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NAME
    Object::Destroyer - Make objects with circular references DESTROY
    normally

SYNOPSIS
      use Object::Destroyer;
      
  ## Use a standalone destroyer to release something 
      ## when it falls out of scope
      BLOCK: 
      {
          my $tree = HTML::TreeBuilder->new_from_file('somefile.html');
          my $sentry = Object::Destroyer->new( $tree, 'delete' );
          ## Here you can safely die, return, call last BLOCK or next BLOCK.
          ## The tree will be deleted automatically
      }

      ## Use it to break circular references
      {
          my $var;
          $var = \$var;
          my $sentry =  Object::Destroyer->new( sub {undef $var} );
          ## No more memory leaks!
          ## $var will be released when $sentry leaves the block
      }

      ## Destroyer can be used as a nearly transparent wrapper
      ## that will pass on method calls normally.
      {
          my $Mess = Big::Custy::Mess->new;
          print $Mess->hello;
      }
      
  package Big::Crusty::Mess;
      sub new {
          my $self = bless {}, shift;
          $self->populate;
          return Object::Destroyer->new( $self, 'release' );
      }
      sub hello { "Hello World!" }
      sub release { ...actual code to clean-up the memory... }

DESCRIPTION
    One of the biggest problem with working with large, nested object trees
    is implementing a way for a child node to see its parent. The easiest
    way to do this is to add a reference to the child back to its parent.

    This results in a "circular" reference, where A refers to B refers to A.
    Unfortunately, the garbage collector perl uses during runtime is not
    capable of knowing whether or not something ELSE is referring to these
    circular references.

    In practical terms, this means that object trees in lexically scoped
    variable ( e.g. "my $Object = Tree->new" ) will not be cleaned up when
    they fall out of scope, like normal variables. This results in a memory
    leak for the life of the process, which is a bad thing when using
    mod_perl or other processes that live for a long time.

    Object::Destroyer allows for the creation of "Destroy" handles. The
    handle is "attached" to the circular relationship, but is not a part of
    it. When the destroy handle falls out of scope, it will be cleaned up
    correctly, and while being cleaned up, it will also force the data
    structure it is attached to to be destroyed as well. Object::Destroyer
    can call a specified release method on an object (or method DESTROY by
    default). Alternatively, it can execute an arbitrary user code passed to
    constructor as a code reference.

  Use as a Standalone Handle
    The simplest way to use the class is to create a standalone destroyer,
    preferably in the same lexical content. ( i.e. immediately after
    creating the object to be destroyed)

      sub plagiarise {
        # Parse in a large nested document
        my $filename = shift;
        my $document = My::XML::Tree->open($filename);
      
    # Create the Object::Destroyer to clean it up as needed
        my $sentry = Object::Destroyer->new( $document, 'release' );
      
    # Continue with the Document as normal
        if ($document->author == $me) {
            # Normally this would have leaked the document
            return new Error("You already own the Document");
        }
        
    $document->change_author($me);
        $document->save;

        # We don't have to $Document->DESTROY here
        return 1;
      }

    When the $sentry falls out of scope at the end of the sub, it will force
    the cirularly linked $Document to be cleaned up at the same time, rather
    than being forced to manually call "$Document-<gt"release> at each and
    every location that the sub could possible return.

    Using the Object::Destroy object to force garbage collection to work
    properly allows you to neatly sidestep the inadequecies of the perl
    garbage collector and work the way you normally would, even with big
    objects.

  Use to clean-up data structures
    If a data structure with circular refereces has no method to release
    memory, you can create an "Object::Destroyer" object that will do the
    job. Pass a code reference (most probably created by an anonymous
    subrotine block) to the constructor of the sentry object, and this code
    will be called upon leaving the scope.

      {
         $params{other}        = \%other_params;
         $other_params{params} = \%params;

         my $sentry = Object::Destroyer->new( sub {undef $params{other}} );
         ##
         ## From now on, memory of %params will be 
         ## safely released when block is exited.
         ##

         ... code with return, next or last ...
              
