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=encoding ISO8859-1

=head1 NAME

Alien::GvaScript::KeyMap - Manage maps of handlers for key events 

=head1 SYNOPSIS

  var rules = {
  
    // attach handlers to specific keys
    RETURN: function(event){doSomethingWith(event)},  
    C_DOWN: ctrlArrowDownHandler,       
    C_S_F7: ctrlShiftF7Handler,
  
    // special rules using regular expressions
    REGEX: [ ["",   /^[0-9]$/,      digitHandler  ],
             ["C_", /^[aeiou]$/i, ctrlVowelHandler] ], 
  
    // use Ctrl-X as a prefix for another set of rules
    C_X: KeyMap.Prefix({R: ctrlX_R_handler,
                        4: ctrlX_4_handler})
  };
  
  // create a keymap object
  var aKeyMap = new KeyMap(rules);

  // attach the corresponding handler to the keydown event (on document)
  aKeyMap.observe("keydown");
  
  // other way to attach : manually insert handler
  document.onkeydown = aKeyMap.eventHandler({preventDefault: true,
                                             ignoreShift   : true});

  // dynamically change the map
  aKeyMap.rules.push(new_rules);
  
  // idem, temporarily ignore all keys
  aKeyMap.rules.push(KeyMap.MapAllKeys(function(){}));
  
  // back to previous handling state
  aKeyMap.rules.pop();


=head1 DESCRIPTION

Provides an abstraction layer for associating handlers
with HTML key events, in a browser-independent way. 

A I<keymap> is a stack of collections of rules. Each rule has a 
I<key specification>
or a I<regexp specification>, and a I<handler> to be called whenever the
specification is met. The keymap object as a whole can then be
registered as a usual HTML event handler associated to some DOM
element (most often the I<document> element), and will dispatch key
events to appropriate handlers.

Key specifications look like B<A> (key 'A'),
 B<C_S_A> (control-shift-A), B<A_DELETE> (alt-Delete).
They are formed from :

=over

=item keynames

For printable characters, the keyname is just that character; for special
editing keys such as backspace, arrow up, etc., names are taken 
from the following list of builtins :

  BACKSPACE ESCAPE     TAB    RETURN LINEFEED SPACE 
  PAGE_UP   PAGE_DOWN  END    HOME 
  LEFT      UP         RIGHT  DOWN
  INSERT    DELETE     PAUSE  WINDOWS  PRINT_SCREEN
  CAPS_LOCK NUM_LOCK   SCROLL_LOCK
  F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
  CTRL      SHIFT      ALT

=item modifiers

Modifiers are specified through prefixes B<C_>, B<S_> and B<A_>, corresponding
to key modifiers I<control>, I<shift> and I<alt>. 
Several prefixes may be combined, but must appear in the order just given
(so for example B<S_C_A> would be illegal).

=back

Alternatively, key specifications may also formed from key codes
instead of key names, so for example C<C_13> is equivalent to C<C_RETURN>.
For key codes  0-9, and additional '0' is required to avoid confusion
with digits: so C<C_09> is equivalent to C<C_TAB>, while C<C_9> means
"control-numeric 9".

In addition, keymap objects can also manage I<regex rules> that
cover several possible key events; details are given below.

=head1 WRITING HANDLERS

Following the W3C event model, handlers called from the keymap object 
receive an I<event object> as argument. This is the usual HTML event
object, augmented with two properties C<keyName> and C<keyModifiers>, 
computed according to the specifications given above. So for 
example a simple handler can be 

  var myHandler = function (event) {
    alert(event.keyName + " was pressed with modifiers " + 
          event.keyModifiers);
  }

Further propagation of the event to other handlers is cancelled by
default : W3C methods C<event.stopPropagation()> and
C<event.preventDefault()> are called automatically by the keymap
object (or, if running under Microsoft Internet Explorer, property
C<cancelBubble> is set to true and and property C<returnValue> is set
to false). This default behaviour can be disabled if necessary, 
as explained below.

=head1 ATTACHING TO HTML ELEMENTS

Keymaps may be attached to HTML elements on the 
C<keydown>, C<keypress> or C<keyup> event types.
Choosing the proper event type is important, as it
affects not only the time at which events are fired, 
but also the returned keycodes :

=over

=item C<keydown> and C<keyup>

These are "low-level" event types that capture almost every key on 
the keyboard, including special keys like ESCAPE, F1, PAGE UP, etc.
Returned key codes remain at a raw level, i.e. they are not translated
into characters. This means that if Shift-1 is marked on your keyboard
as an exclamation mark, a plus sign, or some other special character, 
you will not receive that keycode when capturing C<keydown> events : 
rather, you will receive keycode 49 (ASCII character '1'). Similarly,
all letters are received as uppercase.

=item C<keypress>

By contrast, the C<keypress> event type is higher-level in that it 
performs the translation from keys to characters, according to your
specific keyboard. However, this event type only fires for 
printable characters, so you cannot observe C<keypress> if
you intend to capture special keys such as arrow keys, function keys, etc.

=back

In theory, attributes such as C<onkeydown> or C<onkeypress> may be
used with most HTML elements; but in practice, most of them will actually
never fire the key events! So the most common and most sensible way
for capturing key events is to attach to the C<document> element.

Events C<keypress> and C<keydown> will repeat if the
key is held down.


In order to attach the keymap to an element, you can either
use the supplied L</"observe"> method, or call the 
L</"eventHandler"> method to get the keymap event handler, and
then use your favorite technique to attach that handler
to an element.



