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Search results for "dist:Games-Roguelike-Caves ZPMORGAN"

Games::Roguelike::Caves - generation of cave levels using cellular automata River stage zero No dependents

This module provides generation of cave levels using cellular automata. In other words... * Each tile is initialized as a wall or a floor. * Each square's terrain is then reevaluated based upon the number of wall tiles near it. * The previous step is...

ZPMORGAN/Games-Roguelike-Caves-0.01 - 05 Mar 2008 22:37:53 UTC
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