The Perl Toolchain Summit needs more sponsors. If your company depends on Perl, please support this very important event.
xof 0303txt 0032


template VertexDuplicationIndices { 
 <b8d65549-d7c9-4995-89cf-53a9a8b031e3>
 DWORD nIndices;
 DWORD nOriginalVertices;
 array DWORD indices[nIndices];
}
template XSkinMeshHeader {
 <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
 WORD nMaxSkinWeightsPerVertex;
 WORD nMaxSkinWeightsPerFace;
 WORD nBones;
}
template SkinWeights {
 <6f0d123b-bad2-4167-a0d0-80224f25fabb>
 STRING transformNodeName;
 DWORD nWeights;
 array DWORD vertexIndices[nWeights];
 array float weights[nWeights];
 Matrix4x4 matrixOffset;
}

Frame RootFrame {

  FrameTransformMatrix {
    1.000000,0.000000,0.000000,0.000000,
    0.000000,1.000000,0.000000,0.000000,
    0.000000,0.000000,-1.000000,0.000000,
    0.000000,0.000000,0.000000,1.000000;;
  }
  Frame Cube {

    FrameTransformMatrix {
      1.000000,0.000000,0.000000,0.000000,
      0.000000,1.000000,0.000000,0.000000,
      0.000000,0.000000,1.000000,0.000000,
      -0.019700,-0.019700,0.077100,1.000000;;
    }
Mesh {
24;
1.000000; 1.000000; -1.000000;,
1.000000; -1.000000; -1.000000;,
-1.000000; -1.000000; -1.000000;,
-1.000000; 1.000000; -1.000000;,
1.000000; 1.000000; 1.000000;,
-1.000000; 1.000000; 1.000000;,
-1.000000; -1.000000; 1.000000;,
1.000000; -1.000000; 1.000000;,
1.000000; 1.000000; -1.000000;,
1.000000; 1.000000; 1.000000;,
1.000000; -1.000000; 1.000000;,
1.000000; -1.000000; -1.000000;,
1.000000; -1.000000; -1.000000;,
1.000000; -1.000000; 1.000000;,
-1.000000; -1.000000; 1.000000;,
-1.000000; -1.000000; -1.000000;,
-1.000000; -1.000000; -1.000000;,
-1.000000; -1.000000; 1.000000;,
-1.000000; 1.000000; 1.000000;,
-1.000000; 1.000000; -1.000000;,
1.000000; 1.000000; 1.000000;,
1.000000; 1.000000; -1.000000;,
-1.000000; 1.000000; -1.000000;,
-1.000000; 1.000000; 1.000000;;
6;
4; 0, 3, 2, 1;,
4; 4, 7, 6, 5;,
4; 8, 11, 10, 9;,
4; 12, 15, 14, 13;,
4; 16, 19, 18, 17;,
4; 20, 23, 22, 21;;
  MeshMaterialList {
    1;
    6;
    0,
    0,
    0,
    0,
    0,
    0;;
  Material Material {
    0.800000; 0.800000; 0.800000;1.0;;
    0.500000;
    1.000000; 1.000000; 1.000000;;
    0.0; 0.0; 0.0;;
  }  //End of Material
    }  //End of MeshMaterialList
  MeshNormals {
24;
    0.577349; 0.577349; -0.577349;,
    0.577349; -0.577349; -0.577349;,
    -0.577349; -0.577349; -0.577349;,
    -0.577349; 0.577349; -0.577349;,
    0.577349; 0.577349; 0.577349;,
    -0.577349; 0.577349; 0.577349;,
    -0.577349; -0.577349; 0.577349;,
    0.577349; -0.577349; 0.577349;,
    0.577349; 0.577349; -0.577349;,
    0.577349; 0.577349; 0.577349;,
    0.577349; -0.577349; 0.577349;,
    0.577349; -0.577349; -0.577349;,
    0.577349; -0.577349; -0.577349;,
    0.577349; -0.577349; 0.577349;,
    -0.577349; -0.577349; 0.577349;,
    -0.577349; -0.577349; -0.577349;,
    -0.577349; -0.577349; -0.577349;,
    -0.577349; -0.577349; 0.577349;,
    -0.577349; 0.577349; 0.577349;,
    -0.577349; 0.577349; -0.577349;,
    0.577349; 0.577349; 0.577349;,
    0.577349; 0.577349; -0.577349;,
    -0.577349; 0.577349; -0.577349;,
    -0.577349; 0.577349; 0.577349;;
6;
4; 0, 3, 2, 1;,
4; 4, 7, 6, 5;,
4; 8, 11, 10, 9;,
4; 12, 15, 14, 13;,
4; 16, 19, 18, 17;,
4; 20, 23, 22, 21;;
}  //End of MeshNormals
  }  // End of the Mesh Cube 
  }  // SI End of the Object Cube 
}  // End of the Root Frame