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NAME
    Class::Tiny - Minimalist class construction

VERSION
    version 1.000

SYNOPSIS
    In Person.pm:

      package Person;

      use Class::Tiny qw( name );

      1;

    In Employee.pm:

      package Employee;
      use parent 'Person';

      use Class::Tiny qw( ssn ), {
        timestamp => sub { time }   # attribute with default
      };

      1;

    In example.pl:

      use Employee;

      my $obj = Employee->new( name => "Larry", ssn => "111-22-3333" );

      # unknown attributes are ignored
      my $obj = Employee->new( name => "Larry", OS => "Linux" );
      # $obj->{OS} does not exist

DESCRIPTION
    This module offers a minimalist class construction kit in around 120
    lines of code. Here is a list of features:

    *   defines attributes via import arguments

    *   generates read-write accessors

    *   supports lazy attribute defaults

    *   supports custom accessors

    *   superclass provides a standard "new" constructor

    *   "new" takes a hash reference or list of key/value pairs

    *   "new" calls "BUILD" for each class from parent to child

    *   superclass provides a "DESTROY" method

    *   "DESTROY" calls "DEMOLISH" for each class from child to parent

    Multiple-inheritance is possible, with superclass order determined via
    mro::get_linear_isa.

    It uses no non-core modules for any recent Perl. On Perls older than
    v5.10 it requires MRO::Compat. On Perls older than v5.14, it requires
    Devel::GlobalDestruction.

USAGE
  Defining attributes
    Define attributes as a list of import arguments:

        package Foo::Bar;

        use Class::Tiny qw(
            name
            id
            height
            weight
        );

    For each attribute, a read-write accessor is created unless a subroutine
    of that name already exists:

        $obj->name;               # getter
        $obj->name( "John Doe" ); # setter

    Attribute names must be valid subroutine identifiers or an exception
    will be thrown.

    You can specify lazy defaults by defining attributes with a hash
    reference. Keys define attribute names and values are constants or code
    references that will be evaluated when the attribute is first accessed
    if no value has been set. The object is passed as an argument to a code
    reference.

        package Foo::WithDefaults;

        use Class::Tiny qw/name id/, {
            title     => 'Peon',
            skills    => sub { [] },
            hire_date => sub { $_[0]->_build_hire_date },
        };

    When subclassing, if multiple accessors of the same name exist in
    different classes, any default (or lack of default) is determined by
    standard method resolution order.

    To make your own custom accessors, just pre-declare the method name
    before loading Class::Tiny:

        package Foo::Bar;

        use subs 'id';

        use Class::Tiny qw( name id );

        sub id { ... }

    Even if you pre-declare a method name, you must include it in the
    attribute list for Class::Tiny to register it as a valid attribute.

    If you set a default for a custom accessor, your accessor will need to
    retrieve the default and do something with it:

        package Foo::Bar;

        use subs 'id';

        use Class::Tiny qw( name ), { id => sub { int(rand(2*31)) } };

        sub id {
            my $self = shift;
            if (@_) {
                return $self->{id} = shift;
            }
            elsif ( exists $self->{id} ) {
                return $self->{id};
            }
            else {
                my $defaults =
                    Class::Tiny->get_all_attribute_defaults_for( ref $self );
                return $self->{id} = $defaults->{id}->();
            }
        }

  Class::Tiny::Object is your base class
    If your class does not already inherit from some class, then
    Class::Tiny::Object will be added to your @ISA to provide "new" and
    "DESTROY".

    If your class does inherit from something, then no additional
    inheritance is set up. If the parent subclasses Class::Tiny::Object,
    then all is well. If not, then you'll get accessors set up but no
    constructor or destructor. Don't do that unless you really have a
    special need for it.

    Define subclasses as normal. It's best to define them with base, parent
    or superclass before defining attributes with Class::Tiny so the @ISA
    array is already populated at compile-time:

        package Foo::Bar::More;

        use parent 'Foo::Bar';

        use Class::Tiny qw( shoe_size );

  Object construction
    If your class inherits from Class::Tiny::Object (as it should if you
    followed the advice above), it provides the "new" constructor for you.

    Objects can be created with attributes given as a hash reference or as a
    list of key/value pairs:

        $obj = Foo::Bar->new( name => "David" );

        $obj = Foo::Bar->new( { name => "David" } );

    If a reference is passed as a single argument, it must be able to be
    dereferenced as a hash or an exception is thrown.

    Unknown attributes in the constructor arguments will be ignored. Prior
    to version 1.000, unknown attributes were an error, but this made it
    harder for people to cleanly subclass Class::Tiny classes so this
    feature was removed.

  BUILD
    If your class or any superclass defines a "BUILD" method, it will be
    called by the constructor from the furthest parent class down to the
    child class after the object has been created.

    It is passed the constructor arguments as a hash reference. The return
    value is ignored. Use "BUILD" for validation, checking required
    attributes or setting default values that depend on other attributes.

        sub BUILD {
            my ($self, $args) = @_;

            for my $req ( qw/name age/ ) {
                croak "$req attribute required" unless defined $self->$req;
            }

            croak "Age must be non-negative" if $self->age < 0;

            $self->msg( "Hello " . $self->name );
        }

    The argument reference is a copy, so deleting elements won't affect data
    in the original (but changes will be passed to other BUILD methods in
    @ISA).

