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Search results for "dist:Games-AlphaBeta alpha"

Games::AlphaBeta - game-tree search with object oriented interface River stage zero No dependents

Games::AlphaBeta provides a generic implementation of the AlphaBeta game-tree search algorithm (also known as MiniMax search with alpha beta pruning). This algorithm can be used to find the best move at a particular position in any two-player, zero-s...

STIG/Games-AlphaBeta-v0.4.7 - 11 Sep 2010 01:17:18 UTC

Games::AlphaBeta::Reversi - Reversi position class for use with Games::AlphaBeta River stage zero No dependents

This module implements a position-object suitable for use with Games::AlphaBeta. It inherits from the Games::AlphaBeta::Position base class, so be sure to read its documentation. The methods implemented there will not be described here....

STIG/Games-AlphaBeta-v0.4.7 - 11 Sep 2010 01:17:18 UTC

Games::AlphaBeta::Position - base Position class for use with Games::AlphaBeta River stage zero No dependents

Games::AlphaBeta::Position is a base class for position-classes that can be used with Games::AlphaBeta. It inherits most of its methods from Games::Sequential::Position; make sure you read its documentation. This class is provided for convenience. Yo...

STIG/Games-AlphaBeta-v0.4.7 - 11 Sep 2010 01:17:18 UTC

Games::Sequential - sequential games framework with OO interface River stage zero No dependents

Games::Sequential is a framework for producing sequential games. Among other things it keeps track of the sequence of moves, and provides an unlimited "undo()" mechanism. It also has methods to "clone()" or take a "snapshot()" of a game. Users must p...

STIG/Games-AlphaBeta-v0.4.7 - 11 Sep 2010 01:17:18 UTC

Games::Sequential::Position - base Position class for use with Games::Sequential River stage zero No dependents

Games::Sequential::Position is a base class for position-classes that can be used with Games::Sequential. This class is provided for convenience; you don't need this class to use "Games::Sequential". It is also possible to use this class on its own....

STIG/Games-AlphaBeta-v0.4.7 - 11 Sep 2010 01:17:18 UTC

othello-demo - a self-playing Othello game River stage zero No dependents

This is an example of how simple a self-playing Othello (aka Reversi) program can be created using Games::AlphaBeta and Games::AlphaBeta::Reversi....

STIG/Games-AlphaBeta-v0.4.7 - 11 Sep 2010 01:17:18 UTC
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