TODO file for COPE, in strictly random order.
Implement the POA
Environment variable for the UDP broadcaster port
there are object leaks in the BOA; when an object is removed from the BOA, we
don't take it out of the implementation/skeleton hash table. That means the
memory is never freed (and the object destructors aren't called).
Write still more tests
Write lots of documentation
Add all cases to the marshalling routines instead of the current "on demand"
approach.
Finish the NamingService
Write our own IR (and all of COSS, of course)
Review the name and module hierarchy
Add a proper Any type
Figure out the proper interface for the Dynamic Skeleton Interface (probably
not much work)
Review design
Implement Unions
Do a dependency analysis for the generated types
$Id: TODO,v 1.5 1997/07/31 14:54:52 schuller Exp $
Copyright (c) 1997 Lunatech Research / Bart Schuller <schuller@lunatech.com>
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