# This file was automatically generated by SWIG (http://www.swig.org).
# Version 3.0.2
#
# Do not make changes to this file unless you know what you are doing--modify
# the SWIG interface file instead.
package Math::GSL::Wavelet2D;
use base qw(Exporter);
use base qw(DynaLoader);
package Math::GSL::Wavelet2Dc;
bootstrap Math::GSL::Wavelet2D;
package Math::GSL::Wavelet2D;
@EXPORT = qw();
# ---------- BASE METHODS -------------
package Math::GSL::Wavelet2D;
sub TIEHASH {
my ($classname,$obj) = @_;
return bless $obj, $classname;
}
sub CLEAR { }
sub FIRSTKEY { }
sub NEXTKEY { }
sub FETCH {
my ($self,$field) = @_;
my $member_func = "swig_${field}_get";
$self->$member_func();
}
sub STORE {
my ($self,$field,$newval) = @_;
my $member_func = "swig_${field}_set";
$self->$member_func($newval);
}
sub this {
my $ptr = shift;
return tied(%$ptr);
}
# ------- FUNCTION WRAPPERS --------
package Math::GSL::Wavelet2D;
*gsl_wavelet2d_transform = *Math::GSL::Wavelet2Dc::gsl_wavelet2d_transform;
*gsl_wavelet2d_transform_forward = *Math::GSL::Wavelet2Dc::gsl_wavelet2d_transform_forward;
*gsl_wavelet2d_transform_inverse = *Math::GSL::Wavelet2Dc::gsl_wavelet2d_transform_inverse;
*gsl_wavelet2d_nstransform = *Math::GSL::Wavelet2Dc::gsl_wavelet2d_nstransform;
*gsl_wavelet2d_nstransform_forward = *Math::GSL::Wavelet2Dc::gsl_wavelet2d_nstransform_forward;
*gsl_wavelet2d_nstransform_inverse = *Math::GSL::Wavelet2Dc::gsl_wavelet2d_nstransform_inverse;
*gsl_wavelet2d_transform_matrix = *Math::GSL::Wavelet2Dc::gsl_wavelet2d_transform_matrix;
*gsl_wavelet2d_transform_matrix_forward = *Math::GSL::Wavelet2Dc::gsl_wavelet2d_transform_matrix_forward;
*gsl_wavelet2d_transform_matrix_inverse = *Math::GSL::Wavelet2Dc::gsl_wavelet2d_transform_matrix_inverse;
*gsl_wavelet2d_nstransform_matrix = *Math::GSL::Wavelet2Dc::gsl_wavelet2d_nstransform_matrix;
*gsl_wavelet2d_nstransform_matrix_forward = *Math::GSL::Wavelet2Dc::gsl_wavelet2d_nstransform_matrix_forward;
*gsl_wavelet2d_nstransform_matrix_inverse = *Math::GSL::Wavelet2Dc::gsl_wavelet2d_nstransform_matrix_inverse;
# ------- VARIABLE STUBS --------
package Math::GSL::Wavelet2D;
*GSL_MAJOR_VERSION = *Math::GSL::Wavelet2Dc::GSL_MAJOR_VERSION;
*GSL_MINOR_VERSION = *Math::GSL::Wavelet2Dc::GSL_MINOR_VERSION;
*GSL_POSZERO = *Math::GSL::Wavelet2Dc::GSL_POSZERO;
*GSL_NEGZERO = *Math::GSL::Wavelet2Dc::GSL_NEGZERO;
@EXPORT_OK = qw/
gsl_wavelet2d_transform
gsl_wavelet2d_transform_forward
gsl_wavelet2d_transform_inverse
gsl_wavelet2d_nstransform
gsl_wavelet2d_nstransform_forward
gsl_wavelet2d_nstransform_inverse
gsl_wavelet2d_transform_matrix
gsl_wavelet2d_transform_matrix_forward
gsl_wavelet2d_transform_matrix_inverse
gsl_wavelet2d_nstransform_matrix
gsl_wavelet2d_nstransform_matrix_forward
gsl_wavelet2d_nstransform_matrix_inverse
/;
%EXPORT_TAGS = ( all => [ @EXPORT_OK ] );
=head1 NAME
Math::GSL::Wavelet2D - 2-D Wavelets
=head1 SYNOPSIS
use Math::GSL::Wavelet2D qw/:all/;
=head1 DESCRIPTION
=head1 AUTHORS
Jonathan "Duke" Leto <jonathan@leto.net> and Thierry Moisan
<thierry.moisan@gmail.com>
=head1 COPYRIGHT AND LICENSE
Copyright (C) 2008-2011 Jonathan "Duke" Leto and Thierry Moisan
This program is free software; you can redistribute it and/or modify it
under the same terms as Perl itself.
=cut
1;