=head1 METHODS

=head2 C<KeyMap>

  var myKeyMap = new KeyMap(rules);

Constructor for a keymap object. 

=head3 Single-key rules

The rules argument is a map from key specifications to handlers, like
for example 

  { A:     function() {alert("pressed 'A'");},
    S_TAB: function() {alert("pressed 'Shift-Tab'");},
    CTRL:  function() {alert("pressed the 'Ctrl' key");},
    10:    function() {alert("pressed 'Linefeed' or maybe 'Ctrl-Return'");}
  }

Each key specification in the map corresponds to exacly one key
combination, so for example C<S_TAB> will not fire if the user pressed
C<Ctrl-Shift-Tab>.  

=head3 Regex rules

For situations where several key combination will
fire the same handler, you can insert a C<REGEX> entry in the map.
This should be an array of triplets, where each triplet is of shape
C<[modifiers, regex, handler]>, like for example

  var regexRules = [["C_",   "[0-9]",             myCtrlDigitHandler],
                    ["C_S_", /^[AEIOU]$/,         myCtrlShiftVowelHandler],
                    [null,   "RETURN|TAB|ESCAPE", someOtherHandler]   ];

Whenever a key event is received, it is converted into a keyname, and 
then that keynames is compared against the regex rules, in order : the 
first rule that matches calls the corresponding handler and terminates
the event handling process.

More specifically, the members of rule triplets are :

=over

=item modifiers

A string specifiying the key modifiers for which the rule will fire;
the string a concatenation of B<C_>, B<S_> and B<A_>, as explained above.
An empty string means that the rule only fires when no modifiers
are pressed. By contrast, a C<null> value specifies that
modifiers are ignored (the rule fires in any case).

=item regex

Either a string containing a regular expression, or an already built
Javascript RegExp object. Strings will be automatically converted
to regular expressions, with start anchor C<^> and end anchor C<$>
automatically added. If you supply an already built RegExp object,
make sure to deal properly with the anchors; otherwise the rule
might fire in unexpected cases (for example the plain regex C</[AEIOU]/>
would match any builtin keyname like C<RETURN> or C<ESCAPE>, which
is probably not the intended meaning of the rule).

=item handler

The function to be called when the rule succeeds.

=back


=head3 Antiregex rules

An C<ANTIREGEX> entry in the map
works exactly like a C<REGEX>, except that
the handler is called when the regex does
B<not> match. This is useful if you want to 
catch most key events, except 
a given set.



=head2 C<eventHandler>

  document.onkeydown = aKeyMap.eventHandler(options);

Generates an event handler that can be attached to an HTML element.
This method is called internally by the L</"observe"> method.
Use C<eventHandler> directly if you need fine control
on how the handler is attached to the dynamic HTML model.

The C<options> argument is optional. If present, it should be an
inline object containing truth values for the following
keys :

=over

=item C<ignoreCtrl>

ignore the C<Ctrl> keyboard modifier

=item C<ignoreShift>

ignore the C<Shift> keyboard modifier

=item C<ignoreAlt>

ignore the C<Alt> keyboard modifier

=item C<stopPropagation>

stop propagation of the event

=item C<preventDefault>

prevent default navigator behaviour on that event

=back

For example if C<ignoreCtrl> is true, then the key 
specification C<"C_S_TAB"> would
never fire, because Ctrl-Shift-TAB key events would be encoded merely
as C<"S_TAB">.


=head2 C<observe>

  aKeyMap.observe(eventType, htmlElement, options);

This is the preferred way for attaching the keymap object to an HTML
element, on a given event type (C<keydown>, C<keypress> or C<keyup>).
Arguments are optional. The default event type is C<"keydown">,
and the default element is C<document>.

Options are passed to the L</"eventHandler"> method.
If not explicitly given, the options default
to C<undefined> except for event type C<keypress>, where
C<ignoreShift> defaults to C<true>. The reason is that the Shift
modifier heavily depends on which keyboard the user is using, and
often the user really has no choice on pressing or not the Shift key
(this would generate a different keycode). So it makes sense to just
stop paying attention to the Shift key for C<keypress> events.


=head2 C<rules>

  aKeyMap.rules.push(new_rules);
  
  aKeyMap.rules.pop();

A DHTML application may need to temporarily change the key handlers (for 
example when switching from navigation mode to editing mode).
Therefore, a keymap object actually holds a I<stack> of rules
and publishes this stack in its C<rules> property.
Rules pushed on top of that stack will take precedence over 
pre-existing rules; conversely, popping from the stack
restores the keymap to its previous state.


=head2 C<MapAllKeys>

  // grab all keys
  aKeyMap.rules.push(KeyMap.MapAllKeys(my_handler)); 
  
  // ignore all keys
  aKeyMap.rules.push(KeyMap.MapAllKeys(function (){}));

Convenience function to build a regex rule that matches all keys.


=head2 C<Prefix>

  main_rules = {C_X: KeyMap.Prefix({R: ctrlX_R_handler,
                                    4: ctrlX_4_handler})};

Specifies that a key (here C<Ctrl-X>) is a prefix to another
set of rules : the next key event will be passed to these rules,
and after that the main rules resumes normal behaviour.
Hence you can attach handlers to sequences of keys, like for
example in Emacs.

=head2 C<destroy>

  aKeyMap.destroy();

This method will remove the keymap handler attached the element/document.
Call this method when the concerned element is removed from the DOM
or to deactivate the keymap handler.