# Declare our package
package Games::AssaultCube::Log::Line::MapError;
# import the Moose stuff
use Moose;
# Initialize our version
use vars qw( $VERSION );
$VERSION = '0.04';
extends 'Games::AssaultCube::Log::Line::Base';
with 'Games::AssaultCube::Log::Line::Base::GameMode';
# TODO improve validation for everything here, ha!
has 'map' => (
isa => 'Str',
is => 'ro',
required => 1,
);
has 'error' => (
isa => 'Str',
is => 'ro',
required => 1,
);
has 'tostr' => (
isa => 'Str',
is => 'ro',
lazy => 1,
default => sub {
my $self = shift;
return "Error loading map " . $self->map . ": " . $self->error;
},
);
no Moose;
__PACKAGE__->meta->make_immutable;
1;
__END__
=for stopwords CTF TDM gamemode
=head1 NAME
Games::AssaultCube::Log::Line::MapError - Describes the MapError event in a log line
=head1 ABSTRACT
Describes the MapError event in a log line
=head1 DESCRIPTION
This module holds the "MapError" event data from a log line. Normally, you would not use this class directly
but via the L<Games::AssaultCube::Log::Line> class.
This line is emitted when the AC server has an error with a map.
=head2 Attributes
Those attributes hold information about the event. As this class extends the L<Games::AssaultCube::Log::Line::Base>
class, you can also use it's attributes too.
=head3 map
The map name with the error
=head3 gamemode
The numeric AssaultCube gamemode ( look at L<Games::AssaultCube::Utils> for more info )
P.S. It's better to use the gamemode_fullname or gamemode_name accessors
=head3 gamemode_name
The gamemode name ( CTF, TDM, etc )
=head3 gamemode_fullname
The full gamemode name ( "capture the flag", "team one shot one kill", etc )
=head3 error
The map error string
=head1 AUTHOR
Apocalypse E<lt>apocal@cpan.orgE<gt>
Props goes to the BS clan for the support!
This project is sponsored by L<http://cubestats.net>
=head1 COPYRIGHT AND LICENSE
Copyright 2009 by Apocalypse
This library is free software; you can redistribute it and/or modify
it under the same terms as Perl itself.
=cut