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Search results for "module:game"

Game::SDL - Perl extension for making games with SDL(1) River stage zero No dependents

The meaning is to provide a functionality for having several game types using SDL for graphics, sound and events. It might be featured in a OOP way but some more for clean code. EXPORT...

KOBOLDWIZ/Game-SDL-0.1.1 - 09 Oct 2022 12:57:17 UTC

Game::Xomb - a game featuring @ versus the Xarci Bedo River stage zero No dependents

The game is data oriented in design; adding a new floor tile would require a new "SPECIES" constant, suitable entries in %Thingy, %Descript, and @Level_Features, and then any additional code for passive effects or whatever. Various routines may need ...

JMATES/Game-Xomb-1.05 - 22 Feb 2023 23:32:07 UTC

Game::Life - Plays Conway's Game of Life River stage zero No dependents

Conway's Game of Life is a basic example of finding 'living' patterns in rather basic rulesets (see NOTES). The Game of Life takes place on a 2-D rectangular grid, with each grid point being either alive or dead. If a living grid point has 2 or 3 nei...

LTP/Game-Life-0.06 - 15 May 2013 23:05:58 UTC

Game::Ninja - Perl extension for making ninja games, e.g. beat 'em ups like Double Dragon River stage zero No dependents

EXPORT...

KOBOLDWIZ/Game-Ninja-0.1.6 - 09 Oct 2022 09:24:04 UTC

Chess::Game - a class to record and validate the moves of a game of chess River stage zero No dependents

The Chess module provides a framework for writing chess programs with Perl. This class forms part of that framework, providing move validation for all moves recorded using the Chess::Game class. The Game contains a Chess::Board, 32 Chess::Pieces and ...

BJR/Chess-0.6.2 - 31 Jul 2007 03:17:54 UTC

Game::Marad - a board game for two players River stage zero No dependents

This module is an implementation of Marad (originally devised for a cardboard sheet with coins on it, and then Common LISP). With Curses installed the "bin/pmarad" script will play the game in a terminal window. Otherwise a client should not be too d...

JMATES/Game-Marad-0.07 - 31 Aug 2023 17:50:37 UTC

Game::NURBS - Perl extension for manipulating NURBS curves River stage zero No dependents

EXPORT...

KOBOLDWIZ/Game-NURBS-0.1.13 - 20 Oct 2022 13:59:25 UTC

Game::Asset - Load assets (images, music, etc.) for games River stage one • 1 direct dependent • 1 total dependent

A common way to handle game assets is to load them in one big zip file. It might end up named with extensions like ".wad" or ".pk3" or even ".jar", but it's a zip file. This module allows you to load up these files and fetch their contents into Perl ...

TMURRAY/Game-Asset-0.6 - 25 Jun 2017 13:04:51 UTC

Weewar::Game - a weewar game River stage zero No dependents

JROCKWAY/Weewar-0.01 - 17 Sep 2007 03:48:10 UTC

Game::Pexeso - Pexeso game in Clutter River stage zero No dependents

Play the pexeso game, a simple and educational mind game, with a Perl variant! In this version the cards are downloaded directly from the internet and are displaying your favourite CPAN contributor (a.k.a Perl hacker)....

POTYL/Game-Pexeso-0.01 - 23 Oct 2009 18:48:25 UTC

Game::Deckar - a module for wrangling decks of cards River stage zero No dependents

Deckar provides for arrays of cards and various supporting methods to deal with them. An optional card object allows metadata such as card visibility or whatever to be associated with cards. Means to undo changes are provided. The various "decks" rep...

JMATES/Game-Deckar-0.02 - 01 Jan 2024 00:03:53 UTC

Game::TileMap - Representation of tile-based two-dimensional rectangular maps River stage zero No dependents

Game::TileMap is a module which helps you build and store simple two-dimensional maps of tiles, where each tile contains only one element. Maps created from this module are generally considered immutable and should only be used to define a map, not t...

BRTASTIC/Game-TileMap-1.000 - 18 Dec 2022 03:09:13 UTC

Game::Lottery River stage zero No dependents

Pick and check numbers for popular Lottery Draw Games using a Cryptographically Secure randomizer. General Draw Games and Big Draw Games are supported, but ticket valuation functions are only available for PowerBall and MegaMillions....

BRAINBUZ/Game-Lottery-1.04 - 06 Nov 2023 20:39:46 UTC

Game::LevelMap - level map representation River stage zero No dependents

A small level map implementation that uses characters (or strings consisting of escape sequences or combining characters, or objects that hopefully stringify themselves properly) in an array of arrays representing a level map as might be used in a ga...

JMATES/Game-LevelMap-0.02 - 26 Jun 2019 13:59:57 UTC

Game::Kezboard - a SDL game where cards are used to move around a board River stage zero No dependents

This is a SDL game. Probably you will want to run kezboard which hopefully got put into some PATH directory when this module was installed....

JMATES/Game-Kezboard-0.04 - 28 Jan 2024 21:59:06 UTC

Game::WordBrain - Solver for the Mobile App "WordBrain" River stage zero No dependents

Game::WordBrain is a solver created to generation potential solutions for Mag Interactive <http://maginteractive.com>'s WordBrain. WordBrain is available for: iOS <https://itunes.apple.com/us/app/wordbrain/id708600202?mt=8> Android <https://play.goog...

DRZIGMAN/Game-WordBrain-0.2.2 - 02 Jul 2016 02:35:47 UTC

Game::TextMapper - a web app to generate maps based on text files River stage zero No dependents

The script parses a text description of a hex map and produces SVG output. Use your browser to view SVG files and use Inkscape to edit them. Tutorial Note that if you look at the help page online <https://campaignwiki.org/text-mapper/help> there are ...

SCHROEDER/Game-TextMapper-1.05 - 02 Oct 2022 09:36:03 UTC

Game::Collisions - Fast, pure Perl collision 2D detection River stage zero No dependents

Checks for collisions between objects. Can check for a collision between two specific objects, or generate the collisions between all objects in the system. What's an Axis-Aligned Bounding Box (AABB)? A rectangle that's aligned with the x/y axis (in ...

TMURRAY/Game-Collisions-0.5 - 21 Dec 2019 00:54:58 UTC

Game::RaycastFOV - raycast field-of-view and related routines River stage zero No dependents

This module contains various subroutines that perform fast calculation of lines and circles; these in turn help with Field Of View (FOV) calculations. Raycasting and shadowcasting FOV calls are provided. Speed is favored over error checking; the XS c...

JMATES/Game-RaycastFOV-2.03 - 04 Mar 2023 02:03:53 UTC

Game::PseudoRand - pseudo random distribution functions River stage zero No dependents

This module creates Pseudo Random Distribution (PRD) random functions. For example one may construct a function that returns true 25% of the time but one with a rather different distribution than from a typical random function: typically a distributi...

JMATES/Game-PseudoRand-0.03 - 02 Jul 2019 17:36:58 UTC
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