Search results for "module:Collision::2D::Entity::Point"
Collision::2D::Entity::Point - A Point entity.
This is a point entity. Attributes (x, y) are the location of this point. See Collision::2D::Entity. Points can not collide with other points. Use a very small circle instead....
ZPMORGAN/Collision-2D-0.07 - 05 Mar 2011 11:49:29 UTC
Collision::2D - Continuous 2d collision detection
Collision::2D contains sets of several geometrical classes to help you model dynamic (continuous) collisions in your programs. It is targeted for any game or other application that requires dynamic collision detection between moving circles, rectangl...
ZPMORGAN/Collision-2D-0.07 - 05 Mar 2011 11:49:29 UTC
Collision::2D::Collision - An object representing a collision betwixt 2 entities
ZPMORGAN/Collision-2D-0.07
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05 Mar 2011 11:49:29 UTC
Collision::2D::Entity::Circle - A circle entity.
This is an entity with a radius. Attributes x and y point to the center of the circle....
ZPMORGAN/Collision-2D-0.07 - 05 Mar 2011 11:49:29 UTC