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#	Mixer.pm
#
#	a SDL module for manipulating the SDL_mixer lib.
#
#	Copyright (C) 2000,2002 David J. Goehrig

package SDL::Mixer;
use strict;
use SDL;
use SDL::Sound;
use SDL::Music;

BEGIN {
}

$SDL::Mixer::initialized = 0;

sub new {
	my $proto = shift;
	my $class = ref($proto) || $proto;
	my $self = {};
	my %options = @_;
	my $frequency = $options{-frequency} || $options{-rate} || SDL::MIX_DEFAULT_FREQUENCY();
	my $format = $options{-format} || SDL::MIX_DEFAULT_FORMAT();
	my $channels = $options{-channels} || SDL::MIX_DEFAULT_CHANNELS();
	my $size = $options{-size} || 4096;
	unless ( $SDL::Mixer::initialized ) {
		SDL::MixOpenAudio($frequency,$format,$channels,$size ) && 
			die SDL::GetError(); 
		$SDL::Mixer::initialized = 1;
	} else {
		++$SDL::Mixer::initialized;
	}
	bless $self,$class;
	return $self;
}	

sub DESTROY {
	my $self = shift;
	--$SDL::Mixer::initialized;
	unless ($SDL::Mixer::initialized) {
		SDL::MixCloseAudio();
	}
}


sub query_spec () {
	my ($status,$freq,$format,$channels) = SDL::MixQuerySpec();
	my %hash = ( -status => $status, -frequency => $freq, 
			-format => $format, -channels => $channels );
	return \%hash;
}

sub reserve_channels ($$) {
	my ($self,$channels) = @_;
	return SDL::MixReserveChannels($channels);
}

sub allocate_channels ($$) {
	my ($self,$channels) = @_;
	return SDL::MixAllocateChannels($channels);
}

sub group_channel ($$$) {
	my ($self,$channel,$group) = @_;
	return SDL::MixGroupChannel($channel, $group);
}

sub group_channels ($$$$) {
	my ($self,$from,$to,$group) = @_;
	return SDL::MixGroupChannels($from,$to,$group);
}

sub group_available ($$) {
	my ($self,$group) = @_;	
	return SDL::MixGroupAvailable($group);
}

sub group_count ($$) {
	my ($self,$group) = @_;	
	return SDL::MixGroupCount($group);
}	

sub group_oldest ($$) {
	my ($self,$group) = @_;	
	return SDL::MixGroupOldest($group);
}	

sub group_newer ($$) {
	my ($self,$group) = @_;	
	return SDL::MixGroupNewer($group);
}	

sub play_channel ($$$$;$) {
	my ($self,$channel,$chunk,$loops,$ticks) = @_;
	$ticks ||= -1; 
	return SDL::MixPlayChannelTimed($channel,$$chunk,$loops,$ticks);
}

sub play_music ($$$) {
	my ($self,$music,$loops) = @_;
	return SDL::MixPlayMusic($$music,$loops);
}

sub fade_in_channel ($$$$$;$) {
	my ($self,$channel,$chunk,$loops,$ms,$ticks) = @_;
	$ticks ||= -1;
	return SDL::MixFadeInChannelTimed($channel,$$chunk,$loops,$ms,$ticks);
}

sub fade_in_music ($$$$) {
	my ($self,$music,$loops,$ms) = @_;
	return SDL::MixFadeInMusic($$music,$loops,$ms);
}

sub channel_volume ($$$) {
	my ($self,$channel,$volume) = @_;
	return SDL::MixVolume($channel,$volume);
}

sub music_volume ($$) {
	my ($self,$volume) = @_;
	return SDL::MixVolumeMusic($volume);
}

sub halt_channel ($$) {
	my ($self,$channel) = @_;
	return SDL::MixHaltChannel($channel);
}

sub halt_group ($$) {
	my ($self,$group) = @_;
	return SDL::MixHaltGroup($group);
}

sub halt_music (){
	return SDL::MixHaltMusic();
}

sub channel_expire ($$$) {
	my ($self,$channel,$ticks) = @_;
	return SDL::MixExpireChannel($channel,$ticks);
}

sub fade_out_channel ($$$) {
	my ($self,$channel,$ms) = @_;
	return SDL::MixFadeOutChannel($channel,$ms);
}

sub fade_out_group ($$$) {
	my ($self,$group,$ms) = @_;
	return SDL::MixFadeOutGroup($group,$ms);
}

sub fade_out_music ($$) {
	my ($self,$ms) = @_;
	return SDL::MixFadeOutMusic($ms);
}

