# Declare our package
package Games::AssaultCube::Log::Line::MasterserverReply;
# import the Moose stuff
use Moose;
# Initialize our version
use vars qw( $VERSION );
$VERSION = '0.04';
extends 'Games::AssaultCube::Log::Line::Base';
# TODO improve validation for everything here, ha!
has 'reply' => (
isa => 'Str',
is => 'ro',
required => 1,
);
has 'success' => (
isa => 'Bool',
is => 'ro',
required => 1,
);
has 'tostr' => (
isa => 'Str',
is => 'ro',
lazy => 1,
default => sub {
my $self = shift;
return "Masterserver reply(" . ( $self->success ? "OK" : "FAIL" ) . "): " . $self->reply;
},
);
no Moose;
__PACKAGE__->meta->make_immutable;
1;
__END__
=for stopwords masterserver
=head1 NAME
Games::AssaultCube::Log::Line::MasterserverReply - Describes the MasterserverReply event in a log line
=head1 ABSTRACT
Describes the MasterserverReply event in a log line
=head1 DESCRIPTION
This module holds the "MasterserverReply" event data from a log line. Normally, you would not use this class directly
but via the L<Games::AssaultCube::Log::Line> class.
This line is emitted when the AC server receives a reply from the masterserver.
=head2 Attributes
Those attributes hold information about the event. As this class extends the L<Games::AssaultCube::Log::Line::Base>
class, you can also use it's attributes too.
=head3 reply
The text of the reply from the masterserver
=head3 success
A boolean value indicating if the request was successful or not
NOTE: We don't know every possible reply, so it assumes success for the ones we can't parse!
=head1 AUTHOR
Apocalypse E<lt>apocal@cpan.orgE<gt>
Props goes to the BS clan for the support!
This project is sponsored by L<http://cubestats.net>
=head1 COPYRIGHT AND LICENSE
Copyright 2009 by Apocalypse
This library is free software; you can redistribute it and/or modify
it under the same terms as Perl itself.
=cut