Search results for "dist:SDL mouse"
SDL::Cursor - Mouse cursor structure
The "SDL::Cursor" module handles mouse cursors, and allows the developer to use custom-made cursors. Note that cursors can only be in black and white....
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::Event - General event structure
Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to: "SDL::init(SDL_INIT_VIDEO);" Internally, SDL stores all the events waiting to be handled in an event queue. Using f...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDLx::Layer - Storage object for surface and position information
A layer (see SDLx::Layer) is an SDL::Surface, the position of the surface on screen and some additional information, e.g. ingame states....
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::Events - Bindings to the Events Category in SDL API
FROGGS/SDL-2.548
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19 May 2018 10:58:08 UTC
SDLx::LayerManager - Extension for managing layers in a 2D world
SDLx::LayerManager is a package to handle a bunch of layers. A layer (see SDLx::Layer) is an SDL::Surface, the position of the surface on screen and some additional information. The layermanager gives you the opportunity to obtain the layer at a give...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::Cookbook::OpenGL - Using SDL with OpenGL
As of release 2.5 SDL no longer maintains it's own bindings of OpenGL. Support for OpenGL has been moved over to a more mature implementation. This implementation is the POGL project. OpenGL is faster and more complete; and works with SDL seamlessly....
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC