Search results for "dist:SDL video"
SDL::VideoInfo - Video Target Information
This object is a read-only structure and is returned by "SDL::Video::get_video_info". It contains information on either the best available mode if called before "SDL::Video::set_video_mode" or the current video mode if called after "SDL::Video::set_v...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::Overlay - YUV Video overlay
A "SDL_Overlay" allows for video rendering on an "SDL_Surface" which is a display. The term 'overlay' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown ...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL - Simple DirectMedia Layer for Perl
SDL_perl is a package of Perl modules that provide both functional and object oriented interfaces to the Simple DirectMedia Layer for Perl 5. This package takes some liberties with the SDL API, and attempts to adhere to the spirit of both the SDL and...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::MPEG - a SDL perl extension
"SDL::MPEG" provides an interface to querying the status of a SMPEG stream. METHODS * "SDL::MPEG::has_audio" returns true if it has audio track * "SDL::MPEG::has_video" returns true if it has a video track * "SDL::MPEG::width" returns the width of th...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::SMPEG - a SDL perl extension
"SDL::SMPEG" adds support for MPEG video to your SDL Perl application. SMPEGs are objects bound to surfaces, whose playback is controlled through the object's interface. METHODS * "SDL::SMPEG::error()" returns any error messages associated with playb...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::Rect - Defines a rectangular area
An "SDL_Rect" defines a rectangular area of pixels....
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDLx::App - a SDL perl extension
SDLx::App controls the root window of the of your SDL based application. It extends the SDL::Surface class, and provides an interface to the window manager oriented functions....
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::Palette - Color palette for 8-bit pixel formats
Each pixel in an 8-bit surface is an index into the colors field of the "SDL::Palette" object stored in its "SDL::PixelFormat". A "SDL::Palette" is created automatically when SDL allocates a "SDL::PixelFormat" for a surface. This class has methods fo...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::Color - Format independent color description
"SDL_Color" describes a color in a format independent way....
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::Image - Bindings for the SDL_Image library
SDL::Image allows you to load many different format of images into memory as an SDL::Surface....
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::Cursor - Mouse cursor structure
The "SDL::Cursor" module handles mouse cursors, and allows the developer to use custom-made cursors. Note that cursors can only be in black and white....
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDLx::Rect - SDL extension for storing and manipulating rectangular coordinates
"SDLx::Rect" object are used to store and manipulate rectangular areas. Rect objects are created from a combination of left (or x), top (or y), width (or w) and height (or h) values, just like raw "SDL::Rect objects". All "SDLx::Rect" methods that ch...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDLx::Layer - Storage object for surface and position information
A layer (see SDLx::Layer) is an SDL::Surface, the position of the surface on screen and some additional information, e.g. ingame states....
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::Surface - Graphic surface structure
An "SDL_Surface" defines a surfaceangular area of pixels....
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC