#include <qpicture.h>
class QPicture : QPaintDevice {
QPicture();
virtual ~QPicture();
const char * {qt_bits($this->size())} data() const;
bool isNull() const;
bool load(const char *);
bool play(QPainter *);
bool save(const char *);
void setData(const char * {qt_bits}, uint {@qt_bitslen(1)});
uint size() const;
} Qt::Picture;