Search results for "distribution:SDL Time"
SDL - Simple DirectMedia Layer for Perl
SDL_perl is a package of Perl modules that provide both functional and object oriented interfaces to the Simple DirectMedia Layer for Perl 5. This package takes some liberties with the SDL API, and attempts to adhere to the spirit of both the SDL and...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::MPEG - a SDL perl extension
"SDL::MPEG" provides an interface to querying the status of a SMPEG stream. METHODS * "SDL::MPEG::has_audio" returns true if it has audio track * "SDL::MPEG::has_video" returns true if it has a video track * "SDL::MPEG::width" returns the width of th...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::SMPEG - a SDL perl extension
"SDL::SMPEG" adds support for MPEG video to your SDL Perl application. SMPEGs are objects bound to surfaces, whose playback is controlled through the object's interface. METHODS * "SDL::SMPEG::error()" returns any error messages associated with playb...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::Image - Bindings for the SDL_Image library
SDL::Image allows you to load many different format of images into memory as an SDL::Surface....
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::Event - General event structure
Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to: "SDL::init(SDL_INIT_VIDEO);" Internally, SDL stores all the events waiting to be handled in an event queue. Using f...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDLx::Music - A powerful, convenient interface to SDL::Mixer::Music
This class provides a powerful and convenient interface to SDL::Mixer::Music. The main goal was to make music code neater and clearer. Among the things that help this, this class provides class-wide and object-wide defaults and it automatically share...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::Version - SDL Bindings for structure SDL_Version
The "SDL::Version" structure is used by the "SDL::linked_version" function and the "SDL::version" macro. The "SDL::linked_version" function returns the link-time SDL version whereas "SDL::version" returns the compile-time SDL version. Note: This is t...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDL::AudioSpec - SDL Bindings for structure SDL::AudioSpec
The "SDL::AudioSpec" structure is used to describe the format of some audio data. This structure is used by "SDL::Audio::open_audio" and "SDL::Audio::load_wav". While all fields are used by "SDL::Audio::open_audio", only "freq", "format", "samples" a...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC
SDLx::Controller - Handles the loops for events, movement and rendering
FROGGS/SDL-2.548
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19 May 2018 10:58:08 UTC
SDL::Mixer::Channels - SDL::Mixer channel functions and bindings
FROGGS/SDL-2.548
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19 May 2018 10:58:08 UTC
SDLx::Sprite::Animated - create animated SDL sprites easily!
An animation is a series of frames that are played in order. Frames are loaded from an image, usually referred to as a Sprite Sheet or Sprite Strip. This module let's you interact with such strips and create sprite animations just as easily as you wo...
FROGGS/SDL-2.548 - 19 May 2018 10:58:08 UTC