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If you want to write an option parser, and have it be good, there are two ways to do it. The Right Way, and the Wrong Way.

The Wrong Way is to sit down and write an option parser. We've all done that.

The Right Way is to write some complex configurable program with so many options that you go half-insane just trying to manage them all, and put it off with duct-tape solutions until you see exactly to the core of the problem, and finally snap and write an awesome option parser.

If you want to write an option parser, don't write an option parser. Write a package manager, or a source control system, or a service restarter, or an operating system. You probably won't end up with a good one of those, but if you don't give up, and you are relentless and diligent enough in your procrastination, you may just end up with a very nice option parser.

USAGE

// my-program.js
var nopt = require("nopt")
  , Stream = require("stream").Stream
  , path = require("path")
  , knownOpts = { "foo" : [String, null]
                , "bar" : [Stream, Number]
                , "baz" : path
                , "bloo" : [ "big", "medium", "small" ]
                , "flag" : Boolean
                , "pick" : Boolean
                , "many" : [String, Array]
                }
  , shortHands = { "foofoo" : ["--foo", "Mr. Foo"]
                 , "b7" : ["--bar", "7"]
                 , "m" : ["--bloo", "medium"]
                 , "p" : ["--pick"]
                 , "f" : ["--flag"]
                 }
             // everything is optional.
             // knownOpts and shorthands default to {}
             // arg list defaults to process.argv
             // slice defaults to 2
  , parsed = nopt(knownOpts, shortHands, process.argv, 2)
console.log(parsed)

This would give you support for any of the following:

```bash $ node my-program.js --foo "blerp" --no-flag { "foo" : "blerp", "flag" : false }

$ node my-program.js ---bar 7 --foo "Mr. Hand" --flag { bar: 7, foo: "Mr. Hand", flag: true }

$ node my-program.js --foo "blerp" -f -----p { foo: "blerp", flag: true, pick: true }

$ node my-program.js -fp --foofoo { foo: "Mr. Foo", flag: true, pick: true }

$ node my-program.js --foofoo -- -fp # -- stops the flag parsing. { foo: "Mr. Foo", argv: { remain: ["-fp"] } }

$ node my-program.js --blatzk -fp # unknown opts are ok. { blatzk: true, flag: true, pick: true }

$ node my-program.js --blatzk=1000 -fp # but you need to use = if they have a value { blatzk: 1000, flag: true, pick: true }

$ node my-program.js --no-blatzk -fp # unless they start with "no-" { blatzk: false, flag: true, pick: true }

$ node my-program.js --baz b/a/z # known paths are resolved. { baz: "/Users/isaacs/b/a/z" }

if Array is one of the types, then it can take many

values, and will always be an array. The other types provided

specify what types are allowed in the list.

$ node my-program.js --many 1 --many null --many foo { many: ["1", "null", "foo"] }

$ node my-program.js --many foo { many: ["foo"] } ```

Read the tests at the bottom of lib/nopt.js for more examples of what this puppy can do.

Types

The following types are supported, and defined on nopt.typeDefs

If a type is an array of values not on this list, then those are considered valid values. For instance, in the example above, the --bloo option can only be one of "big", "medium", or "small", and any other value will be rejected.

When parsing unknown fields, "true", "false", and "null" will be interpreted as their JavaScript equivalents.

You can also mix types and values, or multiple types, in a list. For instance { blah: [Number, null] } would allow a value to be set to either a Number or null. When types are ordered, this implies a preference, and the first type that can be used to properly interpret the value will be used.

To define a new type, add it to nopt.typeDefs. Each item in that hash is an object with a type member and a validate method. The type member is an object that matches what goes in the type list. The validate method is a function that gets called with validate(data, key, val). Validate methods should assign data[key] to the valid value of val if it can be handled properly, or return boolean false if it cannot.

You can also call nopt.clean(data, types, typeDefs) to clean up a config object and remove its invalid properties.

Error Handling

By default, nopt outputs a warning to standard error when invalid options are found. You can change this behavior by assigning a method to nopt.invalidHandler. This method will be called with the offending nopt.invalidHandler(key, val, types).

If no nopt.invalidHandler is assigned, then it will console.error its whining. If it is assigned to boolean false then the warning is suppressed.

Abbreviations

Yes, they are supported. If you define options like this:

javascript { "foolhardyelephants" : Boolean , "pileofmonkeys" : Boolean }

Then this will work:

```bash node program.js --foolhar --pil node program.js --no-f --pileofmon

etc.

```

Shorthands

Shorthands are a hash of shorter option names to a snippet of args that they expand to.

If multiple one-character shorthands are all combined, and the combination does not unambiguously match any other option or shorthand, then they will be broken up into their constituent parts. For example:

json { "s" : ["--loglevel", "silent"] , "g" : "--global" , "f" : "--force" , "p" : "--parseable" , "l" : "--long" }

```bash npm ls -sgflp

just like doing this:

npm ls --loglevel silent --global --force --long --parseable ```

The Rest of the args

The config object returned by nopt is given a special member called argv, which is an object with the following fields:

Slicing

Node programs are called with more or less the exact argv as it appears in C land, after the v8 and node-specific options have been plucked off. As such, argv[0] is always node and argv[1] is always the JavaScript program being run.

That's usually not very useful to you. So they're sliced off by default. If you want them, then you can pass in 0 as the last argument, or any other number that you'd like to slice off the start of the list.