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#ifdef GL_VERSION_1_0
if (!strncmp(name, "GL_", 3)) {
	i(GL_FALSE)
	i(GL_TRUE)
	i(GL_BYTE)
	i(GL_UNSIGNED_BYTE)
	i(GL_SHORT)
	i(GL_UNSIGNED_SHORT)
	i(GL_INT)
	i(GL_UNSIGNED_INT)
	i(GL_FLOAT)
	i(GL_DOUBLE)
	i(GL_2_BYTES)
	i(GL_3_BYTES)
	i(GL_4_BYTES)
	i(GL_LINES)
	i(GL_POINTS)
	i(GL_LINE_STRIP)
	i(GL_LINE_LOOP)
	i(GL_TRIANGLES)
	i(GL_TRIANGLE_STRIP)
	i(GL_TRIANGLE_FAN)
	i(GL_QUADS)
	i(GL_QUAD_STRIP)
	i(GL_POLYGON)
	i(GL_EDGE_FLAG)
	i(GL_V2F)
	i(GL_V3F)
	i(GL_C4UB_V2F)
	i(GL_C4UB_V3F)
	i(GL_C3F_V3F)
	i(GL_N3F_V3F)
	i(GL_C4F_N3F_V3F)
	i(GL_T2F_V3F)
	i(GL_T4F_V4F)
	i(GL_T2F_C4UB_V3F)
	i(GL_T2F_C3F_V3F)
	i(GL_T2F_N3F_V3F)
	i(GL_T2F_C4F_N3F_V3F)
	i(GL_T4F_C4F_N3F_V4F)
	i(GL_MATRIX_MODE)
	i(GL_MODELVIEW)
	i(GL_PROJECTION)
	i(GL_TEXTURE)
	i(GL_POINT_SMOOTH)
	i(GL_POINT_SIZE)
	i(GL_POINT_SIZE_GRANULARITY)
	i(GL_POINT_SIZE_RANGE)
	i(GL_LINE_SMOOTH)
	i(GL_LINE_STIPPLE)
	i(GL_LINE_STIPPLE_PATTERN)
	i(GL_LINE_STIPPLE_REPEAT)
	i(GL_LINE_WIDTH)
	i(GL_LINE_WIDTH_GRANULARITY)
	i(GL_LINE_WIDTH_RANGE)
	i(GL_POINT)
	i(GL_LINE)
	i(GL_FILL)
	i(GL_CCW)
	i(GL_CW)
	i(GL_FRONT)
	i(GL_BACK)
	i(GL_CULL_FACE)
	i(GL_CULL_FACE_MODE)
	i(GL_POLYGON_SMOOTH)
	i(GL_POLYGON_STIPPLE)
	i(GL_FRONT_FACE)
	i(GL_POLYGON_MODE)
	i(GL_COMPILE)
	i(GL_COMPILE_AND_EXECUTE)
	i(GL_LIST_BASE)
	i(GL_LIST_INDEX)
	i(GL_LIST_MODE)
	i(GL_NEVER)
	i(GL_LESS)
	i(GL_GEQUAL)
	i(GL_LEQUAL)
	i(GL_GREATER)
	i(GL_NOTEQUAL)
	i(GL_EQUAL)
	i(GL_ALWAYS)
	i(GL_DEPTH_TEST)
	i(GL_DEPTH_BITS)
	i(GL_DEPTH_CLEAR_VALUE)
	i(GL_DEPTH_FUNC)
	i(GL_DEPTH_RANGE)
	i(GL_DEPTH_WRITEMASK)
	i(GL_DEPTH_COMPONENT)
	i(GL_LIGHTING)
	i(GL_LIGHT0)
	i(GL_LIGHT1)
	i(GL_LIGHT2)
	i(GL_LIGHT3)
	i(GL_LIGHT4)
	i(GL_LIGHT5)
	i(GL_LIGHT6)
	i(GL_LIGHT7)
	i(GL_SPOT_EXPONENT)
	i(GL_SPOT_CUTOFF)
	i(GL_CONSTANT_ATTENUATION)
	i(GL_LINEAR_ATTENUATION)
	i(GL_QUADRATIC_ATTENUATION)
	i(GL_AMBIENT)
	i(GL_DIFFUSE)
	i(GL_SPECULAR)
	i(GL_SHININESS)
	i(GL_EMISSION)
	i(GL_POSITION)
	i(GL_SPOT_DIRECTION)
	i(GL_AMBIENT_AND_DIFFUSE)
	i(GL_COLOR_INDEXES)
	i(GL_LIGHT_MODEL_TWO_SIDE)
	i(GL_LIGHT_MODEL_LOCAL_VIEWER)
	i(GL_LIGHT_MODEL_AMBIENT)
	i(GL_FRONT_AND_BACK)
	i(GL_SHADE_MODEL)
	i(GL_FLAT)
	i(GL_SMOOTH)
	i(GL_COLOR_MATERIAL)
	i(GL_COLOR_MATERIAL_FACE)
	i(GL_COLOR_MATERIAL_PARAMETER)
	i(GL_NORMALIZE)
	i(GL_CLIP_PLANE0)
	i(GL_CLIP_PLANE1)
	i(GL_CLIP_PLANE2)
	i(GL_CLIP_PLANE3)
	i(GL_CLIP_PLANE4)
	i(GL_CLIP_PLANE5)
	i(GL_ACCUM_RED_BITS)
	i(GL_ACCUM_GREEN_BITS)
	i(GL_ACCUM_BLUE_BITS)
	i(GL_ACCUM_ALPHA_BITS)
	i(GL_ACCUM_CLEAR_VALUE)
	i(GL_ACCUM)
	i(GL_ADD)
	i(GL_LOAD)
	i(GL_MULT)
	i(GL_RETURN)
	i(GL_ALPHA_TEST)
	i(GL_ALPHA_TEST_REF)
	i(GL_ALPHA_TEST_FUNC)
	i(GL_BLEND)
	i(GL_BLEND_SRC)
	i(GL_BLEND_DST)
	i(GL_ZERO)
	i(GL_ONE)
	i(GL_SRC_COLOR)
	i(GL_ONE_MINUS_SRC_COLOR)
	i(GL_DST_COLOR)
	i(GL_ONE_MINUS_DST_COLOR)
	i(GL_SRC_ALPHA)
	i(GL_ONE_MINUS_SRC_ALPHA)
	i(GL_DST_ALPHA)
	i(GL_ONE_MINUS_DST_ALPHA)
	i(GL_SRC_ALPHA_SATURATE)
		/* OS/2 PM implementation does not have these constants... */
#if !defined(GL_SRC_ALPHA_SATURATE) || defined(GL_CONSTANT_COLOR)
	i(GL_CONSTANT_COLOR)
	i(GL_ONE_MINUS_CONSTANT_COLOR)
	i(GL_CONSTANT_ALPHA)
	i(GL_ONE_MINUS_CONSTANT_ALPHA)
#endif
	i(GL_FEEDBACK)
	i(GL_RENDER)
	i(GL_SELECT)
	i(GL_2D)
	i(GL_3D)
	i(GL_3D_COLOR)
	i(GL_3D_COLOR_TEXTURE)
	i(GL_4D_COLOR_TEXTURE)
	i(GL_POINT_TOKEN)
	i(GL_LINE_TOKEN)
	i(GL_LINE_RESET_TOKEN)
	i(GL_POLYGON_TOKEN)
	i(GL_BITMAP_TOKEN)
	i(GL_DRAW_PIXEL_TOKEN)
	i(GL_COPY_PIXEL_TOKEN)
	i(GL_PASS_THROUGH_TOKEN)
	i(GL_FEEDBACK_BUFFER_SIZE)
	i(GL_FEEDBACK_BUFFER_TYPE)
	i(GL_FOG)
	i(GL_FOG_MODE)
	i(GL_FOG_DENSITY)
	i(GL_FOG_COLOR)
	i(GL_FOG_INDEX)
	i(GL_FOG_START)
	i(GL_FOG_END)
	i(GL_LINEAR)
	i(GL_EXP)
	i(GL_EXP2)
	i(GL_LOGIC_OP)
	i(GL_LOGIC_OP_MODE)
	i(GL_CLEAR)
	i(GL_SET)
	i(GL_COPY)
	i(GL_COPY_INVERTED)
	i(GL_NOOP)
	i(GL_INVERT)
	i(GL_AND)
	i(GL_NAND)
	i(GL_OR)
	i(GL_NOR)
	i(GL_XOR)
	i(GL_EQUIV)
	i(GL_AND_REVERSE)
	i(GL_AND_INVERTED)
	i(GL_OR_REVERSE)
	i(GL_OR_INVERTED)
	i(GL_STENCIL_TEST)
	i(GL_STENCIL_WRITEMASK)
	i(GL_STENCIL_BITS)
	i(GL_STENCIL_FUNC)
	i(GL_STENCIL_VALUE_MASK)
	i(GL_STENCIL_REF)
	i(GL_STENCIL_FAIL)
	i(GL_STENCIL_PASS_DEPTH_PASS)
	i(GL_STENCIL_PASS_DEPTH_FAIL)
	i(GL_STENCIL_CLEAR_VALUE)
	i(GL_STENCIL_INDEX)
	i(GL_KEEP)
	i(GL_REPLACE)
	i(GL_INCR)
	i(GL_DECR)
	i(GL_NONE)
	i(GL_LEFT)
	i(GL_RIGHT)
	i(GL_FRONT)
	i(GL_BACK)
	i(GL_FRONT_AND_BACK)
	i(GL_FRONT_LEFT)
	i(GL_FRONT_RIGHT)
	i(GL_BACK_LEFT)
	i(GL_BACK_RIGHT)
	i(GL_AUX0)
	i(GL_AUX1)
	i(GL_AUX2)
	i(GL_AUX3)
	i(GL_COLOR_INDEX)
	i(GL_RED)
	i(GL_GREEN)
	i(GL_BLUE)
	i(GL_ALPHA)
	i(GL_LUMINANCE)
	i(GL_LUMINANCE_ALPHA)
	i(GL_ALPHA_BITS)
	i(GL_RED_BITS)
	i(GL_GREEN_BITS)
	i(GL_BLUE_BITS)
	i(GL_INDEX_BITS)
	i(GL_SUBPIXEL_BITS)
	i(GL_AUX_BUFFERS)
	i(GL_READ_BUFFER)
	i(GL_DRAW_BUFFER)
	i(GL_DOUBLEBUFFER)
	i(GL_STEREO)
	i(GL_BITMAP)
	i(GL_COLOR)
	i(GL_DEPTH)
	i(GL_STENCIL)
	i(GL_DITHER)
	i(GL_RGB)
	i(GL_RGBA)
	i(GL_MAX_LIST_NESTING)
	i(GL_MAX_ATTRIB_STACK_DEPTH)
	i(GL_MAX_MODELVIEW_STACK_DEPTH)
	i(GL_MAX_NAME_STACK_DEPTH)
	i(GL_MAX_PROJECTION_STACK_DEPTH)
	i(GL_MAX_TEXTURE_STACK_DEPTH)
	i(GL_MAX_EVAL_ORDER)
	i(GL_MAX_LIGHTS)
	i(GL_MAX_CLIP_PLANES)
	i(GL_MAX_TEXTURE_SIZE)
	i(GL_MAX_PIXEL_MAP_TABLE)
	i(GL_MAX_VIEWPORT_DIMS)
	i(GL_ATTRIB_STACK_DEPTH)
	i(GL_CLIENT_ATTRIB_STACK_DEPTH)
	i(GL_COLOR_CLEAR_VALUE)
	i(GL_COLOR_WRITEMASK)
	i(GL_CURRENT_INDEX)
	i(GL_CURRENT_COLOR)
	i(GL_CURRENT_NORMAL)
	i(GL_CURRENT_RASTER_COLOR)
	i(GL_CURRENT_RASTER_DISTANCE)
	i(GL_CURRENT_RASTER_INDEX)
	i(GL_CURRENT_RASTER_POSITION)
	i(GL_CURRENT_RASTER_TEXTURE_COORDS)
	i(GL_CURRENT_RASTER_POSITION_VALID)
	i(GL_CURRENT_TEXTURE_COORDS)
	i(GL_INDEX_CLEAR_VALUE)
	i(GL_INDEX_MODE)
	i(GL_INDEX_WRITEMASK)
	i(GL_MODELVIEW_MATRIX)
	i(GL_MODELVIEW_STACK_DEPTH)
	i(GL_NAME_STACK_DEPTH)
	i(GL_PROJECTION_MATRIX)
	i(GL_PROJECTION_STACK_DEPTH)
	i(GL_RENDER_MODE)
	i(GL_RGBA_MODE)
	i(GL_TEXTURE_MATRIX)
	i(GL_TEXTURE_STACK_DEPTH)
	i(GL_VIEWPORT)
	i(GL_AUTO_NORMAL)
	i(GL_MAP1_COLOR_4)
	i(GL_MAP1_GRID_DOMAIN)
	i(GL_MAP1_GRID_SEGMENTS)
	i(GL_MAP1_INDEX)
	i(GL_MAP1_NORMAL)
	i(GL_MAP1_TEXTURE_COORD_1)
	i(GL_MAP1_TEXTURE_COORD_2)
	i(GL_MAP1_TEXTURE_COORD_3)
	i(GL_MAP1_TEXTURE_COORD_4)
	i(GL_MAP1_VERTEX_3)
	i(GL_MAP1_VERTEX_4)
	i(GL_MAP2_COLOR_4)
	i(GL_MAP2_GRID_DOMAIN)
	i(GL_MAP2_GRID_SEGMENTS)
	i(GL_MAP2_INDEX)
	i(GL_MAP2_NORMAL)
	i(GL_MAP2_TEXTURE_COORD_1)
	i(GL_MAP2_TEXTURE_COORD_2)
	i(GL_MAP2_TEXTURE_COORD_3)
	i(GL_MAP2_TEXTURE_COORD_4)
	i(GL_MAP2_VERTEX_3)
	i(GL_MAP2_VERTEX_4)
	i(GL_COEFF)
	i(GL_DOMAIN)
	i(GL_ORDER)
	i(GL_FOG_HINT)
	i(GL_LINE_SMOOTH_HINT)
	i(GL_PERSPECTIVE_CORRECTION_HINT)
	i(GL_POINT_SMOOTH_HINT)
	i(GL_POLYGON_SMOOTH_HINT)
	i(GL_DONT_CARE)
	i(GL_FASTEST)
	i(GL_NICEST)
	i(GL_SCISSOR_TEST)
	i(GL_SCISSOR_BOX)
	i(GL_MAP_COLOR)
	i(GL_MAP_STENCIL)
	i(GL_INDEX_SHIFT)
	i(GL_INDEX_OFFSET)
	i(GL_RED_SCALE)
	i(GL_RED_BIAS)
	i(GL_GREEN_SCALE)
	i(GL_GREEN_BIAS)
	i(GL_BLUE_SCALE)
	i(GL_BLUE_BIAS)
	i(GL_ALPHA_SCALE)
	i(GL_ALPHA_BIAS)
	i(GL_DEPTH_SCALE)
	i(GL_DEPTH_BIAS)
	i(GL_PIXEL_MAP_S_TO_S_SIZE)
	i(GL_PIXEL_MAP_I_TO_I_SIZE)
	i(GL_PIXEL_MAP_I_TO_R_SIZE)
	i(GL_PIXEL_MAP_I_TO_G_SIZE)
	i(GL_PIXEL_MAP_I_TO_B_SIZE)
	i(GL_PIXEL_MAP_I_TO_A_SIZE)
	i(GL_PIXEL_MAP_R_TO_R_SIZE)
	i(GL_PIXEL_MAP_G_TO_G_SIZE)
	i(GL_PIXEL_MAP_B_TO_B_SIZE)
	i(GL_PIXEL_MAP_A_TO_A_SIZE)
	i(GL_PIXEL_MAP_S_TO_S)
	i(GL_PIXEL_MAP_I_TO_I)
	i(GL_PIXEL_MAP_I_TO_R)
	i(GL_PIXEL_MAP_I_TO_G)
	i(GL_PIXEL_MAP_I_TO_B)
	i(GL_PIXEL_MAP_I_TO_A)
	i(GL_PIXEL_MAP_R_TO_R)
	i(GL_PIXEL_MAP_G_TO_G)
	i(GL_PIXEL_MAP_B_TO_B)
	i(GL_PIXEL_MAP_A_TO_A)
	i(GL_PACK_ALIGNMENT)
	i(GL_PACK_LSB_FIRST)
	i(GL_PACK_ROW_LENGTH)
	i(GL_PACK_SKIP_PIXELS)
	i(GL_PACK_SKIP_ROWS)
	i(GL_PACK_SWAP_BYTES)
	i(GL_UNPACK_ALIGNMENT)
	i(GL_UNPACK_LSB_FIRST)
	i(GL_UNPACK_ROW_LENGTH)
	i(GL_UNPACK_SKIP_PIXELS)
	i(GL_UNPACK_SKIP_ROWS)
	i(GL_UNPACK_SWAP_BYTES)
	i(GL_ZOOM_X)
	i(GL_ZOOM_Y)
	i(GL_TEXTURE_ENV)
	i(GL_TEXTURE_ENV_MODE)
	i(GL_TEXTURE_1D)
	i(GL_TEXTURE_2D)
	i(GL_TEXTURE_WRAP_S)
	i(GL_TEXTURE_WRAP_T)
	i(GL_TEXTURE_MAG_FILTER)
	i(GL_TEXTURE_MIN_FILTER)
	i(GL_TEXTURE_ENV_COLOR)
	i(GL_TEXTURE_GEN_S)
	i(GL_TEXTURE_GEN_T)
	i(GL_TEXTURE_GEN_MODE)
	i(GL_TEXTURE_BORDER_COLOR)
	i(GL_TEXTURE_WIDTH)
	i(GL_TEXTURE_HEIGHT)
	i(GL_TEXTURE_BORDER)
	i(GL_TEXTURE_COMPONENTS)
	i(GL_TEXTURE_RED_SIZE)
	i(GL_TEXTURE_GREEN_SIZE)
	i(GL_TEXTURE_BLUE_SIZE)
	i(GL_TEXTURE_ALPHA_SIZE)
	i(GL_TEXTURE_LUMINANCE_SIZE)
	i(GL_TEXTURE_INTENSITY_SIZE)
	i(GL_NEAREST_MIPMAP_NEAREST)
	i(GL_NEAREST_MIPMAP_LINEAR)
	i(GL_LINEAR_MIPMAP_NEAREST)
	i(GL_LINEAR_MIPMAP_LINEAR)
	i(GL_OBJECT_LINEAR)
	i(GL_OBJECT_PLANE)
	i(GL_EYE_LINEAR)
	i(GL_EYE_PLANE)
	i(GL_SPHERE_MAP)
	i(GL_DECAL)
	i(GL_MODULATE)
	i(GL_NEAREST)
	i(GL_REPEAT)
	i(GL_CLAMP)
	i(GL_S)
	i(GL_T)
	i(GL_R)
	i(GL_Q)
	i(GL_TEXTURE_GEN_R)
	i(GL_TEXTURE_GEN_Q)
	i(GL_VENDOR)
	i(GL_RENDERER)
	i(GL_VERSION)
	i(GL_EXTENSIONS)
	i(GL_INVALID_VALUE)
	i(GL_INVALID_ENUM)
	i(GL_INVALID_OPERATION)
	i(GL_STACK_OVERFLOW)
	i(GL_STACK_UNDERFLOW)
	i(GL_OUT_OF_MEMORY)