  DEMOLISH
    Class::Tiny provides a "DESTROY" method. If your class or any superclass
    defines a "DEMOLISH" method, they will be called from the child class to
    the furthest parent class during object destruction. It is provided a
    single boolean argument indicating whether Perl is in global
    destruction. Return values and errors are ignored.

        sub DEMOLISH {
            my ($self, $global_destruct) = @_;
            $self->cleanup();
        }

  Introspection and internals
    You can retrieve an unsorted list of valid attributes known to
    Class::Tiny for a class and its superclasses with the
    "get_all_attributes_for" class method.

        my @attrs = Class::Tiny->get_all_attributes_for("Employee");
        # returns qw/name ssn timestamp/

    Likewise, a hash reference of all valid attributes and default values
    (or code references) may be retrieved with the
    "get_all_attribute_defaults_for" class method. Any attributes without a
    default will be "undef".

        my $def = Class::Tiny->get_all_attribute_defaults_for("Employee");
        # returns {
        #   name => undef,
        #   ssn => undef
        #   timestamp => $coderef
        # }

    The "import" method uses two class methods, "prepare_class" and
    "create_attributes" to set up the @ISA array and attributes. Anyone
    attempting to extend Class::Tiny itself should use these instead of
    mocking up a call to "import".

    When the first object is created, linearized @ISA, the valid attribute
    list and various subroutine references are cached for speed. Ensure that
    all inheritance and methods are in place before creating objects. (You
    don't want to be changing that once you create objects anyway, right?)

RATIONALE
  Why this instead of Object::Tiny or Class::Accessor or something else?
    I wanted something so simple that it could potentially be used by core
    Perl modules I help maintain (or hope to write), most of which either
    use Class::Struct or roll-their-own OO framework each time.

    Object::Tiny and Object::Tiny::RW were close to what I wanted, but
    lacking some features I deemed necessary, and their maintainers have an
    even more strict philosophy against feature creep than I have.

    I also considered Class::Accessor, which has been around a long time and
    is heavily used, but it, too, lacked features I wanted and did things in
    ways I considered poor design.

    I looked for something else on CPAN, but after checking a dozen class
    creators I realized I could implement exactly what I wanted faster than
    I could search CPAN for something merely sufficient.

    In general, compared to most things on CPAN (other than Object::Tiny),
    Class::Tiny is smaller in implementation and simpler in API.

    Specifically, here is how Class::Tiny ("C::T") compares to Object::Tiny
    ("O::T") and Class::Accessor ("C::A"):

     FEATURE                            C::T    O::T      C::A
     --------------------------------------------------------------
     attributes defined via import      yes     yes       no
     read/write accessors               yes     no        yes
     lazy attribute defaults            yes     no        no
     provides new                       yes     yes       yes
     provides DESTROY                   yes     no        no
     new takes either hashref or list   yes     no (list) no (hash)
     Moo(se)-like BUILD/DEMOLISH        yes     no        no
     no extraneous methods via @ISA     yes     yes       no

  Why this instead of Moose or Moo?
    Moose and Moo are both excellent OO frameworks. Moose offers a powerful
    meta-object protocol (MOP), but is slow to start up and has about 30
    non-core dependencies including XS modules. Moo is faster to start up
    and has about 10 pure Perl dependencies but provides no true MOP,
    relying instead on its ability to transparently upgrade Moo to Moose
    when Moose's full feature set is required.

    By contrast, Class::Tiny has no MOP and has zero non-core dependencies
    for Perls in the support window. It has far less code, less complexity
    and no learning curve. If you don't need or can't afford what Moo or
    Moose offer, this is intended to be a reasonable fallback.

    That said, Class::Tiny offers Moose-like conventions for things like
    "BUILD" and "DEMOLISH" for some minimal interoperability and an easier
    upgrade path.

SUPPORT
  Bugs / Feature Requests
    Please report any bugs or feature requests through the issue tracker at
    <https://github.com/dagolden/Class-Tiny/issues>. You will be notified
    automatically of any progress on your issue.

  Source Code
    This is open source software. The code repository is available for
    public review and contribution under the terms of the license.

    <https://github.com/dagolden/Class-Tiny>

      git clone https://github.com/dagolden/Class-Tiny.git

AUTHOR
    David Golden <dagolden@cpan.org>

CONTRIBUTORS
    *   Dagfinn Ilmari MannsÄker <ilmari@ilmari.org>

    *   Gelu Lupas <gelu@devnull.ro>

    *   Karen Etheridge <ether@cpan.org>

    *   Matt S Trout <mstrout@cpan.org>

    *   Olivier Mengué <dolmen@cpan.org>

    *   Toby Inkster <tobyink@cpan.org>

COPYRIGHT AND LICENSE
    This software is Copyright (c) 2013 by David Golden.

    This is free software, licensed under:

      The Apache License, Version 2.0, January 2004