sub fading_music () {
	return SDL::MixFadingMusic();
}

sub fading_channel ($$) {
	my ($self,$channel) = @_;
	return SDL::MixFadingChannel($channel);
}
	
sub pause ($$) {
	my ($self,$channel) = @_;
	SDL::MixPause($channel);
}

sub resume ($$) {
	my ($self,$channel) = @_;
	SDL::MixResume($channel);
}

sub paused ($$) {
	my ($self,$channel) = @_;
	return SDL::MixPaused($channel);
}

sub pause_music () {
	SDL::MixPauseMusic();
}

sub resume_music () {
	SDL::MixResumeMusic();
}

sub rewind_music (){
	SDL::MixRewindMusic();
}

sub music_paused (){
	return SDL::MixPausedMusic();
}

sub playing ($$) {
	my ($self,$channel) = @_;
	return SDL::MixPlaying($channel);
}

sub playing_music () {
	return SDL::MixPlayingMusic();
}

1;

__END__;

=pod

=head1 NAME

SDL::Mixer - a SDL perl extension

=head1 SYNOPSIS

  $mixer = new SDL::Mixer 	-frequency => MIX_DEFAULT_FREQUENCY,
				-format => MIX_DEFAULT_FORMAT,
				-channels => MIX_DEFAULT_CHANNELS,
				-size => 4096;

=head1 DESCRIPTION

SDL::Mixer allows you access to the SDL mixer library, enablig sound and
music volume setting, playing, pausing and resuming, as well as fading
the sound and music in and out.

=head1 METHODS
  
=head2 new()

	$mixer = SDL::Mixer->new(	-frequency => MIX_DEFAULT_FREQUENCY,
					-format    => MIX_DEFAULT_FORMAT,
					-channels  => MIX_DEFAULT_CHANNELS,
					-size      => 4096);

Creates a new SDL::Mixer object. C<$size> is the buffer size in bytes.

=head2 query_spec()

	my $specs = SDL::Mixer::query_spec();

Returns a hash reference, containing the following keys and their respective
values:

	-status
	-frequency
	-channels
	-format

=head2 reserve_channels

	$mixer->reserve_channels(4);

Reserve so many channels.

=head2 allocate_channels()

	$mixer->reserve_channels(2);

Allocate so many channels.

=head2 group_channel(channel,group)

Group the channel number C<$channel> into group C<$group>.

=head2 group_channels(from,to,group)

Groups a range of channels

=head2 group_available(group)

Return true when the group is available.

=head2 group_count(group)

Returns the number of channels in the group

=head2 group_oldest()


=head2 group_newer()


=head2 play_channel()


=head2 play_music()

Play C<$music> C<$loop> times.

=head2 fade_in_channel(channel,chunk,loops,ms,ticks)

Fades a channel in

=head2 fade_in_music(music,loops,ms)

Fades the music in over a number of ms, looping as it does

=head2 channel_volume(channel,volume)

Sets the volume for a single channel

=head2 mucis_volume(volume)

Set the volume for the music.

=head2 halt_channel(channel)

Stops a specific channel

=head2 halt_group(group)

Stops a group of channels

=head2 halt_music()

Stops the music

=head2 channel_expire(channel,ticks)

Ignores the channel after C<ticks> has expired

=head2 fade_out_channel(channel,ms)

Fade the channel number C<$channel> in C<$ms> ms out.

=head2 fade_out_group(group,ms)
	
Fade the channel group C<$group> in C<$ms> ms out.

=head2 fade_out_music(ms)
	
Fade the music in C<$ms> ms out.

=head2 fading_music()

Return true when the music is currently fading in or out.

=head2 fading_channel()

Return true when the channel number C<$channel> is currently fading in or out.

=head2 pause( channel )

Pause the channel C<$channel>.

=head2 resume(channel)

Resume the channel C<$channel>.

=head2 paused()

Return true when the channel is currently paused.

=head2 pause_music()

Pause the music play.

=head2 resume_music()
	
Resume the music play.

=head2 rewind_music()

Resets the music file to the beginning

=head2 music_paused()

Return true when the music is currently paused.

=head2 playing()

Return true when the channel is currently playing.

=head2 playing_music ()

Return true when the music is currently playing.

=head1 AUTHORS 

David J. Goehrig, basic doc added by Tels <http://bloodgate.com>.

=head1 SEE ALSO

L<perl>, L<SDL::Music> and L<SDL::Sound>.

=cut