Search results for "dist:Games-Object Tk::ProgressBar"
Games::Object - Provide a base class for game objects
Using Games::Object as a base class This is the optimal way to use Games::Object. You define a game object class of your own as a subclass of Games::Object. In your constructor, you create a Games::Object classed object first, then re-bless it into y...
PSTEWART/Games-Object-0.11 - 16 Oct 2003 05:03:53 UTC