Search results for "module:Games::Worms"
Games::Worms - alife simulator for Conway/Patterson/Beeler worms, etc.
[elaborate] Worms is an implementation of an artificial-life game. It can output via Perl-Tk, Tek4010, and PostScript. It is a game not in the sense of checkers, but in the sense of Conway's Life. In a Worms universe, worms crawl around an isometric ...
AVIF/Games-Worms-0.65 - 21 Aug 2007 23:28:42 UTC
Games::Worms::Base - base class for worms
This is the base class for all worms in Worms....
AVIF/Games-Worms-0.65 - 21 Aug 2007 23:28:42 UTC
Games::Worms::Random - random worms
Worms in the class Games::Worms::Random are totally random -- they move at random in whichever way they can, without regard to any rules or past movement....
AVIF/Games-Worms-0.65 - 21 Aug 2007 23:28:42 UTC
Games::Worms::Beeler - class for Conway/Patterson/Beeler worms
This class implements Conway/Patterson/Beeler worms -- "Beeler worms" for short. See the *Scientific American* reference in Games::Worms. Note that my notation for rule-strings is directly taken from that article....
AVIF/Games-Worms-0.65 - 21 Aug 2007 23:28:42 UTC
Games::Worms::Random2 - class for consistent random worms
Worms in the class Games::Worms::Random2 are random, but consistent -- that is, a worm in this class, upon meeting a new context, will choose at random which way to go, and then will associate that context with that move; and for the rest of its life...
AVIF/Games-Worms-0.65 - 21 Aug 2007 23:28:42 UTC