#ifdef GL_VERSION_1_1
	i(GL_TEXTURE_RESIDENT)
	i(GL_TEXTURE_BINDING_1D)
	i(GL_TEXTURE_BINDING_2D)
	i(GL_TEXTURE_PRIORITY)
	i(GL_PROXY_TEXTURE_1D)
	i(GL_PROXY_TEXTURE_2D)
	i(GL_FEEDBACK_BUFFER_POINTER)
	i(GL_VERTEX_ARRAY)
	i(GL_NORMAL_ARRAY)
	i(GL_COLOR_ARRAY)
	i(GL_INDEX_ARRAY)
	i(GL_TEXTURE_COORD_ARRAY)
	i(GL_EDGE_FLAG_ARRAY)
	i(GL_VERTEX_ARRAY_SIZE)
	i(GL_VERTEX_ARRAY_TYPE)
	i(GL_VERTEX_ARRAY_STRIDE)
	i(GL_NORMAL_ARRAY_TYPE)
	i(GL_NORMAL_ARRAY_STRIDE)
	i(GL_COLOR_ARRAY_SIZE)
	i(GL_COLOR_ARRAY_TYPE)
	i(GL_COLOR_ARRAY_STRIDE)
	i(GL_INDEX_ARRAY_TYPE)
	i(GL_INDEX_ARRAY_STRIDE)
	i(GL_TEXTURE_COORD_ARRAY_SIZE)
	i(GL_TEXTURE_COORD_ARRAY_TYPE)
	i(GL_TEXTURE_COORD_ARRAY_STRIDE)
	i(GL_EDGE_FLAG_ARRAY_STRIDE)
	i(GL_VERTEX_ARRAY_POINTER)
	i(GL_NORMAL_ARRAY_POINTER)
	i(GL_COLOR_ARRAY_POINTER)
	i(GL_INDEX_ARRAY_POINTER)
	i(GL_TEXTURE_COORD_ARRAY_POINTER)
	i(GL_EDGE_FLAG_ARRAY_POINTER)
	i(GL_POLYGON_OFFSET_FACTOR)
	i(GL_POLYGON_OFFSET_UNITS)
	i(GL_POLYGON_OFFSET_POINT)
	i(GL_POLYGON_OFFSET_LINE)
	i(GL_POLYGON_OFFSET_FILL)
	i(GL_INDEX_LOGIC_OP)
	i(GL_COLOR_LOGIC_OP)
	i(GL_ALPHA4)
	i(GL_ALPHA8)
	i(GL_ALPHA12)
	i(GL_ALPHA16)
	i(GL_LUMINANCE4)
	i(GL_LUMINANCE8)
	i(GL_LUMINANCE12)
	i(GL_LUMINANCE16)
	i(GL_LUMINANCE4_ALPHA4)
	i(GL_LUMINANCE6_ALPHA2)
	i(GL_LUMINANCE8_ALPHA8)
	i(GL_LUMINANCE12_ALPHA4)
	i(GL_LUMINANCE12_ALPHA12)
	i(GL_LUMINANCE16_ALPHA16)
	i(GL_INTENSITY)
	i(GL_INTENSITY4)
	i(GL_INTENSITY8)
	i(GL_INTENSITY12)
	i(GL_INTENSITY16)
	i(GL_R3_G3_B2)
	i(GL_RGB4)
	i(GL_RGB5)
	i(GL_RGB8)
	i(GL_RGB10)
	i(GL_RGB12)
	i(GL_RGB16)
	i(GL_RGBA2)
	i(GL_RGBA4)
	i(GL_RGB5_A1)
	i(GL_RGBA8)
	i(GL_RGB10_A2)
	i(GL_RGBA12)
	i(GL_RGBA16)
#endif

