must drop cards to get back to the official limit. This dialog will show current cards of $player and ask which ones should be discarded. When clicking ok, the selected card(s) wi...

JQUELIN/Games-Pandemic-1.120510 - 20 Feb 2012 16:33:29 UTC

Games::Pandemic::Tk::Dialog::ViewCards - dialog window to show cards River stage zero No dependents

JQUELIN/Games-Pandemic-1.120510 - 20 Feb 2012 16:33:29 UTC

Games::Pandemic::Card - base class for pandemic cards River stage zero No dependents

JQUELIN/Games-Pandemic-1.120510 - 20 Feb 2012 16:33:29 UTC

Games::Set - The rules for the game of Set River stage zero No dependents

Games::Set understands some of the rules of the card game Set. It also knows how to generate a standard deck....

RCLAMP/Games-Set-0.01 - 08 Sep 2003 15:31:43 UTC

Games::Bingo::Column - a column class used for generating bingo cards River stage one • 1 direct dependent • 1 total dependent

The Column is used when building the bingo cards and is a temporary data structure. The class has two attributes: * _array _array is a list of numbers for containment in the class, since the class actually is nothing but an array with a status flag. ...

JONASBN/Games-Bingo-0.18 - 19 Aug 2015 21:06:47 UTC

Games::Risk - classical 'risk' board game River stage one • 3 direct dependents • 3 total dependents

Risk is a strategic turn-based board game. Players control armies, with which they attempt to capture territories from other players. The goal of the game is to control all the territories ("conquer the world") through the elimination of the other pl...

JQUELIN/Games-Risk-4.000 - 04 Apr 2014 13:13:31 UTC

Games::Hanabi - rules engine for the 'hanabi' card game River stage zero No dependents

Hanabi is a card game in which players take turns playing cards in 5 suits, sequentially from 1 to 5. The catch is that players can only see each others' hands, and not their own. They must give hints to each in order to succceed. This distribution i...

JATILL/Games-Hanabi-0.001 - 18 Dec 2014 01:07:46 UTC
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