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NAME
    Algorithm::Numerical::Shuffle - Shuffle a list.

SYNOPSIS
        use Algorithm::Numerical::Shuffle qw /shuffle/;

        @shuffled = shuffle (1, 2, 3, 4, 5, 6, 7);

        $in_situ = [qw /one two three four five six/];
        shuffle $in_situ;

DESCRIPTION
    "shuffle" performs a one pass, fair shuffle on a list. If the list is
    passed as a reference to an array, the shuffle is done in situ.

    The subroutine returns the list in list context, and a reference to the
    list in scalar context.

COMPLEXITY
    The running time of the algorithm is linear in the size of the list. For
    an in situ shuffle, the memory overhead is constant; otherwise, linear
    extra memory is used.

LITERATURE
    The algorithm used is discussed by Knuth [3]. It was first published by
    Fisher and Yates [2], and later by Durstenfeld [1].

CAVEAT
    Salfi [4] points to a big caveat. If the outcome of a random generator
    is solely based on the value of the previous outcome, like a linear
    congruential method, then the outcome of a shuffle depends on exactly
    three things: the shuffling algorithm, the input and the seed of the
    random generator. Hence, for a given list and a given algorithm, the
    outcome of the shuffle is purely based on the seed. Many modern
    computers have 32 bit random numbers, hence a 32 bit seed. Hence, there
    are at most 2^32 possible shuffles of a list, foreach of the possible
    algorithms. But for a list of n elements, there are n! possible
    permutations. Which means that a shuffle of a list of 13 elements will
    not generate certain permutations, as 13! > 2^32.

REFERENCES
    [1] R. Durstenfeld: *CACM*, 7, 1964. pp 420.

    [2] R. A. Fisher and F. Yates: *Statistical Tables*. London, 1938.
        Example 12.

    [3] D. E. Knuth: *The Art of Computer Programming*, Volume 2, Third
        edition. Section 3.4.2, Algorithm P, pp 145. Reading:
        Addison-Wesley, 1997. ISBN: 0-201-89684-2.

    [4] R. Salfi: *COMPSTAT 1974*. Vienna: 1974, pp 28 - 35.

SEE ALSO
    "List::Util" also has a "shuffle" function which uses a similar
    algorithm. But since it's written in C, it's much faster. For all
    practical purposes, "List::Util" supersedes this module. Unless you
    really need in situ sorting.

DEVELOPMENT
    The current sources of this module are found on github,
    <git://github.com/Abigail/algorithm--numerical--shuffle.git>.

AUTHOR
    Abigail <mailto:cpan@abigail.be>.

COPYRIGHT and LICENSE
    Copyright (C) 1998 - 2000, 2009 by Abigail.

    Permission is hereby granted, free of charge, to any person obtaining a
    copy of this software and associated documentation files (the
    "Software"), to deal in the Software without restriction, including
    without limitation the rights to use, copy, modify, merge, publish,
    distribute, sublicense, and/or sell copies of the Software, and to
    permit persons to whom the Software is furnished to do so, subject to
    the following conditions:

    The above copyright notice and this permission notice shall be included
    in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
    OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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