#ifdef GL_VERSION_1_2

/* ADDED in 0.55 */

#ifndef GL_R3_G3_B2_EXT
#define GL_R3_G3_B2_EXT GL_R3_G3_B2
#endif

#ifndef GL_MISC_BIT_EXT
#define GL_MISC_BIT_EXT 0
#endif

#ifndef GL_COLOR_TABLE_FORMAT_EXT
#define GL_COLOR_TABLE_FORMAT_EXT GL_COLOR_TABLE_FORMAT
#endif

#ifndef GL_COLOR_TABLE_WIDTH_EXT
#define GL_COLOR_TABLE_WIDTH_EXT GL_COLOR_TABLE_WIDTH
#endif

#ifndef GL_COLOR_TABLE_RED_SIZE_EXT
#define GL_COLOR_TABLE_RED_SIZE_EXT GL_COLOR_TABLE_RED_SIZE
#endif

#ifndef GL_COLOR_TABLE_GREEN_SIZE_EXT
#define GL_COLOR_TABLE_GREEN_SIZE_EXT GL_COLOR_TABLE_GREEN_SIZE
#endif

#ifndef GL_COLOR_TABLE_BLUE_SIZE_EXT
#define GL_COLOR_TABLE_BLUE_SIZE_EXT GL_COLOR_TABLE_BLUE_SIZE
#endif

#ifndef GL_COLOR_TABLE_ALPHA_SIZE_EXT
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT GL_COLOR_TABLE_ALPHA_SIZE
#endif

#ifndef GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT GL_COLOR_TABLE_LUMINANCE_SIZE
#endif

#ifndef GL_COLOR_TABLE_INTENSITY_SIZE_EXT
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT GL_COLOR_TABLE_INTENSITY_SIZE
#endif

/* Texture3D */
	i(GL_PACK_SKIP_IMAGES)
	i(GL_PACK_IMAGE_HEIGHT)
	i(GL_UNPACK_SKIP_IMAGES)
	i(GL_UNPACK_IMAGE_HEIGHT)
	i(GL_TEXTURE_3D)
	i(GL_PROXY_TEXTURE_3D)
	i(GL_TEXTURE_DEPTH)
	i(GL_TEXTURE_WRAP_R)
	i(GL_MAX_3D_TEXTURE_SIZE)
	i(GL_TEXTURE_BINDING_3D)

/* BGR */
	i(GL_BGR)
	i(GL_BGRA)

/* Packed pixels */
	i(GL_UNSIGNED_BYTE_3_3_2)
	i(GL_UNSIGNED_BYTE_2_3_3_REV)
	i(GL_UNSIGNED_SHORT_5_6_5)
	i(GL_UNSIGNED_SHORT_5_6_5_REV)
	i(GL_UNSIGNED_SHORT_4_4_4_4)
	i(GL_UNSIGNED_SHORT_4_4_4_4_REV)
	i(GL_UNSIGNED_SHORT_5_5_5_1)
	i(GL_UNSIGNED_SHORT_1_5_5_5_REV)
	i(GL_UNSIGNED_INT_8_8_8_8)
	i(GL_UNSIGNED_INT_8_8_8_8_REV)
	i(GL_UNSIGNED_INT_10_10_10_2)
	i(GL_UNSIGNED_INT_2_10_10_10_REV)

/* Rescale normals */
	i(GL_RESCALE_NORMAL)

/* Separate specular color */
	i(GL_LIGHT_MODEL_COLOR_CONTROL)
	i(GL_SINGLE_COLOR)
	i(GL_SEPARATE_SPECULAR_COLOR)

/* texture_edge_clamp */
	i(GL_CLAMP_TO_EDGE)

/* texture_lod */
	i(GL_TEXTURE_MIN_LOD)
	i(GL_TEXTURE_MAX_LOD)
	i(GL_TEXTURE_BASE_LEVEL)
	i(GL_TEXTURE_MAX_LEVEL)

/* draw_range_elements*/
	i(GL_MAX_ELEMENTS_VERTICES)
	i(GL_MAX_ELEMENTS_INDICES)



/* ADDED in 0.55 */

/* ErrorCode */
	i(GL_NO_ERROR)

/* GetTarget */
	i(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH)
	i(GL_SELECTION_BUFFER_POINTER)
	i(GL_SELECTION_BUFFER_SIZE)

/* GetTextureParameter */
	i(GL_TEXTURE_INTERNAL_FORMAT)

/* blend_color */
	i(GL_BLEND_COLOR)

/* blend_minmax */
	i(GL_FUNC_ADD)
	i(GL_MIN)
	i(GL_MAX)
	i(GL_BLEND_EQUATION)

/* blend_subtract */
	i(GL_FUNC_SUBTRACT)
	i(GL_FUNC_REVERSE_SUBTRACT)

/* color_matrix */
	i(GL_COLOR_MATRIX)
	i(GL_COLOR_MATRIX_STACK_DEPTH)
	i(GL_MAX_COLOR_MATRIX_STACK_DEPTH)
	i(GL_POST_COLOR_MATRIX_RED_SCALE)
	i(GL_POST_COLOR_MATRIX_GREEN_SCALE)
	i(GL_POST_COLOR_MATRIX_BLUE_SCALE)
	i(GL_POST_COLOR_MATRIX_ALPHA_SCALE)
	i(GL_POST_COLOR_MATRIX_RED_BIAS)
	i(GL_POST_COLOR_MATRIX_GREEN_BIAS)
	i(GL_POST_COLOR_MATRIX_BLUE_BIAS)
	i(GL_POST_COLOR_MATRIX_ALPHA_BIAS)

/* color_table */
	i(GL_COLOR_TABLE)
	i(GL_POST_CONVOLUTION_COLOR_TABLE)
	i(GL_POST_COLOR_MATRIX_COLOR_TABLE)
	i(GL_PROXY_COLOR_TABLE)
	i(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE)
	i(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE)
	i(GL_COLOR_TABLE_SCALE)
	i(GL_COLOR_TABLE_BIAS)
	i(GL_COLOR_TABLE_FORMAT)
	i(GL_COLOR_TABLE_WIDTH)
	i(GL_COLOR_TABLE_RED_SIZE)
	i(GL_COLOR_TABLE_GREEN_SIZE)
	i(GL_COLOR_TABLE_BLUE_SIZE)
	i(GL_COLOR_TABLE_ALPHA_SIZE)
	i(GL_COLOR_TABLE_LUMINANCE_SIZE)
	i(GL_COLOR_TABLE_INTENSITY_SIZE)

/* convolution */
	i(GL_CONVOLUTION_1D)
	i(GL_CONVOLUTION_2D)
	i(GL_SEPARABLE_2D)
	i(GL_CONVOLUTION_BORDER_MODE)
	i(GL_CONVOLUTION_FILTER_SCALE)
	i(GL_CONVOLUTION_FILTER_BIAS)
	i(GL_REDUCE)
	i(GL_CONVOLUTION_FORMAT)
	i(GL_CONVOLUTION_WIDTH)
	i(GL_CONVOLUTION_HEIGHT)
	i(GL_MAX_CONVOLUTION_WIDTH)
	i(GL_MAX_CONVOLUTION_HEIGHT)
	i(GL_POST_CONVOLUTION_RED_SCALE)
	i(GL_POST_CONVOLUTION_GREEN_SCALE)
	i(GL_POST_CONVOLUTION_BLUE_SCALE)
	i(GL_POST_CONVOLUTION_ALPHA_SCALE)
	i(GL_POST_CONVOLUTION_RED_BIAS)
	i(GL_POST_CONVOLUTION_GREEN_BIAS)
	i(GL_POST_CONVOLUTION_BLUE_BIAS)
	i(GL_POST_CONVOLUTION_ALPHA_BIAS)
	i(GL_CONSTANT_BORDER)
	i(GL_REPLICATE_BORDER)
	i(GL_CONVOLUTION_BORDER_COLOR)

/* histogram */
	i(GL_HISTOGRAM)
	i(GL_PROXY_HISTOGRAM)
	i(GL_HISTOGRAM_WIDTH)
	i(GL_HISTOGRAM_FORMAT)
	i(GL_HISTOGRAM_RED_SIZE)
	i(GL_HISTOGRAM_GREEN_SIZE)
	i(GL_HISTOGRAM_BLUE_SIZE)
	i(GL_HISTOGRAM_ALPHA_SIZE)
	i(GL_HISTOGRAM_LUMINANCE_SIZE)
	i(GL_HISTOGRAM_SINK)
	i(GL_MINMAX)
	i(GL_MINMAX_FORMAT)
	i(GL_MINMAX_SINK)
	i(GL_TABLE_TOO_LARGE)

