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Search results for "module:Algorithm::Evolutionary::Op::GenerationalTerm"

Algorithm::Evolutionary::Op::GenerationalTerm - Checks for termination of an algorithm. River stage one • 3 direct dependents • 4 total dependents

Checks for termination after a number of generations...

JMERELO/Algorithm-Evolutionary-0.82.1 - 29 Mar 2021 11:30:17 UTC

POE::Component::Algorithm::Evolutionary - Run evolutionary algorithms in a preemptive multitasking way. River stage one • 1 direct dependent • 1 total dependent

Not a lot here: it creates a component that uses POE to run an evolutionary algorithm...

JMERELO/POE-Component-Algorithm-Evolutionary-0.2.1 - 21 Feb 2009 12:55:08 UTC

Algorithm::Evolutionary::Op::DeltaTerm - Termination condition for an algorithm; checks that the difference of the best to a target is less than a delta River stage one • 3 direct dependents • 4 total dependents

Termination condition for evolutionary algorithm loops; the "apply" method returns false when the first element in the array is as close to the target as the differente indicated....

JMERELO/Algorithm-Evolutionary-0.82.1 - 29 Mar 2021 11:30:17 UTC

Algorithm::Evolutionary::Op::FullAlgorithm - Skeleton class for a fully-featured evolutionary algorithm River stage one • 3 direct dependents • 4 total dependents

Class for a configurable evolutionary algoritm. It takes a single-generarion object, and mixes it with a termination condition to create a full algorithm. Includes a sensible default (100-generation generational algorithm) if it is issued only an obj...

JMERELO/Algorithm-Evolutionary-0.82.1 - 29 Mar 2021 11:30:17 UTC

Algorithm::Evolutionary::Op::NoChangeTerm - Checks for termination of an algorithm; terminates when several generations transcur without change River stage one • 3 direct dependents • 4 total dependents

Algorithm::Evolutionary::Op::NoChangeTerm is used when we want an algorithm to finish when the population has stagnated, or the global optimum is found. It counts how many generations the population has not changed, and returns false after that limit...

JMERELO/Algorithm-Evolutionary-0.82.1 - 29 Mar 2021 11:30:17 UTC

POE::Component::Algorithm::Evolutionary::Island - Base class for evolutionary "islands" that interchange information with each other River stage one • 1 direct dependent • 1 total dependent

Not a lot here: it creates a component that uses POE to run an evolutionary algorithm...

JMERELO/POE-Component-Algorithm-Evolutionary-0.2.1 - 21 Feb 2009 12:55:08 UTC

POE::Component::Algorithm::Evolutionary::Island::POEtic - Island that uses POE mechanisms for interchanging information, and act only as POE sessions River stage one • 1 direct dependent • 1 total dependent

Using "post", this type of island moves individuals from one island to another...

JMERELO/POE-Component-Algorithm-Evolutionary-0.2.1 - 21 Feb 2009 12:55:08 UTC
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