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Search results for "dist:Games-Object Tk::ProgressBar"

Games::Object - Provide a base class for game objects River stage zero No dependents

Using Games::Object as a base class This is the optimal way to use Games::Object. You define a game object class of your own as a subclass of Games::Object. In your constructor, you create a Games::Object classed object first, then re-bless it into y...

PSTEWART/Games-Object-0.11 - 16 Oct 2003 05:03:53 UTC
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