/* GetTarget1_2 */
	i(GL_SMOOTH_POINT_SIZE_RANGE)
	i(GL_SMOOTH_POINT_SIZE_GRANULARITY)
	i(GL_SMOOTH_LINE_WIDTH_RANGE)
	i(GL_SMOOTH_LINE_WIDTH_GRANULARITY)
	i(GL_ALIASED_POINT_SIZE_RANGE)
	i(GL_ALIASED_LINE_WIDTH_RANGE)

/* multitexture */
	i(GL_TEXTURE0_ARB)
	i(GL_TEXTURE1_ARB)
	i(GL_TEXTURE2_ARB)
	i(GL_TEXTURE3_ARB)
	i(GL_TEXTURE4_ARB)
	i(GL_TEXTURE5_ARB)
	i(GL_TEXTURE6_ARB)
	i(GL_TEXTURE7_ARB)
	i(GL_TEXTURE8_ARB)
	i(GL_TEXTURE9_ARB)
	i(GL_TEXTURE10_ARB)
	i(GL_TEXTURE11_ARB)
	i(GL_TEXTURE12_ARB)
	i(GL_TEXTURE13_ARB)
	i(GL_TEXTURE14_ARB)
	i(GL_TEXTURE15_ARB)
	i(GL_TEXTURE16_ARB)
	i(GL_TEXTURE17_ARB)
	i(GL_TEXTURE18_ARB)
	i(GL_TEXTURE19_ARB)
	i(GL_TEXTURE20_ARB)
	i(GL_TEXTURE21_ARB)
	i(GL_TEXTURE22_ARB)
	i(GL_TEXTURE23_ARB)
	i(GL_TEXTURE24_ARB)
	i(GL_TEXTURE25_ARB)
	i(GL_TEXTURE26_ARB)
	i(GL_TEXTURE27_ARB)
	i(GL_TEXTURE28_ARB)
	i(GL_TEXTURE29_ARB)
	i(GL_TEXTURE30_ARB)
	i(GL_TEXTURE31_ARB)
	i(GL_ACTIVE_TEXTURE_ARB)
	i(GL_CLIENT_ACTIVE_TEXTURE_ARB)
	i(GL_MAX_TEXTURE_UNITS_ARB)
#endif

/* 2, see 37 */

/* 3 */
#if defined(GL_EXT_polygon_offset)
	i(GL_POLYGON_OFFSET_EXT)
	i(GL_POLYGON_OFFSET_FACTOR_EXT)
	i(GL_POLYGON_OFFSET_BIAS_EXT)
#endif

/* 4 */
#ifdef GL_EXT_texture
	i(GL_ALPHA4_EXT)
	i(GL_ALPHA8_EXT)
	i(GL_ALPHA12_EXT)
	i(GL_ALPHA16_EXT)
	i(GL_LUMINANCE4_EXT)
	i(GL_LUMINANCE8_EXT)
	i(GL_LUMINANCE12_EXT)
	i(GL_LUMINANCE16_EXT)
	i(GL_LUMINANCE4_ALPHA4_EXT)
	i(GL_LUMINANCE6_ALPHA2_EXT)
	i(GL_LUMINANCE8_ALPHA8_EXT)
	i(GL_LUMINANCE12_ALPHA4_EXT)
	i(GL_LUMINANCE12_ALPHA12_EXT)
	i(GL_LUMINANCE16_ALPHA16_EXT)
	i(GL_INTENSITY_EXT)
	i(GL_INTENSITY4_EXT)
	i(GL_INTENSITY8_EXT)
	i(GL_INTENSITY12_EXT)
	i(GL_INTENSITY16_EXT)
	i(GL_R3_G3_B2_EXT)
	i(GL_RGB4_EXT)
	i(GL_RGB5_EXT)
	i(GL_RGB8_EXT)
	i(GL_RGB10_EXT)
	i(GL_RGB12_EXT)
	i(GL_RGB16_EXT)
	i(GL_RGBA2_EXT)
	i(GL_RGBA4_EXT)
	i(GL_RGB5_A1_EXT)
	i(GL_RGBA8_EXT)
	i(GL_RGB10_A2_EXT)
	i(GL_RGBA12_EXT)
	i(GL_RGBA16_EXT)

	i(GL_TEXTURE_RED_SIZE_EXT)
	i(GL_TEXTURE_GREEN_SIZE_EXT)
	i(GL_TEXTURE_BLUE_SIZE_EXT)
	i(GL_TEXTURE_ALPHA_SIZE_EXT)
	i(GL_TEXTURE_LUMINANCE_SIZE_EXT)
	i(GL_TEXTURE_INTENSITY_SIZE_EXT)

	i(GL_REPLACE_EXT)

	i(GL_PROXY_TEXTURE_1D)
	i(GL_PROXY_TEXTURE_2D)

	i(GL_TEXTURE_TOO_LARGE_EXT)

#endif

/* 18 */
#ifdef GL_EXT_cmyka
	i(GL_CMYK_EXT)
	i(GL_CMYKA_EXT)
	i(GL_PACK_CMYK_HINT_EXT)
	i(GL_UNPACK_CMYK_HINT_EXT)
	i(GL_CMYK)
	i(GL_CMYKA)
	i(GL_PACK_CMYK_HINT)
	i(GL_UNPACK_CMYK_HINT)
#endif

/* 20 */
#ifdef GL_EXT_texture_object
	i(GL_TEXTURE_PRIORITY_EXT)
	i(GL_TEXTURE_RESIDENT_EXT)
	i(GL_TEXTURE_1D_BINDING_EXT)
	i(GL_TEXTURE_2D_BINDING_EXT)
#  ifdef GL_TEXTURE_3D_BINDING_EXT /* GL_EXT_texture3D - A hack for Solaris */
	i(GL_TEXTURE_3D_BINDING_EXT)
#  endif
#endif

/* 30 */
#if defined(GL_EXT_vertex_array)
	i(GL_VERTEX_ARRAY_EXT)
	i(GL_NORMAL_ARRAY_EXT)
	i(GL_COLOR_ARRAY_EXT)
	i(GL_INDEX_ARRAY_EXT)
	i(GL_TEXTURE_COORD_ARRAY_EXT)
	i(GL_EDGE_FLAG_ARRAY_EXT)

	i(GL_VERTEX_ARRAY_SIZE_EXT)
	i(GL_VERTEX_ARRAY_TYPE_EXT)
	i(GL_VERTEX_ARRAY_STRIDE_EXT)
	i(GL_NORMAL_ARRAY_TYPE_EXT)
	i(GL_NORMAL_ARRAY_STRIDE_EXT)
	i(GL_COLOR_ARRAY_SIZE_EXT)
	i(GL_COLOR_ARRAY_TYPE_EXT)
	i(GL_COLOR_ARRAY_STRIDE_EXT)
	i(GL_INDEX_ARRAY_TYPE_EXT)
	i(GL_INDEX_ARRAY_STRIDE_EXT)
	i(GL_TEXTURE_COORD_ARRAY_SIZE_EXT)
	i(GL_TEXTURE_COORD_ARRAY_TYPE_EXT)
	i(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT)
	i(GL_EDGE_FLAG_ARRAY_STRIDE_EXT)
	i(GL_VERTEX_ARRAY_POINTER_EXT)
	i(GL_NORMAL_ARRAY_POINTER_EXT)
	i(GL_COLOR_ARRAY_POINTER_EXT)
	i(GL_INDEX_ARRAY_POINTER_EXT)
	i(GL_TEXTURE_COORD_ARRAY_POINTER_EXT)
	i(GL_EDGE_FLAG_ARRAY_POINTER_EXT)
#  ifndef GL_EXT_vertex_array_is_faked
	i(GL_VERTEX_ARRAY_COUNT_EXT)
	i(GL_NORMAL_ARRAY_COUNT_EXT)
	i(GL_COLOR_ARRAY_COUNT_EXT)
	i(GL_INDEX_ARRAY_COUNT_EXT)
	i(GL_TEXTURE_COORD_ARRAY_COUNT_EXT)
	i(GL_EDGE_FLAG_ARRAY_COUNT_EXT)
#  endif
#endif

/* 31 */
#ifdef GL_EXT_misc_attribute
	i(GL_MISC_BIT_EXT)
#endif

/* 37 & 2 */
#if defined(GL_EXT_blend_minmax) || defined(GL_EXT_blend_color)
	i(GL_CONSTANT_COLOR_EXT)
	i(GL_ONE_MINUS_CONSTANT_COLOR_EXT)
	i(GL_CONSTANT_ALPHA_EXT)
	i(GL_ONE_MINUS_CONSTANT_ALPHA_EXT)
	i(GL_BLEND_EQUATION_EXT)
	i(GL_MIN_EXT)
	i(GL_MAX_EXT)
	i(GL_FUNC_ADD_EXT)
	i(GL_FUNC_SUBTRACT_EXT)
	i(GL_FUNC_REVERSE_SUBTRACT_EXT)
	i(GL_BLEND_COLOR_EXT)
#endif

/* 44 */
#ifdef GL_EXT_abgr
	i(GL_ABGR_EXT)
#endif

/* 79 */
#if defined(GL_EXT_clip_volume_hint) && defined(GL_VOLUME_CLIPPING_HINT_EXT)
	i(GL_VOLUME_CLIPPING_HINT_EXT)
#endif

#if defined(GL_EXT_texture_priority)
	i(GL_TEXTURE_PRIORITY_EXT)
	i(GL_TEXTURE_RESIDENT_EXT)
	i(GL_TEXTURE_1D_BINDING_EXT)
	i(GL_TEXTURE_2D_BINDING_EXT)
#endif

#if defined(GL_EXT_texture3D)
	i(GL_PACK_SKIP_IMAGES_EXT)
	i(GL_PACK_IMAGE_HEIGHT_EXT)
	i(GL_UNPACK_SKIP_IMAGES_EXT)
	i(GL_UNPACK_IMAGE_HEIGHT_EXT)
	i(GL_TEXTURE_3D_EXT)
	i(GL_PROXY_TEXTURE_3D_EXT)
	i(GL_TEXTURE_DEPTH_EXT)
	i(GL_TEXTURE_WRAP_R_EXT)
	i(GL_MAX_3D_TEXTURE_SIZE_EXT)
#  ifdef GL_TEXTURE_3D_BINDING_EXT /* GL_EXT_texture3D - A hack for Solaris */
	i(GL_TEXTURE_3D_BINDING_EXT)
#  endif
#endif

