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# PODNAME: Config::Model::models::Xorg::Screen::Display
# ABSTRACT:  Configuration class Xorg::Screen::Display
=encoding utf8

=head1 NAME

Config::Model::models::Xorg::Screen::Display - Configuration class Xorg::Screen::Display

=head1 VERSION

version 1.111

=head1 DESCRIPTION

Configuration classes used by L<Config::Model>

=head1 Elements

=head2 Depth

This entry specifies what colour depth the Display subsection  is  to  be  used  for.   This entry is usually specified, but it may be omitted to create a  match-all Display  subsection  or  when  wishing  to  match  only against the FbBpp parameter.  The range of depth values that  are  allowed depends on the driver.  Most drivers support 8, 15, 16 and 24.  Some also support  1  and/or 4,  and some may support other values (like 30).  Note: depth means the number of bits  in  a  pixel  that  are actually used to determine the pixel colour.  32 is not a valid depth value.  Most hardware that uses  32  bits per  pixel  only  uses  24  of  them to hold the colour information, which means that the colour depth  is  24, not 32. I<< Optional. Type integer.  >> 

=head2 FbBpp

This  entry  specifies the framebuffer format this Display subsection is to be used for.  This entry is  only needed  when  providing  depth  24  configurations that allow a choice between a 24 bpp packed framebuffer format  and  a  32bpp  sparse framebuffer format.  In most cases this entry should not be used. I<< Optional. Type integer.  >> 

=head2 Weight

This  entry  specifies the framebuffer format this Display subsection is to be used for.  This entry is  only needed  when  providing  depth  24  configurations that allow a choice between a 24 bpp packed framebuffer format  and  a  32bpp  sparse framebuffer format.  In most cases this entry should not be used. I<< Optional. Type integer.  >> 

=head2 Virtual

This optional entry specifies the virtual screen
              resolution to be used. I<< Optional. Type node of class L<Xorg::Screen::Display::Virtual|Config::Model::models::Xorg::Screen::Display::Virtual> .  >> 

=head2 ViewPort

This  optional  entry sets the upper left corner of the initial display.  This is only relevant when  the  virtual screen resolution is different from the resolution of the initial video mode.  If this entry is not given, then  the  initial display will be centered in the virtual display area. I<< Optional. Type node of class L<Xorg::Screen::Display::ViewPort|Config::Model::models::Xorg::Screen::Display::ViewPort> .  >> 

=head2 Modes

This optional entry specifies the list of video
       modes to use.  Each mode-name specified must be in double
       quotes.  They must correspond to those specified or referenced
       in the appropriate Monitor section (includ- ing implicitly
       referenced built-in VESA standard modes).  The server will
       delete modes from this list which don't satisfy various
       requirements.  The first valid mode in this list will be the
       default display mode for startup.  The list of valid modes is
       converted internally into a circular list.  It is possible to
       switch to the next mode with Ctrl+Alt+Keypad-Plus and to the
       previous mode with Ctrl+Alt+Keypad-Minus.  When this entry is
       omitted, the valid modes referenced by the appropriate Monitor
       section will be used.  If the Monitor section contains no
       modes, then the selection will be taken from the built-in VESA
       standard modes. I<< Optional. Type check_list. choice: '1280x1024', '1280x800', '1024x768', '832x624', '800x600', '720x400', '640x480'.  >> 

=head2 Visual

This optional entry sets the default root visual
              type.  This may also be specified from the command line
              (see the Xserver(1) man page). Not all drivers support
              DirectColor at these depths 15 16 24. I<< Optional. Type enum.  >> 

=head2 Black

  red green blue
              This  optional  entry  allows  the "black" colour to be
              specified.  This is only supported  at  depth  1.   The
              default is black. I<< Optional. Type warped_node.  >> 

=head2 White

  red green blue
              This  optional  entry  allows  the "black" colour to be
              specified.  This is only supported  at  depth  1.   The
              default is black. I<< Optional. Type warped_node.  >> 

=head1 SEE ALSO

=over

=item *

L<cme>

=item *

L<Config::Model::models::Xorg::Screen::Display::ViewPort>

=item *

L<Config::Model::models::Xorg::Screen::Display::Virtual>

=back

=cut