  }

  Use as a Transparent Wrapper
    For situations where a class is always going to produce circular
    references, you may wish to build this improved clean up directly into
    the class itself, and with a few exceptions everything will just work
    the same.

    Take the following example class

      package My::Tree;
      
  use strict;
      use Object::Destroyer;
      
  sub new {
          my $self = bless {}, shift;
          $self->init; ## assume that circular references are made

          ## Return the Object::Destroyer, with ourself inside it
          my $wrapper = Object::Destroyer->new( $self, 'release' );
          return $wrapper;
      }
      
  sub release {
        my $self = shift;
        foreach (values %$self) {
            $_->DESTROY if ref $_ eq 'My::Tree::Node';
        }
        %$self = ();
      }

    We might use the class in something like this

      sub process_file {
          # Create a new tree
          my $tree = My::Tree->new( source => shift );
      
      # Process the Tree
          if ($tree->comments) {
              $tree->remove_comments or return;
          } 
          else {
              return 1; # Nothing to do
          }
      
      my $filename = $tree->param('target') or return;
          $tree->write($filename) or return;
      
      return 1;
      }

    We were able to work with the data, and at no point did we know that we
    were working with a Object::Destroyer object, rather than the My::Tree
    object itself.

  Resource Usage
    To implement the transparency, there is a slight CPU penalty when a
    method is called on the wrapper to allow it to pass the method through
    to the encased object correctly, and without appearing in the caller()
    information. Once the method is called on the underlying object, you can
    make further method calls with no penalty and access the internals of
    the object normally.

  Problems with Wrappers and ref or UNIVERSAL::isa
    Although it may ACT exactly like what's inside it, is isn't really it.
    Calling "ref $wrapper" or "blessed $wrapper" will return
    'Object::Destroyer', and not the class of the object inside it.

    Likewise, calling "UNIVERSAL::isa( $wrapper, 'My::Tree' )" or
    "UNIVERSAL::can( $wrapper, 'param' )" directly as functions will also
    not work. The two alternatives to this are to either use "$Wrapper->isa"
    or "$wrapper->can", which will be caught and treated normally, or simple
    don't use a wrapper and just use the standalone cleaners.

METHODS
    new
          my $sentry = Object::Destroyer->new( $object );
          my $sentry = Object::Destroyer->new( $object, 'method_name' );
          my $sentry = Object::Destroyer->new( $code_reference );

        The "new" constructor takes as arguments either a single blessed
        object with an optional name of the method to be called, or a
        refernce to code to be executed. If the method name is not
        specified, the "DESTROY" method is assumed. The constructor will die
        if the object passed to it does not have the specified method.

    DESTROY
          $sentry->DESTROY;
          undef $sentry;

        If you wish, you may explicitly DESTROY the Destroyer at any time
        you wish. This will also DESTROY the encased object at the same.
        This can allow for legacy cases relating to Wrappers, where a user
        expects to have to manually DESTROY an object even though it is not
        needed. The DESTROY call will be accepted and dealt with as it is
        called on the encased object.

    dismiss
          $sentry->dismiss;

        If you have changed your mind and you don't want Destroyer object to
        do its job, dismiss it. You may continue to use it as a wrapper,
        though.

SEE ALSO
    Another option for dealing with circular references are "weak
    references" (stable since Perl 5.8.0, see Scalar::Util). See also
    GTop::Mem and Devel::Monitor for monitoring memory leaks. The latter
    module contains a discussion on object desing with weak references.

    For lexically scoped resource management, see also Scope::Guard,
    Sub::ScopeFinalizer and Hook::Scope.

SUPPORT
    Bugs should be reported via the CPAN bug tracker at

    <http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Object-Destroyer>

    For other issues, or commercial enhancement or support, contact the Adam
    Kennedy.

AUTHORS
    Adam Kennedy <adamk@cpan.org>

    Igor Gariev <gariev@hotmail.com>

COPYRIGHT
    Copyright 2004 - 2011 Adam Kennedy.

    This program is free software; you can redistribute it and/or modify it
    under the same terms as Perl itself.

    The full text of the license can be found in the LICENSE file included
    with this module.