#if defined(GL_EXT_paletted_texture)
	i(GL_TABLE_TOO_LARGE_EXT)
	i(GL_COLOR_TABLE_FORMAT_EXT)
	i(GL_COLOR_TABLE_WIDTH_EXT)
	i(GL_COLOR_TABLE_RED_SIZE_EXT)
	i(GL_COLOR_TABLE_GREEN_SIZE_EXT)
	i(GL_COLOR_TABLE_BLUE_SIZE_EXT)
	i(GL_COLOR_TABLE_ALPHA_SIZE_EXT)
	i(GL_COLOR_TABLE_LUMINANCE_SIZE_EXT)
	i(GL_COLOR_TABLE_INTENSITY_SIZE_EXT)
	i(GL_TEXTURE_INDEX_SIZE_EXT)
	i(GL_COLOR_INDEX1_EXT)
	i(GL_COLOR_INDEX2_EXT)
	i(GL_COLOR_INDEX4_EXT)
	i(GL_COLOR_INDEX8_EXT)
	i(GL_COLOR_INDEX12_EXT)
	i(GL_COLOR_INDEX16_EXT)
#endif

#if defined(GL_EXT_shared_texture_palette)
	i(GL_SHARED_TEXTURE_PALETTE_EXT)
#endif

#if defined(GL_EXT_point_parameters)
	i(GL_POINT_SIZE_MIN_EXT)
	i(GL_POINT_SIZE_MAX_EXT)
	i(GL_POINT_FADE_THRESHOLD_SIZE_EXT)
	i(GL_DISTANCE_ATTENUATION_EXT)
#endif

#if defined(GL_EXT_Cg_shader)
	i(GL_CG_VERTEX_SHADER_EXT)
	i(GL_CG_FRAGMENT_SHADER_EXT)
#endif

/* ADDED in 0.55 */
#if defined(GL_EXT_texture_env_combine)
	i(GL_COMBINE_EXT)
	i(GL_COMBINE_RGB_EXT)
	i(GL_COMBINE_ALPHA_EXT)
	i(GL_RGB_SCALE_EXT)
	i(GL_ADD_SIGNED_EXT)
	i(GL_INTERPOLATE_EXT)
	i(GL_CONSTANT_EXT)
	i(GL_PRIMARY_COLOR_EXT)
	i(GL_PREVIOUS_EXT)
	i(GL_SOURCE0_RGB_EXT)
	i(GL_SOURCE1_RGB_EXT)
	i(GL_SOURCE2_RGB_EXT)
	i(GL_SOURCE0_ALPHA_EXT)
	i(GL_SOURCE1_ALPHA_EXT)
	i(GL_SOURCE2_ALPHA_EXT)
	i(GL_OPERAND0_RGB_EXT)
	i(GL_OPERAND1_RGB_EXT)
	i(GL_OPERAND2_RGB_EXT)
	i(GL_OPERAND0_ALPHA_EXT)
	i(GL_OPERAND1_ALPHA_EXT)
	i(GL_OPERAND2_ALPHA_EXT)
#endif

