Search results for "dist:Games-Roguelike-Caves ZPMORGAN"
Games::Roguelike::Caves - generation of cave levels using cellular automata
This module provides generation of cave levels using cellular automata. In other words... * Each tile is initialized as a wall or a floor. * Each square's terrain is then reevaluated based upon the number of wall tiles near it. * The previous step is...
ZPMORGAN/Games-Roguelike-Caves-0.01 - 05 Mar 2008 22:37:53 UTC