Search results for "module:Games::Board::Grid"
Games::Board::Grid - a grid-shaped gameboard
This module provides a base class for representing a board made up of spaces on a right-angled grid....
RJBS/Games-Board-1.014 - 25 Nov 2022 22:10:05 UTC
Games::Trackword - Find words on a Trackword grid.
This module lets you set up a Trackword grid and query whether or not it is possible to find words on that grid. Note that although Trackword is similar to Boggle, you are not restricted by the size of the grid and you cannot move diagonally between ...
BARBIE/Games-Trackword-1.09 - 10 Oct 2014 02:05:12 UTC
Games::Literati - For word games like Literati (or Scrabble, or Words With Friends), find the best-scoring solution(s) for a board and hand of tiles.
Games::Literati helps you find out *all* solutions for a given board and tiles. It can be used to play Scrabble <https://en.wikipedia.org/wiki/Scrabble> (the original 15x15 grid), Super Scrabble <https://en.wikipedia.org/wiki/Super_Scrabble> (the off...
PETERCJ/Games-Literati-0.042 - 04 Jun 2020 22:37:08 UTC
Games::Shogi - Base class describing the Shogi game and variants
initial_board() Return a 2-D array of piece abbreviations in the initial board configuration. neighbor($piece_abbr) Return an array of directions that a given piece can travel. See below for descriptions of other restrictions that exist in the game, ...
JGOFF/Games-Shogi-0.03 - 04 Nov 2004 14:38:32 UTC
Games::Worms - alife simulator for Conway/Patterson/Beeler worms, etc.
[elaborate] Worms is an implementation of an artificial-life game. It can output via Perl-Tk, Tek4010, and PostScript. It is a game not in the sense of checkers, but in the sense of Conway's Life. In a Worms universe, worms crawl around an isometric ...
AVIF/Games-Worms-0.65 - 21 Aug 2007 23:28:42 UTC
Games::Othello - Perl extension for modelling a game of Othello.
This module is used to model the common board game, Othello. Othello has been around for a very long time, and has been re-produced in several different formats. The goal of the game is to eventually fill the board with all of your chips. The board i...
DWRIGHT/Games-Othello-0.01 - 27 Jun 2006 04:27:20 UTC
Games::Go::Image2SGF - interpret photographs of go positions.
Games::Go::Image2SGF is a *perl5* module to create a computer-readable *SGF* format description of the position on a Go board, given a photograph of the position....
CHRIS/Games-Go-Image2SGF-1.03 - 11 Apr 2005 03:59:34 UTC
Games::Sudoku::Preset - enter, edit or validate the preset values of a Sudoku puzzle.
This section describes the common behaviour of the three public start methods. Special behaviour of a specific start method is described in section "METHODS". In general module Games::Sudoku::Preset works in 4 steps: * Purify (convert to a string of ...
WITTROCK/Games-Sudoku-Preset-v0.1.0 - 25 Jul 2014 17:46:38 UTC
Games::Shogi::Taikyoku - Piece descriptions and initial configuration for Taikyoku Shogi
Taikyoku Shogi is thought to be the largest Shogi variant in existence, on a 36 x 36 grid with 402 pieces, 201 per side. This game contains such pieces as the Buddhist Spirit and an alternate version of the Fire Demon, which moves differently than th...
JGOFF/Games-Shogi-0.03 - 04 Nov 2004 14:38:32 UTC
Games::Sudoku::General - Solve sudoku-like puzzles.
This package solves puzzles that involve the allocation of symbols among a number of sets, such that no set contains more than one of any symbol. This class of problem includes the puzzles known as 'Sudoku', 'Number Place', and 'Wasabi'. Each Sudoku ...
WYANT/Games-Sudoku-General-0.027 - 05 Apr 2022 13:04:02 UTC
lib/Games/Go/Sgf2Dg/Dg2PDF.pm
A Games::Go::Sgf2Dg::Dg2PDF object converts a Games::Go::Sgf2Dg::Diagram object into a PDF file....
REID/Games-Go-Sgf2Dg-4.252 - 08 Oct 2013 04:26:10 UTC
Games::Go::Sgf2Dg::Dg2SL - Perl extension to convert Games::Go::Sgf2Dg::Diagrams to Sensei's Library format
A Games::Go::Sgf2Dg::Dg2SL object converts a Games::Go::Sgf2Dg::Diagram object into Sensei's Library diagrams (see http://senseis.xmp.net/). Sensei's Library diagrams only support move numbers from 1-10, so make sure you call sgf2dg with arguments th...
REID/Games-Go-Sgf2Dg-4.252 - 08 Oct 2013 04:26:10 UTC
Games::Go::Sgf2Dg::Dg2Mp - Perl extension to convert Games::Go::Sgf2Dg::Diagrams to John Hobby's MetaPost (which is adapted from Donald Knuth's Metafont).
A Games::Go::Sgf2Dg::Dg2Mp object converts a Games::Go::Sgf2Dg::Diagram object into a TeX (.tex) and a MetaPost (.mp) file. The MetaPost file contains figures for each of the diagrams and overstones required to make the complete game diagram. Running...
REID/Games-Go-Sgf2Dg-4.252 - 08 Oct 2013 04:26:10 UTC
Games::ABC_Path::Generator - a generator for ABC Path puzzle games.
ABC Path puzzle games are puzzle games where one is given a 5*5 grid which should contain a consecutive path of the letters from 'A' to 'Y' (with vertical, horizontal, diagonal, or anti-diagonal steps). The position of the letter 'A' is given, and tw...
SHLOMIF/Games-ABC_Path-Generator-0.6.0 - 05 Dec 2021 06:54:39 UTC
lib/Games/Go/Sgf2Dg/Dg2Tk.pm
A Games::Go::Sgf2Dg::Dg2Tk object converts a Games::Go::Sgf2Dg::Diagram object into Tk::Canvas item. The close method calls Tk::MainLoop to dispays the collection of Canvases. Bindings for the normal editing keys: Up, Down, Next (PageDown) and Prior ...
REID/Games-Go-Sgf2Dg-4.252 - 08 Oct 2013 04:26:10 UTC
lib/Games/Go/Sgf2Dg/Dg2ASCII.pm
A Games::Go::Sgf2Dg::Dg2ASCII object converts a Games::Go::Sgf2Dg::Diagram object into ASCII diagrams....
REID/Games-Go-Sgf2Dg-4.252 - 08 Oct 2013 04:26:10 UTC
lib/Games/Go/Sgf2Dg/Dg2Ps.pm
Games::Go::Sgf2Dg::Dg2Ps converts a Games::Go::Sgf2Dg::Diagram into PostScript....
REID/Games-Go-Sgf2Dg-4.252 - 08 Oct 2013 04:26:10 UTC