/* FROM glext_procs.h */
#if defined(__glext_procs_h_)
	i(GL_GLEXT_VERSION)
	i(GL_SMOOTH_POINT_SIZE_RANGE)
	i(GL_SMOOTH_POINT_SIZE_GRANULARITY)
	i(GL_SMOOTH_LINE_WIDTH_RANGE)
	i(GL_SMOOTH_LINE_WIDTH_GRANULARITY)
	i(GL_ALIASED_POINT_SIZE_RANGE)
	i(GL_ALIASED_LINE_WIDTH_RANGE)
	i(GL_BLEND_COLOR)
	i(GL_FUNC_ADD)
	i(GL_MIN)
	i(GL_MAX)
	i(GL_BLEND_EQUATION)
	i(GL_FUNC_SUBTRACT)
	i(GL_FUNC_REVERSE_SUBTRACT)
	i(GL_CONVOLUTION_1D)
	i(GL_CONVOLUTION_2D)
	i(GL_SEPARABLE_2D)
	i(GL_CONVOLUTION_BORDER_MODE)
	i(GL_CONVOLUTION_FILTER_SCALE)
	i(GL_CONVOLUTION_FILTER_BIAS)
	i(GL_REDUCE)
	i(GL_CONVOLUTION_FORMAT)
	i(GL_CONVOLUTION_WIDTH)
	i(GL_CONVOLUTION_HEIGHT)
	i(GL_MAX_CONVOLUTION_WIDTH)
	i(GL_MAX_CONVOLUTION_HEIGHT)
	i(GL_POST_CONVOLUTION_RED_SCALE)
	i(GL_POST_CONVOLUTION_GREEN_SCALE)
	i(GL_POST_CONVOLUTION_BLUE_SCALE)
	i(GL_POST_CONVOLUTION_ALPHA_SCALE)
	i(GL_POST_CONVOLUTION_RED_BIAS)
	i(GL_POST_CONVOLUTION_GREEN_BIAS)
	i(GL_POST_CONVOLUTION_BLUE_BIAS)
	i(GL_POST_CONVOLUTION_ALPHA_BIAS)
	i(GL_HISTOGRAM)
	i(GL_PROXY_HISTOGRAM)
	i(GL_HISTOGRAM_WIDTH)
	i(GL_HISTOGRAM_FORMAT)
	i(GL_HISTOGRAM_RED_SIZE)
	i(GL_HISTOGRAM_GREEN_SIZE)
	i(GL_HISTOGRAM_BLUE_SIZE)
	i(GL_HISTOGRAM_ALPHA_SIZE)
	i(GL_HISTOGRAM_LUMINANCE_SIZE)
	i(GL_HISTOGRAM_SINK)
	i(GL_MINMAX)
	i(GL_MINMAX_FORMAT)
	i(GL_MINMAX_SINK)
	i(GL_TABLE_TOO_LARGE)
	i(GL_COLOR_MATRIX)
	i(GL_COLOR_MATRIX_STACK_DEPTH)
	i(GL_MAX_COLOR_MATRIX_STACK_DEPTH)
	i(GL_POST_COLOR_MATRIX_RED_SCALE)
	i(GL_POST_COLOR_MATRIX_GREEN_SCALE)
	i(GL_POST_COLOR_MATRIX_BLUE_SCALE)
	i(GL_POST_COLOR_MATRIX_ALPHA_SCALE)
	i(GL_POST_COLOR_MATRIX_RED_BIAS)
	i(GL_POST_COLOR_MATRIX_GREEN_BIAS)
	i(GL_POST_COLOR_MATRIX_BLUE_BIAS)
	i(GL_POST_COLOR_MATRIX_ALPHA_BIAS)
	i(GL_COLOR_TABLE)
	i(GL_POST_CONVOLUTION_COLOR_TABLE)
	i(GL_POST_COLOR_MATRIX_COLOR_TABLE)
	i(GL_PROXY_COLOR_TABLE)
	i(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE)
	i(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE)
	i(GL_COLOR_TABLE_SCALE)
	i(GL_COLOR_TABLE_BIAS)
	i(GL_COLOR_TABLE_FORMAT)
	i(GL_COLOR_TABLE_WIDTH)
	i(GL_COLOR_TABLE_RED_SIZE)
	i(GL_COLOR_TABLE_GREEN_SIZE)
	i(GL_COLOR_TABLE_BLUE_SIZE)
	i(GL_COLOR_TABLE_ALPHA_SIZE)
	i(GL_COLOR_TABLE_LUMINANCE_SIZE)
	i(GL_COLOR_TABLE_INTENSITY_SIZE)
	i(GL_CONSTANT_BORDER)
	i(GL_REPLICATE_BORDER)
	i(GL_CONVOLUTION_BORDER_COLOR)
	i(GL_TEXTURE0)
	i(GL_TEXTURE1)
	i(GL_TEXTURE2)
	i(GL_TEXTURE3)
	i(GL_TEXTURE4)
	i(GL_TEXTURE5)
	i(GL_TEXTURE6)
	i(GL_TEXTURE7)
	i(GL_TEXTURE8)
	i(GL_TEXTURE9)
	i(GL_TEXTURE10)
	i(GL_TEXTURE11)
	i(GL_TEXTURE12)
	i(GL_TEXTURE13)
	i(GL_TEXTURE14)
	i(GL_TEXTURE15)
	i(GL_TEXTURE16)
	i(GL_TEXTURE17)
	i(GL_TEXTURE18)
	i(GL_TEXTURE19)
	i(GL_TEXTURE20)
	i(GL_TEXTURE21)
	i(GL_TEXTURE22)
	i(GL_TEXTURE23)
	i(GL_TEXTURE24)
	i(GL_TEXTURE25)
	i(GL_TEXTURE26)
	i(GL_TEXTURE27)
	i(GL_TEXTURE28)
	i(GL_TEXTURE29)
	i(GL_TEXTURE30)
	i(GL_TEXTURE31)
	i(GL_ACTIVE_TEXTURE)
	i(GL_CLIENT_ACTIVE_TEXTURE)
	i(GL_MAX_TEXTURE_UNITS)
	i(GL_TRANSPOSE_MODELVIEW_MATRIX)
	i(GL_TRANSPOSE_PROJECTION_MATRIX)
	i(GL_TRANSPOSE_TEXTURE_MATRIX)
	i(GL_TRANSPOSE_COLOR_MATRIX)
	i(GL_MULTISAMPLE)
	i(GL_SAMPLE_ALPHA_TO_COVERAGE)
	i(GL_SAMPLE_ALPHA_TO_ONE)
	i(GL_SAMPLE_COVERAGE)
	i(GL_SAMPLE_BUFFERS)
	i(GL_SAMPLES)
	i(GL_SAMPLE_COVERAGE_VALUE)
	i(GL_SAMPLE_COVERAGE_INVERT)
	i(GL_MULTISAMPLE_BIT)
	i(GL_NORMAL_MAP)
	i(GL_REFLECTION_MAP)
	i(GL_TEXTURE_CUBE_MAP)
	i(GL_TEXTURE_BINDING_CUBE_MAP)
	i(GL_TEXTURE_CUBE_MAP_POSITIVE_X)
	i(GL_TEXTURE_CUBE_MAP_NEGATIVE_X)
	i(GL_TEXTURE_CUBE_MAP_POSITIVE_Y)
	i(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)
	i(GL_TEXTURE_CUBE_MAP_POSITIVE_Z)
	i(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
	i(GL_PROXY_TEXTURE_CUBE_MAP)
	i(GL_MAX_CUBE_MAP_TEXTURE_SIZE)
	i(GL_COMPRESSED_ALPHA)
	i(GL_COMPRESSED_LUMINANCE)
	i(GL_COMPRESSED_LUMINANCE_ALPHA)
	i(GL_COMPRESSED_INTENSITY)
	i(GL_COMPRESSED_RGB)
	i(GL_COMPRESSED_RGBA)
	i(GL_TEXTURE_COMPRESSION_HINT)
	i(GL_TEXTURE_COMPRESSED_IMAGE_SIZE)
	i(GL_TEXTURE_COMPRESSED)
	i(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
	i(GL_COMPRESSED_TEXTURE_FORMATS)
	i(GL_CLAMP_TO_BORDER)
	i(GL_COMBINE)
	i(GL_COMBINE_RGB)
	i(GL_COMBINE_ALPHA)
	i(GL_SOURCE0_RGB)
	i(GL_SOURCE1_RGB)
	i(GL_SOURCE2_RGB)
	i(GL_SOURCE0_ALPHA)
	i(GL_SOURCE1_ALPHA)
	i(GL_SOURCE2_ALPHA)
	i(GL_OPERAND0_RGB)
	i(GL_OPERAND1_RGB)
	i(GL_OPERAND2_RGB)
	i(GL_OPERAND0_ALPHA)
	i(GL_OPERAND1_ALPHA)
	i(GL_OPERAND2_ALPHA)
	i(GL_RGB_SCALE)
	i(GL_ADD_SIGNED)
	i(GL_INTERPOLATE)
	i(GL_SUBTRACT)
	i(GL_CONSTANT)
	i(GL_PRIMARY_COLOR)
	i(GL_PREVIOUS)
	i(GL_DOT3_RGB)
	i(GL_DOT3_RGBA)
	i(GL_BLEND_DST_RGB)
	i(GL_BLEND_SRC_RGB)
	i(GL_BLEND_DST_ALPHA)
	i(GL_BLEND_SRC_ALPHA)
	i(GL_POINT_SIZE_MIN)
	i(GL_POINT_SIZE_MAX)
	i(GL_POINT_FADE_THRESHOLD_SIZE)
	i(GL_POINT_DISTANCE_ATTENUATION)
	i(GL_GENERATE_MIPMAP)
	i(GL_GENERATE_MIPMAP_HINT)
	i(GL_DEPTH_COMPONENT16)
	i(GL_DEPTH_COMPONENT24)
	i(GL_DEPTH_COMPONENT32)
	i(GL_MIRRORED_REPEAT)
	i(GL_FOG_COORDINATE_SOURCE)
	i(GL_FOG_COORDINATE)
	i(GL_FRAGMENT_DEPTH)
	i(GL_CURRENT_FOG_COORDINATE)
	i(GL_FOG_COORDINATE_ARRAY_TYPE)
	i(GL_FOG_COORDINATE_ARRAY_STRIDE)
	i(GL_FOG_COORDINATE_ARRAY_POINTER)
	i(GL_FOG_COORDINATE_ARRAY)
	i(GL_COLOR_SUM)
	i(GL_CURRENT_SECONDARY_COLOR)
	i(GL_SECONDARY_COLOR_ARRAY_SIZE)
	i(GL_SECONDARY_COLOR_ARRAY_TYPE)
	i(GL_SECONDARY_COLOR_ARRAY_STRIDE)
	i(GL_SECONDARY_COLOR_ARRAY_POINTER)
	i(GL_SECONDARY_COLOR_ARRAY)
	i(GL_MAX_TEXTURE_LOD_BIAS)
	i(GL_TEXTURE_FILTER_CONTROL)
	i(GL_TEXTURE_LOD_BIAS)
	i(GL_INCR_WRAP)
	i(GL_DECR_WRAP)
	i(GL_TEXTURE_DEPTH_SIZE)
	i(GL_DEPTH_TEXTURE_MODE)
	i(GL_TEXTURE_COMPARE_MODE)
	i(GL_TEXTURE_COMPARE_FUNC)
	i(GL_COMPARE_R_TO_TEXTURE)
	i(GL_BUFFER_SIZE)
	i(GL_BUFFER_USAGE)
	i(GL_QUERY_COUNTER_BITS)
	i(GL_CURRENT_QUERY)
	i(GL_QUERY_RESULT)
	i(GL_QUERY_RESULT_AVAILABLE)
	i(GL_ARRAY_BUFFER)
	i(GL_ELEMENT_ARRAY_BUFFER)
	i(GL_ARRAY_BUFFER_BINDING)
	i(GL_ELEMENT_ARRAY_BUFFER_BINDING)
	i(GL_VERTEX_ARRAY_BUFFER_BINDING)
	i(GL_NORMAL_ARRAY_BUFFER_BINDING)
	i(GL_COLOR_ARRAY_BUFFER_BINDING)
	i(GL_INDEX_ARRAY_BUFFER_BINDING)
	i(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
	i(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING)
	i(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING)
	i(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING)
	i(GL_WEIGHT_ARRAY_BUFFER_BINDING)
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	i(GL_PERTURB_EXT)
	i(GL_TEXTURE_NORMAL_EXT)
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	i(GL_COMBINE_EXT)
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	i(GL_RGB_SCALE_EXT)
	i(GL_ADD_SIGNED_EXT)
	i(GL_INTERPOLATE_EXT)
	i(GL_CONSTANT_EXT)
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	i(GL_PREVIOUS_EXT)
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	i(GL_SOURCE2_RGB_EXT)
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	i(GL_OPERAND1_RGB_EXT)
	i(GL_OPERAND2_RGB_EXT)
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	i(GL_REG_22_ATI)
	i(GL_REG_23_ATI)
	i(GL_REG_24_ATI)
	i(GL_REG_25_ATI)
	i(GL_REG_26_ATI)
	i(GL_REG_27_ATI)
	i(GL_REG_28_ATI)
	i(GL_REG_29_ATI)
	i(GL_REG_30_ATI)
	i(GL_REG_31_ATI)
	i(GL_CON_0_ATI)
	i(GL_CON_1_ATI)
	i(GL_CON_2_ATI)
	i(GL_CON_3_ATI)
	i(GL_CON_4_ATI)
	i(GL_CON_5_ATI)
	i(GL_CON_6_ATI)
	i(GL_CON_7_ATI)
	i(GL_CON_8_ATI)
	i(GL_CON_9_ATI)
	i(GL_CON_10_ATI)
	i(GL_CON_11_ATI)
	i(GL_CON_12_ATI)
	i(GL_CON_13_ATI)
	i(GL_CON_14_ATI)
	i(GL_CON_15_ATI)
	i(GL_CON_16_ATI)
	i(GL_CON_17_ATI)
	i(GL_CON_18_ATI)
	i(GL_CON_19_ATI)
	i(GL_CON_20_ATI)
	i(GL_CON_21_ATI)
	i(GL_CON_22_ATI)
	i(GL_CON_23_ATI)
	i(GL_CON_24_ATI)
	i(GL_CON_25_ATI)
	i(GL_CON_26_ATI)
	i(GL_CON_27_ATI)
	i(GL_CON_28_ATI)
	i(GL_CON_29_ATI)
	i(GL_CON_30_ATI)
	i(GL_CON_31_ATI)
	i(GL_MOV_ATI)
	i(GL_ADD_ATI)
	i(GL_MUL_ATI)
	i(GL_SUB_ATI)
	i(GL_DOT3_ATI)
	i(GL_DOT4_ATI)
	i(GL_MAD_ATI)
	i(GL_LERP_ATI)
	i(GL_CND_ATI)
	i(GL_CND0_ATI)
	i(GL_DOT2_ADD_ATI)
	i(GL_SECONDARY_INTERPOLATOR_ATI)
	i(GL_NUM_FRAGMENT_REGISTERS_ATI)
	i(GL_NUM_FRAGMENT_CONSTANTS_ATI)
	i(GL_NUM_PASSES_ATI)
	i(GL_NUM_INSTRUCTIONS_PER_PASS_ATI)
	i(GL_NUM_INSTRUCTIONS_TOTAL_ATI)
	i(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI)
	i(GL_NUM_LOOPBACK_COMPONENTS_ATI)
	i(GL_COLOR_ALPHA_PAIRING_ATI)
	i(GL_SWIZZLE_STR_ATI)
	i(GL_SWIZZLE_STQ_ATI)
	i(GL_SWIZZLE_STR_DR_ATI)
	i(GL_SWIZZLE_STQ_DQ_ATI)
	i(GL_SWIZZLE_STRQ_ATI)
	i(GL_SWIZZLE_STRQ_DQ_ATI)
	i(GL_RED_BIT_ATI)
	i(GL_GREEN_BIT_ATI)
	i(GL_BLUE_BIT_ATI)
	i(GL_2X_BIT_ATI)
	i(GL_4X_BIT_ATI)
	i(GL_8X_BIT_ATI)
	i(GL_HALF_BIT_ATI)
	i(GL_QUARTER_BIT_ATI)
	i(GL_EIGHTH_BIT_ATI)
	i(GL_SATURATE_BIT_ATI)
	i(GL_COMP_BIT_ATI)
	i(GL_NEGATE_BIT_ATI)
	i(GL_BIAS_BIT_ATI)
	i(GL_PN_TRIANGLES_ATI)
	i(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
	i(GL_PN_TRIANGLES_POINT_MODE_ATI)
	i(GL_PN_TRIANGLES_NORMAL_MODE_ATI)
	i(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
	i(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI)
	i(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI)
	i(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI)
	i(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI)
	i(GL_STATIC_ATI)
	i(GL_DYNAMIC_ATI)
	i(GL_PRESERVE_ATI)
	i(GL_DISCARD_ATI)
	i(GL_OBJECT_BUFFER_SIZE_ATI)
	i(GL_OBJECT_BUFFER_USAGE_ATI)
	i(GL_ARRAY_OBJECT_BUFFER_ATI)
	i(GL_ARRAY_OBJECT_OFFSET_ATI)
	i(GL_VERTEX_SHADER_EXT)
	i(GL_VERTEX_SHADER_BINDING_EXT)
	i(GL_OP_INDEX_EXT)
	i(GL_OP_NEGATE_EXT)
	i(GL_OP_DOT3_EXT)
	i(GL_OP_DOT4_EXT)
	i(GL_OP_MUL_EXT)
	i(GL_OP_ADD_EXT)
	i(GL_OP_MADD_EXT)
	i(GL_OP_FRAC_EXT)
	i(GL_OP_MAX_EXT)
	i(GL_OP_MIN_EXT)
	i(GL_OP_SET_GE_EXT)
	i(GL_OP_SET_LT_EXT)
	i(GL_OP_CLAMP_EXT)
	i(GL_OP_FLOOR_EXT)
	i(GL_OP_ROUND_EXT)
	i(GL_OP_EXP_BASE_2_EXT)
	i(GL_OP_LOG_BASE_2_EXT)
	i(GL_OP_POWER_EXT)
	i(GL_OP_RECIP_EXT)
	i(GL_OP_RECIP_SQRT_EXT)
	i(GL_OP_SUB_EXT)
	i(GL_OP_CROSS_PRODUCT_EXT)
	i(GL_OP_MULTIPLY_MATRIX_EXT)
	i(GL_OP_MOV_EXT)
	i(GL_OUTPUT_VERTEX_EXT)
	i(GL_OUTPUT_COLOR0_EXT)
	i(GL_OUTPUT_COLOR1_EXT)
	i(GL_OUTPUT_TEXTURE_COORD0_EXT)
	i(GL_OUTPUT_TEXTURE_COORD1_EXT)
	i(GL_OUTPUT_TEXTURE_COORD2_EXT)
	i(GL_OUTPUT_TEXTURE_COORD3_EXT)
	i(GL_OUTPUT_TEXTURE_COORD4_EXT)
	i(GL_OUTPUT_TEXTURE_COORD5_EXT)
	i(GL_OUTPUT_TEXTURE_COORD6_EXT)
	i(GL_OUTPUT_TEXTURE_COORD7_EXT)
	i(GL_OUTPUT_TEXTURE_COORD8_EXT)
	i(GL_OUTPUT_TEXTURE_COORD9_EXT)
	i(GL_OUTPUT_TEXTURE_COORD10_EXT)
	i(GL_OUTPUT_TEXTURE_COORD11_EXT)
	i(GL_OUTPUT_TEXTURE_COORD12_EXT)
	i(GL_OUTPUT_TEXTURE_COORD13_EXT)
	i(GL_OUTPUT_TEXTURE_COORD14_EXT)
	i(GL_OUTPUT_TEXTURE_COORD15_EXT)
	i(GL_OUTPUT_TEXTURE_COORD16_EXT)
	i(GL_OUTPUT_TEXTURE_COORD17_EXT)
	i(GL_OUTPUT_TEXTURE_COORD18_EXT)
	i(GL_OUTPUT_TEXTURE_COORD19_EXT)
	i(GL_OUTPUT_TEXTURE_COORD20_EXT)
	i(GL_OUTPUT_TEXTURE_COORD21_EXT)
	i(GL_OUTPUT_TEXTURE_COORD22_EXT)
	i(GL_OUTPUT_TEXTURE_COORD23_EXT)
	i(GL_OUTPUT_TEXTURE_COORD24_EXT)
	i(GL_OUTPUT_TEXTURE_COORD25_EXT)
	i(GL_OUTPUT_TEXTURE_COORD26_EXT)
	i(GL_OUTPUT_TEXTURE_COORD27_EXT)
	i(GL_OUTPUT_TEXTURE_COORD28_EXT)
	i(GL_OUTPUT_TEXTURE_COORD29_EXT)
	i(GL_OUTPUT_TEXTURE_COORD30_EXT)
	i(GL_OUTPUT_TEXTURE_COORD31_EXT)
	i(GL_OUTPUT_FOG_EXT)
	i(GL_SCALAR_EXT)
	i(GL_VECTOR_EXT)
	i(GL_MATRIX_EXT)
	i(GL_VARIANT_EXT)
	i(GL_INVARIANT_EXT)
	i(GL_LOCAL_CONSTANT_EXT)
	i(GL_LOCAL_EXT)
	i(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT)
	i(GL_MAX_VERTEX_SHADER_VARIANTS_EXT)
	i(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT)
	i(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
	i(GL_MAX_VERTEX_SHADER_LOCALS_EXT)
	i(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT)
	i(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT)
	i(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
	i(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT)
	i(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT)
	i(GL_VERTEX_SHADER_INSTRUCTIONS_EXT)
	i(GL_VERTEX_SHADER_VARIANTS_EXT)
	i(GL_VERTEX_SHADER_INVARIANTS_EXT)
	i(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
	i(GL_VERTEX_SHADER_LOCALS_EXT)
	i(GL_VERTEX_SHADER_OPTIMIZED_EXT)
	i(GL_X_EXT)
	i(GL_Y_EXT)
	i(GL_Z_EXT)
	i(GL_W_EXT)
	i(GL_NEGATIVE_X_EXT)
	i(GL_NEGATIVE_Y_EXT)
	i(GL_NEGATIVE_Z_EXT)
	i(GL_NEGATIVE_W_EXT)
	i(GL_ZERO_EXT)
	i(GL_ONE_EXT)
	i(GL_NEGATIVE_ONE_EXT)
	i(GL_NORMALIZED_RANGE_EXT)
	i(GL_FULL_RANGE_EXT)
	i(GL_CURRENT_VERTEX_EXT)
	i(GL_MVP_MATRIX_EXT)
	i(GL_VARIANT_VALUE_EXT)
	i(GL_VARIANT_DATATYPE_EXT)
	i(GL_VARIANT_ARRAY_STRIDE_EXT)
	i(GL_VARIANT_ARRAY_TYPE_EXT)
	i(GL_VARIANT_ARRAY_EXT)
	i(GL_VARIANT_ARRAY_POINTER_EXT)
	i(GL_INVARIANT_VALUE_EXT)
	i(GL_INVARIANT_DATATYPE_EXT)
	i(GL_LOCAL_CONSTANT_VALUE_EXT)
	i(GL_LOCAL_CONSTANT_DATATYPE_EXT)
	i(GL_MAX_VERTEX_STREAMS_ATI)
	i(GL_VERTEX_STREAM0_ATI)
	i(GL_VERTEX_STREAM1_ATI)
	i(GL_VERTEX_STREAM2_ATI)
	i(GL_VERTEX_STREAM3_ATI)
	i(GL_VERTEX_STREAM4_ATI)
	i(GL_VERTEX_STREAM5_ATI)
	i(GL_VERTEX_STREAM6_ATI)
	i(GL_VERTEX_STREAM7_ATI)
	i(GL_VERTEX_SOURCE_ATI)
	i(GL_ELEMENT_ARRAY_ATI)
	i(GL_ELEMENT_ARRAY_TYPE_ATI)
	i(GL_ELEMENT_ARRAY_POINTER_ATI)
	i(GL_QUAD_MESH_SUN)
	i(GL_TRIANGLE_MESH_SUN)
	i(GL_SLICE_ACCUM_SUN)
	i(GL_MULTISAMPLE_FILTER_HINT_NV)
	i(GL_DEPTH_CLAMP_NV)
	i(GL_PIXEL_COUNTER_BITS_NV)
	i(GL_CURRENT_OCCLUSION_QUERY_ID_NV)
	i(GL_PIXEL_COUNT_NV)
	i(GL_PIXEL_COUNT_AVAILABLE_NV)
	i(GL_POINT_SPRITE_NV)
	i(GL_COORD_REPLACE_NV)
	i(GL_POINT_SPRITE_R_MODE_NV)
	i(GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV)
	i(GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV)
	i(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV)
	i(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV)
	i(GL_OFFSET_HILO_TEXTURE_2D_NV)
	i(GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV)
	i(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV)
	i(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV)
	i(GL_DEPENDENT_HILO_TEXTURE_2D_NV)
	i(GL_DEPENDENT_RGB_TEXTURE_3D_NV)
	i(GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV)
	i(GL_DOT_PRODUCT_PASS_THROUGH_NV)
	i(GL_DOT_PRODUCT_TEXTURE_1D_NV)
	i(GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV)
	i(GL_HILO8_NV)
	i(GL_SIGNED_HILO8_NV)
	i(GL_FORCE_BLUE_TO_ONE_NV)
	i(GL_STENCIL_TEST_TWO_SIDE_EXT)
	i(GL_ACTIVE_STENCIL_FACE_EXT)
	i(GL_TEXT_FRAGMENT_SHADER_ATI)
	i(GL_UNPACK_CLIENT_STORAGE_APPLE)
	i(GL_ELEMENT_ARRAY_APPLE)
	i(GL_ELEMENT_ARRAY_TYPE_APPLE)
	i(GL_ELEMENT_ARRAY_POINTER_APPLE)
	i(GL_DRAW_PIXELS_APPLE)
	i(GL_FENCE_APPLE)
	i(GL_VERTEX_ARRAY_BINDING_APPLE)
	i(GL_VERTEX_ARRAY_RANGE_APPLE)
	i(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE)
	i(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE)
	i(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE)
	i(GL_STORAGE_CACHED_APPLE)
	i(GL_STORAGE_SHARED_APPLE)
	i(GL_YCBCR_422_APPLE)
	i(GL_UNSIGNED_SHORT_8_8_APPLE)
	i(GL_UNSIGNED_SHORT_8_8_REV_APPLE)
	i(GL_RGB_S3TC)
	i(GL_RGB4_S3TC)
	i(GL_RGBA_S3TC)
	i(GL_RGBA4_S3TC)
	i(GL_MAX_DRAW_BUFFERS_ATI)
	i(GL_DRAW_BUFFER0_ATI)
	i(GL_DRAW_BUFFER1_ATI)
	i(GL_DRAW_BUFFER2_ATI)
	i(GL_DRAW_BUFFER3_ATI)
	i(GL_DRAW_BUFFER4_ATI)
	i(GL_DRAW_BUFFER5_ATI)
	i(GL_DRAW_BUFFER6_ATI)
	i(GL_DRAW_BUFFER7_ATI)
	i(GL_DRAW_BUFFER8_ATI)
	i(GL_DRAW_BUFFER9_ATI)
	i(GL_DRAW_BUFFER10_ATI)
	i(GL_DRAW_BUFFER11_ATI)
	i(GL_DRAW_BUFFER12_ATI)
	i(GL_DRAW_BUFFER13_ATI)
	i(GL_DRAW_BUFFER14_ATI)
	i(GL_DRAW_BUFFER15_ATI)
	i(GL_TYPE_RGBA_FLOAT_ATI)
	i(GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI)
	i(GL_MODULATE_ADD_ATI)
	i(GL_MODULATE_SIGNED_ADD_ATI)
	i(GL_MODULATE_SUBTRACT_ATI)
	i(GL_RGBA_FLOAT32_ATI)
	i(GL_RGB_FLOAT32_ATI)
	i(GL_ALPHA_FLOAT32_ATI)
	i(GL_INTENSITY_FLOAT32_ATI)
	i(GL_LUMINANCE_FLOAT32_ATI)
	i(GL_LUMINANCE_ALPHA_FLOAT32_ATI)
	i(GL_RGBA_FLOAT16_ATI)
	i(GL_RGB_FLOAT16_ATI)
	i(GL_ALPHA_FLOAT16_ATI)
	i(GL_INTENSITY_FLOAT16_ATI)
	i(GL_LUMINANCE_FLOAT16_ATI)
	i(GL_LUMINANCE_ALPHA_FLOAT16_ATI)
	i(GL_FLOAT_R_NV)
	i(GL_FLOAT_RG_NV)
	i(GL_FLOAT_RGB_NV)
	i(GL_FLOAT_RGBA_NV)
	i(GL_FLOAT_R16_NV)
	i(GL_FLOAT_R32_NV)
	i(GL_FLOAT_RG16_NV)
	i(GL_FLOAT_RG32_NV)
	i(GL_FLOAT_RGB16_NV)
	i(GL_FLOAT_RGB32_NV)
	i(GL_FLOAT_RGBA16_NV)
	i(GL_FLOAT_RGBA32_NV)
	i(GL_TEXTURE_FLOAT_COMPONENTS_NV)
	i(GL_FLOAT_CLEAR_COLOR_VALUE_NV)
	i(GL_FLOAT_RGBA_MODE_NV)
	i(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV)
	i(GL_FRAGMENT_PROGRAM_NV)
	i(GL_MAX_TEXTURE_COORDS_NV)
	i(GL_MAX_TEXTURE_IMAGE_UNITS_NV)
	i(GL_FRAGMENT_PROGRAM_BINDING_NV)
	i(GL_PROGRAM_ERROR_STRING_NV)
	i(GL_HALF_FLOAT_NV)
	i(GL_WRITE_PIXEL_DATA_RANGE_NV)
	i(GL_READ_PIXEL_DATA_RANGE_NV)
	i(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV)
	i(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV)
	i(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV)
	i(GL_READ_PIXEL_DATA_RANGE_POINTER_NV)
	i(GL_PRIMITIVE_RESTART_NV)
	i(GL_PRIMITIVE_RESTART_INDEX_NV)
	i(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV)
	i(GL_STENCIL_BACK_FUNC_ATI)
	i(GL_STENCIL_BACK_FAIL_ATI)
	i(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI)
	i(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI)
	i(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
	i(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
	i(GL_DEPTH_BOUNDS_TEST_EXT)
	i(GL_DEPTH_BOUNDS_EXT)
	i(GL_MIRROR_CLAMP_EXT)
	i(GL_MIRROR_CLAMP_TO_EDGE_EXT)
	i(GL_MIRROR_CLAMP_TO_BORDER_EXT)
	i(GL_BLEND_EQUATION_RGB_EXT)
	i(GL_BLEND_EQUATION_ALPHA_EXT)
	i(GL_PACK_INVERT_MESA)
	i(GL_UNSIGNED_SHORT_8_8_MESA)
	i(GL_UNSIGNED_SHORT_8_8_REV_MESA)
	i(GL_YCBCR_MESA)
	i(GL_PIXEL_PACK_BUFFER_EXT)
	i(GL_PIXEL_UNPACK_BUFFER_EXT)
	i(GL_PIXEL_PACK_BUFFER_BINDING_EXT)
	i(GL_PIXEL_UNPACK_BUFFER_BINDING_EXT)
	i(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV)
	i(GL_MAX_PROGRAM_CALL_DEPTH_NV)
	i(GL_MAX_PROGRAM_IF_DEPTH_NV)
	i(GL_MAX_PROGRAM_LOOP_DEPTH_NV)
	i(GL_MAX_PROGRAM_LOOP_COUNT_NV)
	i(GL_INVALID_FRAMEBUFFER_OPERATION_EXT)
	i(GL_MAX_RENDERBUFFER_SIZE_EXT)
	i(GL_FRAMEBUFFER_BINDING_EXT)
	i(GL_RENDERBUFFER_BINDING_EXT)
	i(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT)
	i(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT)
	i(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT)
	i(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT)
	i(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT)
	i(GL_FRAMEBUFFER_COMPLETE_EXT)
	i(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT)
	i(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT)
	i(GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT)
	i(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT)
	i(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT)
	i(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT)
	i(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT)
	i(GL_FRAMEBUFFER_UNSUPPORTED_EXT)
	i(GL_MAX_COLOR_ATTACHMENTS_EXT)
	i(GL_COLOR_ATTACHMENT0_EXT)
	i(GL_COLOR_ATTACHMENT1_EXT)
	i(GL_COLOR_ATTACHMENT2_EXT)
	i(GL_COLOR_ATTACHMENT3_EXT)
	i(GL_COLOR_ATTACHMENT4_EXT)
	i(GL_COLOR_ATTACHMENT5_EXT)
	i(GL_COLOR_ATTACHMENT6_EXT)
	i(GL_COLOR_ATTACHMENT7_EXT)
	i(GL_COLOR_ATTACHMENT8_EXT)
	i(GL_COLOR_ATTACHMENT9_EXT)
	i(GL_COLOR_ATTACHMENT10_EXT)
	i(GL_COLOR_ATTACHMENT11_EXT)
	i(GL_COLOR_ATTACHMENT12_EXT)
	i(GL_COLOR_ATTACHMENT13_EXT)
	i(GL_COLOR_ATTACHMENT14_EXT)
	i(GL_COLOR_ATTACHMENT15_EXT)
	i(GL_DEPTH_ATTACHMENT_EXT)
	i(GL_STENCIL_ATTACHMENT_EXT)
	i(GL_FRAMEBUFFER_EXT)
	i(GL_RENDERBUFFER_EXT)
	i(GL_RENDERBUFFER_WIDTH_EXT)
	i(GL_RENDERBUFFER_HEIGHT_EXT)
	i(GL_RENDERBUFFER_INTERNAL_FORMAT_EXT)
	i(GL_STENCIL_INDEX1_EXT)
	i(GL_STENCIL_INDEX4_EXT)
	i(GL_STENCIL_INDEX8_EXT)
	i(GL_STENCIL_INDEX16_EXT)
	i(GL_RENDERBUFFER_RED_SIZE_EXT)
	i(GL_RENDERBUFFER_GREEN_SIZE_EXT)
	i(GL_RENDERBUFFER_BLUE_SIZE_EXT)
	i(GL_RENDERBUFFER_ALPHA_SIZE_EXT)
	i(GL_RENDERBUFFER_DEPTH_SIZE_EXT)
	i(GL_RENDERBUFFER_STENCIL_SIZE_EXT)
#endif

	i(GL_CURRENT_BIT)
	i(GL_POINT_BIT)
	i(GL_LINE_BIT)
	i(GL_POLYGON_BIT)
	i(GL_POLYGON_STIPPLE_BIT)
	i(GL_PIXEL_MODE_BIT)
	i(GL_LIGHTING_BIT)
	i(GL_FOG_BIT)
	i(GL_DEPTH_BUFFER_BIT)
	i(GL_ACCUM_BUFFER_BIT)
	i(GL_STENCIL_BUFFER_BIT)
	i(GL_VIEWPORT_BIT)
	i(GL_TRANSFORM_BIT)
	i(GL_ENABLE_BIT)
	i(GL_COLOR_BUFFER_BIT)
	i(GL_HINT_BIT)
	i(GL_EVAL_BIT)
	i(GL_LIST_BIT)
	i(GL_TEXTURE_BIT)
	i(GL_SCISSOR_BIT)
	i(GL_ALL_ATTRIB_BITS)
	i(GL_CLIENT_PIXEL_STORE_BIT)
	i(GL_CLIENT_VERTEX_ARRAY_BIT)

	i(MAX_GL_TEXPARAMETER_COUNT)
	i(MAX_GL_TEXENV_COUNT)
	i(MAX_GL_TEXGEN_COUNT)
	i(MAX_GL_MATERIAL_COUNT)
	i(MAX_GL_MAP_COUNT)
	i(MAX_GL_LIGHT_COUNT)
	i(MAX_GL_LIGHTMODEL_COUNT)
	i(MAX_GL_FOG_COUNT)
	i(MAX_GL_GET_COUNT)

#ifdef GL_VERSION_2_1
	i(CURRENT_RASTER_SECONDARY_COLOR)
	i(FLOAT_MAT2x3)
	i(FLOAT_MAT2x4)
	i(FLOAT_MAT3x2)
	i(FLOAT_MAT3x4)
	i(FLOAT_MAT4x2)
	i(FLOAT_MAT4x3)
	i(SRGB)
	i(SRGB8)
	i(SRGB_ALPHA)
	i(SRGB8_ALPHA8)
	i(SLUMINANCE_ALPHA)
	i(SLUMINANCE8_ALPHA8)
	i(SLUMINANCE)
	i(SLUMINANCE8)
	i(COMPRESSED_SRGB)
	i(COMPRESSED_SRGB_ALPHA)
	i(COMPRESSED_SLUMINANCE)
	i(COMPRESSED_SLUMINANCE_ALPHA)
	i(PIXEL_PACK_BUFFER)
	i(PIXEL_UNPACK_BUFFER)
	i(PIXEL_PACK_BUFFER_BINDING)
	i(PIXEL_UNPACK_BUFFER_BINDING)
	i(GL_MAX_ELEMENTS_VERTICES)
	i(GL_MAX_ELEMENTS_INDICES)
#endif

/* 
 * Mesa 3D version 3.3 and 3.4 define GL_ALL_CLIENT_ATTRIB_BITS The
 * OpenGL Specification (1.1 and 1.2) defines this macro as well. Older
 * versions of Mesa3D used to have GL_CLIENT_ALL_ATTRIB_BITS. Older
 * versions of this module, and much code out there also uses this older
 * macro.
 * 
 * To be fully backward compatible, but also to be correct, both will be
 * defined here, copied from each other. This should ensure that this
 * compiles and works against any OpenGL library that uses either, and
 * allow code that uses either.
 */
#if defined(GL_ALL_CLIENT_ATTRIB_BITS) && !defined(GL_CLIENT_ALL_ATTRIB_BITS)
#define GL_CLIENT_ALL_ATTRIB_BITS GL_ALL_CLIENT_ATTRIB_BITS
#elif !defined(GL_ALL_CLIENT_ATTRIB_BITS) && defined(GL_CLIENT_ALL_ATTRIB_BITS)
#define GL_ALL_CLIENT_ATTRIB_BITS GL_CLIENT_ALL_ATTRIB_BITS
#endif
	i(GL_ALL_CLIENT_ATTRIB_BITS)
	i(GL_CLIENT_ALL_ATTRIB_BITS)
}
else
#endif